Alan Wake (2010)

Video Game  -  Action | Drama | Horror  -  18 May 2010 (USA)
8.8
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Ratings: 8.8/10 from 2,522 users  
Reviews: 15 user | 5 critic

A famous horror novelist, on vacation in a cabin on a lake island surrounded by forest, finds himself stuck in a novel he's writing. Every shadow wants him dead, his wife is missing and all the roads are blocked. Then a friend appears.

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Cast

Cast overview, first billed only:
Matthew Porretta ...
Alan Wake (voice)
Lloyd Floyd ...
The Hitchhiker / Tor Anderson / Walter Snyder / Night Springs Narrator (voice)
...
Clay Steward / Alvyn Derleth / Mr. Jones (voice)
...
Tom Zane / Alex Casey (voice)
Brett Madden ...
Alice Wake (voice)
R.J. Allison ...
Pat Maine / Night Springs Reporter #2 (voice)
Jason Nuzzo ...
Mott / Newscaster / Taken (voice)
...
Barry Wheeler (voice)
...
Rose Marigold (voice)
...
Rusty / Deputy / Night Springs Cop (voice)
Cliff Carpenter ...
Odin Anderson (voice)
Linda Cook ...
Cynthia Weaver / Night Springs Cultist #1 / Martha / The Lady of the Light (voice)
...
Barbara Jagger / The Dark Presence (voice)
...
Carl Stucky / Deputy (voice)
Don Guillory ...
Deputy Janes (voice)
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Storyline

A famous horror novelist, on vacation in a cabin on a lake island surrounded by forest, finds himself stuck in a novel he's writing. Every shadow wants him dead, his wife is missing and all the roads are blocked. Then a friend appears.

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Awake Spring 2010 See more »


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18 May 2010 (USA)  »

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Did You Know?

Trivia

The characters, Mott and Stucky were different in the original script. Originally, Mott was supposed to own the gas station and Stucky was the town's troublemaker. Over the course of game development, they switched roles. You can still see Mott's name on the gas station on the 2006 Intel Demo. See more »

Goofs

In the Bird Leg Cabin's bedroom is a calendar from July 1970. However, the days of the month on the calendar are wrong and are not accurate for July 1970. See more »

Quotes

Barry Wheeler: I think my tongue just took a crap in my mouth.
[barfs]
See more »

Connections

Followed by Alan Wake's American Nightmare (2012) See more »

Soundtracks

Children of the Elder God
Performed by Old Gods of Asgard
Written by M. Saaresoto / O. Tukiainen / M. Kaarlonen
Based on a story by Sam Lake
All Rights Reserved
Used by Permission
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
Crash Bandicoot With The Lights Off
14 May 2010 | by (United Kingdom) – See all my reviews

The issues with Alan Wake lie in the core mechanics and design decisions. There're no faults or problems as such - this is a finely tuned, well polished outing for Remedy. It's just not the game that we'd hoped for.

You start out with a training level that feels as though it were tacked on at the last minute after play testers found they got into the main game without knowing how to explore or fight. That, coupled with the voice-over and Patrick Moor Gamesmaster guiding light make your cheeks sore from how hard the exposition is slapping your face. After that the real game starts and we're gifted the beautiful vistas that the Wake Engine has to offer, as you approach Bright Falls harbour in real time. And then-- BAM! Cutscene. This is one of those massive problems i have with Wake. As soon as the real time engine starts to suck you in... and it does immerse you, a cut scene kicks in. Rendered lighting and frame rate suddenly change and there's a worrying aspect ratio shift that jolts you out of the action.

The other big issue: where did the town go!? Initially Remedy were offering a GTA style sandbox. When they recalled that offer i had assumed they would offer something along the lines of Silent Hill. Maybe half a mile square of town to move around in and slowly uncover. Instead, your jaw-locked ball and chain drives you around, enough time to sample the diner, some 'whacky' characters before picking you up driving you into the first fright fest.

One thing Wake does well is atmosphere. The angular facades of the lumber yards and the creepy forest areas are fantastic, tipped nicely with pre-scripted scares and fitting (if not awkwardly implemented) musical cues. Sadly that's most of the game right there. Nearly all of the paths are winding, linear journeys. You can go off the tracks but that either gets you killed, accidentally floating downstream, caught in a bear trap or stuck on some logs. It works, but it's not what the game was marketed as. This is as linear and arcade-like as you can get.

Combat is another issue. It's one of those parts of the game that kind've made me think the team behind Alone in The Dark had split. Wake got the intelligent ones and AitD got left with the catering staff. Using the light to burn away their shields before you can shoot is a nice idea the first few times. But the enemies get samey and the routine turns to chore. The dodge mechanism is efficient but feels more like a circus act than a last minute leap of survival. Enemies swing their weapons at you as you dive out of the way, feigning confusing like an angered woodsman in a Laurel and Hardy sketch.

NPCs are generally uninteresting. Dialogue varies, It goes from the high rise Chris Carter and Stephen King type of drama to the Joss Whedon school of Sassiness and Quirky pap that just doesn't interest me now that i've gotten through puberty unscathed.

There's not really much more to say. The game i wanted to love is in there, but what i gather from Remedy's budgeting and team size is that they realised they couldn't produce what they wanted. Also confined by the xbox limitations, we've got an atmospheric rail shooter with hints of survival horror.


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