Viewtiful Joe (2004) - News Poster



Dead Rising 4: Frank’s Big Package Review

The original Dead Rising was one of the first games on the Xbox 360 I remember getting really hyped about. The young console needed something that truly took advantage of its power, and the zombie-survival title seemed like the perfect test subject. From a technical standpoint, I was correct on that hunch. Problem was, due to the strict time limit imposed by the game, I didn’t really enjoy playing it. I know that that challenge has drawn its fair share of praise, but it just wasn’t for me. As such, I avoided the later entries in the series, even knowing mechanics were being reconfigured. 11 years later, though, much like Frank West, I have returned to the series with Dead Rising 4: Frank’s Big Package.

After taking an extended hiatus from the series, original protagonist Frank West is once again stuck in the hell on Earth known as Willamette,
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Nintendo Wii U: celebrating its underappreciated games

Ryan Lambie Jan 24, 2017

As the Wii U makes way for Nintendo Switch, we celebrate the system's underappreciated exclusive games...

The news wasn't necessarily a surprise, but it was a little sad nevertheless: on the 19th January 2017, Nintendo of America president Reggie Fils-Aime announced that The Legend Of Zelda: Breath Of The Wild would be the last first-party game for the Wii U.

See related  Shane Black: a career retrospective Zack Snyder interview: Batman V Superman

From a software standpoint, this brings the struggling console's life to a quiet end, less than six years after its launch in November 2012. The Wii U, it seemed, had the odds stacked against it from the very beginning; with that awkward-sounding name and chunky-looking controller, it lacked the immediately understandable simplicity of its predecessor.

The system offered the HD resolution sorely missing from the Wii, yet the much more powerful PlayStation 4 and Xbox
See full article at Den of Geek »

Back From The Dead: 5 Franchises Capcom Should Revive

Jordan Jones with five franchises that Capcom should revive…

I grew up with Capcom, and you probably did too. If you grew up in the ’90s, and were a gamer (which, if you’re reading this, I’m assuming that you were/are), chances are good that Capcom has played some kind of role in your life. Personally, I can reference many major events in my life in terms of Capcom games. When did I graduate elementary school? Without thinking: 1996. How do I remember so quickly? Resident Evil came out that year. With every new console, there was a Capcom game to go along with it. Which is why it was so disappointing when it felt like Capcom began to lose its way. While Resident Evil 4 was a ton of fun, further installments in the franchise paled in comparison to the earlier entries. Mega Man has been all-but-forgotten. Dino Crisis 3 was practically unplayable.
See full article at Flickeringmyth »

Marvel vs. Capcom Infinite Marks The Start Of Capcom’s Plans To Revive Sidelined Franchises

Fighting game enthusiasts will no doubt be ecstatic following Capcom’s announcement of Marvel vs. Capcom Infinite last weekend, but the publisher’s revival of the dormant beat ’em up series is just the start of a new direction for the company. In a press release (via IGN) dispatched earlier today, Capcom said that “in addition to regular major title releases each fiscal year, Capcom is currently focused on reviving series that have not had new entries recently, or otherwise dormant IP.”

Normally, we’d have no trouble sussing out what inert franchises would be first in line to get a much-needed jolt from a defibrillator, but owing to the fact that Capcom’s back catalogue is so vast, it’s not as easy as you’d think. Viewtiful Joe, Power Stone, Mega Man, Dragon’s Dogma and even the Devil May Cry franchise have all gone years without a proper sequel,
See full article at We Got This Covered »

5 GameCube Games Deserving of an HD Remaster

  • Cinelinx
Today marks the 15th anniversary of the GameCube's North American launch and while many gamers still feel the tiny console marked the beginning of the end for Nintendo's dominancy, it did give us some great titles worthy of remastered versions for the new generation.

It's hard to believe that it's been 15 years since Nintendo brought out the GameCube to compete with the PS2 and Microsoft's new-fangled machine, the Xbox. Despite it's size, the house of Mario managed to pack in quite a bit of power in the machine, giving us some great games along the way, though the quantity of them seemed to be lacking...

These days, HD remasters from previous generation titles are not uncommon. Hell, Kingdom Hearts has been remastered for Two generations at this point, and fans are gobbling them up. Nintendo has been slower in this area, however, giving us updated versions of some Zelda titles,
See full article at Cinelinx »

Capcom could be reviving its "vast library of content"




To boost profits, Capcom could be revisiting old IP that "have not yet been utilised to their full potential," the company says...

We've already heard Capcom admit to investors that Street Fighter V required "a little more time" in development before its release in March, and how its lower-than-expected sales have prompted a bit of a rethink at the Japanese firm. In short, it pledges to spend more time polishing a game rather than rush it out for a preset release window; "It's best to spend a littel more time in developing and running a high-quality title that will perform well globally," Capcom said.

As part of its future strategy, Capcom has said it's also set to "increase the ratio of internally developed titles" and also look back into its extensive archive of games and properties.

"We also possess a vast library of content in which there
See full article at Den of Geek »

5 Other Games I'd Rather See Get a Wii U HD Version

  • Cinelinx
Nintendo kicked off their first post-Iwata Direct last night with the announcement of The Legend of Zelda: Twilight Princess HD coming to the Wii U. While it's nice to see Nintendo give more games the re-master treatment, I feel like there are some better options than another Zelda title. Let's take a look at some.

Personally speaking, I never cared for Twilight Princess when it release on the GameCube/Wii. I just couldn't get into it, and it felt far more tedious than enjoyable. Game companies giving their older games HD re-masters isn't anything new, but Nintendo hasn't fully embraced the trend, despite having a solid catalog of games to choose from. To be fair, licensing for some of the properties I mention below are likely the reason why they haven't gotten an HD version, but this is a wish let's get to wishing!

Metal Gear Solid:
See full article at Cinelinx »

Preview of Sonic Boom #10 – Worlds Unite: Part Ten

The big Sonic / Mega Man crossover Worlds Unite continues in the pages of Sonic Boom #10 this week, and we’ve got a preview of the issue for you right here courtesy of Archie…

The Sonic/Mega Man Crossover event explodes beyond the worlds of just our two blue heroes! “Worlds Unite” Part Ten: Sonic, Mega Man, X and Sticks continue to rally heroes from across the wide expanse of the Sega and Capcom universes! Who will be brave and join the unified assaulted against Sigma? Plus with all of the heroes busy, who’s keeping an eye on the malicious Xander Payne and Evil BFFs Drs. Eggman and Wily? The villains Must be plotting something now—but what? Featuring the worlds of Viewtiful Joe, Golden Axe, Breath Of Fire, Panzer Dragoon, Billy Hatcher, Monster Hunter and more! Plus cover art from the legendary Patrick “Spaz” Spaziante, and variant cover art
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Love at first sight: ‘Unravel’ and ‘Yoshi’s Woolly World’

Let’s admit that as gamers we’re all a bit superficial. I mean, nothing attracts the attention of the gaming world like some good old-fashioned eye candy, right? Visuals seem to be the main focus of every single console generation, dating all the way back to George Plimpton touting the Intellivision’s “realistic” graphical superiority in baseball or golf over Atari’s 2600, and with this year’s E3, things are no different. With the big Aaa releases like Fallout 4 or Uncharted 4, gamers are of course looking to be wowed, but even smaller releases like Cuphead can garner their share of attention by doing something aesthetically different. Strangely enough, two side-scrollers decided to incorporate a similar tactile motif, and while the results will undoubtedly be much different experiences, by fashioning characters and worlds made of soft, fuzzy yarn, both Unravel and Yoshi’s Woolly World have already turned heads and
See full article at SoundOnSight »

Ranking Nintendo’s Consoles #4: Gamecube

GameCube (2001)

Charm can go a long ways. Just ask the average-looking person dating someone out of their league, or the not-so-smart guy at work who somehow got the promotion you know you’d be more qualified for. Nintendo’s Gamecube may have lacked some of the more obvious desirable video game console traits, but it more than made up for it with quirky appeal and some of the most offbeat and memorable risks of Nintendo’s long history. Right off the bat you couldn’t help notice that this adorable little box was purple, with a handle on the end that made it seem more like a portable toy than a high-powered gaming machine. There was a choice immediately to be made, and you either walked away, or (like myself), not only rolled with it but cracked a big smile. The Gamecube may be the most “Nintendo” console the company has ever made,
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The 100 Greatest Nintendo Games Pt. 1

Nintendo celebrated its 125th Anniversary last year, with the company founded on 23rd September 1889 in Kyoto, where its headquarters remain. The company has had an extraordinary history, originally producing handmade handful playing cards and several small niche businesses (including a cab service and luxury hotels), but since 1977, Nintendo has grown into one of the world’s most prolific and beloved video game makers.

Nintendo became a household name outside of Japan in 1985 with the release of the Nintendo Entertainment System. The best-selling gaming console of its time, the Nes helped revitalize the Us video game industry following the video game crash of 1983. Nintendo has since been the most enduring and influential company in the medium and its consoles, branding and innovative game achievements have given the company a momentous status in popular culture. And so 30 years after the Nes hit North American shores, we’ve decided to compile a list
See full article at SoundOnSight »

8 Ways You’re Wrong About Bayonetta

Platinum Games

Platinum Games has never been a subtle studio. We’re talking about the independent developer that began as Odd Limited, made waves as Clover Studio with such hits as Okami and Viewtiful Joe, and went on to become one of the most flamboyant members of today’s gaming sphere.

Old Platinum is currently working on Xbox One exclusive Scalebound, but Madworld, Metal Gear Rising: Revengeance, Vanquish and more are on their roster. But none have found the same audience as the now two-part action series Bayonetta. However, as is often the case with radically stylized media (particularly something as interactive and therefore personal as video games), that audience isn’t entirely happy.

It’s unsurprising, really. The gaming demographic has always wrestled with sensitive topics like the treatment of women and morality in games. And while other games tip-toe sheepishly around the topic, Bayonetta, both the IP and the modern witch herself,
See full article at Obsessed with Film »

‘Chaos Legion’ yields surprisingly addictive squad-based action

Chaos Legion

Capcom Studio 6



When Chaos Legion first appeared on the scene during Capcom’s glory days, it was an easy game to ignore. With flashy sequels like Resident Evil 4 and Devil May Cry 2 about, and wildly inventive new titles like Viewtiful Joe, Okami, and Killer 7 (all developed by Capcom) debuting during the same time period, it isn’t terribly difficult to see how a game like Chaos Legion might fall by the way side–but it’s too bad that it did.

Today, in a market where original titles are much rarer than they once were, a game like Chaos Legion feels very quaint, especially in that it was drowned out mainly by the release of other original properties. Fast forward 11 years to 2014, a time where new properties are unimaginably scarce, and successful ones are released with even less regularity outside of the indie scene. Games
See full article at SoundOnSight »

Bayonetta 2 Review

Bayonetta 2 is not the prettiest game to release this year. It’s also not the most heavily advertised, tirelessly marketed, or even longest-developed when it comes to particularly excessive development cycles. Despite its lack of mainstream flair, one category Bayonetta 2 absolutely does fall into is a coveted one: Game of the Year contender. I could stop there, but I’ll assume you came here for specific details and continue.

Much like the Wii’s Platinum-developed MadWorld, Bayonetta carves out a unique niche of mature-rated content on a Nintendo console. That’s not all this sequel strives for, though — as the successor to a game found exclusively on Xbox 360 and PlayStation 3, Bayonetta 2 represents a sort of testing ground for Nintendo and Wii U. What was it that turned the hardcore gamer off of the original Wii? Was it the Sd graphics? The wand? Bayonetta’s commercial success (or lack thereof) on
See full article at We Got This Covered »

Video Game Review – The Evil Within

Kris Wall reviews The Evil Within….

Shinji Mikami is regularly hailed as ‘The Godfather of Horror Gaming’, it’s a weighty title but when you consider this is the man that created the survival horror genre in the Resident Evil series, it’s more than merited. Since then he’s gone on to create, direct, produce and supervise some of the best games over the past 20 years such as the Dino Crisis series, Devil May Cry, Onimusha, Viewtiful Joe and Phoenix Wright during his time at Capcom and the utterly insane but equally brilliant Vanquish during a stint at Platinum Games. Not to mention that he also went and completely re-invigorated his own genre with the release of Resident Evil 4, a game which regularly tops many best of and favourite lists and is widely hailed as the benchmark in horror gaming, he is nothing if not prolific. The Evil Within
See full article at Flickeringmyth »

The Best Nintendo Exclusives We're Still Playing

  • Cinelinx
All month long in our Gamerlinx editorial series, we’ve been talking about the best exclusives to have ever graced the Nintendo systems. While our writers have done a great job breaking some of them down, there’s simply too many to cover in one month! So instead, for our final article this month we’ve opened it up to All of our writers to briefly discuss our favorite Nintendo exclusives that we’re still playing to this day. Come check out our lists and share your own!

Each month the Cinelinx staff will write a handful of articles covering a specified gaming-related topic, similar to our Movielinx series on the film side of things. These articles will be notified by the Gamerlinx banner. Gamerlinx is an exploration and discussion of our personal connections with video games. This month, we're putting the focus solely on Nintendo's gaming consoles, and exploring
See full article at Cinelinx »

7 videogames that changed during development

From Super Mario Bros to Devil May Cry, we delve into the past to pick out 7 games that changed considerably as they were developed...

Odd List

The complex process of making a game requires the coordination of programmers, artists, designers, musicians and accountants. It's little surprise, then, that things can change drastically over the course of the months or even years it takes to make a game, and history is littered with examples of this.

Take, for example, Team Fortress 2, a shooter that went through multiple iterations and even changes in art style before the final version became a popular success. There are far, far too many other examples to list here, so what we've done is whittle our selection down to the ones we either found the most interesting or the most significant from a historical point of view.

It's fair to say that, without most of the
See full article at Den of Geek »

The top 25 Nintendo GameCube games

Feature Aaron Birch 4 Apr 2014 - 05:18

The GameCube may have been one of Nintendo's biggest commercial disappointments, but it had some stunning games. Here's our top 25...

Like Sega's ill-fated Dreamcast, the Nintendo GameCube may have failed commercially, but today it's held in high regard by gamers, and many of its titles have a cult following. The GameCube's legacy isn't merely limited to retro, cult appeal, though, and many games on the platform have survived and have been continued on later Nintendo platforms. It also played host to some people's all-time favourite entries in long-running Nintendo series, with its incarnations of some iconic Nintendo franchises beating those on the more successful platforms from the Japanese giant.

We're big fans of the GameCube here at Den Of Geek, so we're going to take a look at our top 25 titles to grace the GameCube's tiny discs. We can't pick all of the platform's best games,
See full article at Den of Geek »

Review: The Wonderful 101 – One-credible

  • Comicmix
The Wonderful 101 has been a year coming – it’s been part of Nintendo’s many show reels for the Wii U system since its release, and it was one of the most popular demos at last year’s New York Comic Con. And it has been worth every minute.

Conquering alien horde Geathjerk has set its sights on Earth, and the secret army of the Centinels, code named “The Wonderful 100″ is out last hope against with you leading them, the “101st”. The team saves citizens, and then quickly deputizes them into duty, using them like building blocks to form weapons and tools to fight the rampaging monsters.

Another work from Hideki Kamiya, produced by Atsushi Inaba, it’s got a lot in common with their Viewtiful Joe series for the Game Cube. If Viewtiful Joe was a love letter to the Kamen Rider series, Wonderful 101 is a love letter to the Super Sentai series,
See full article at Comicmix »

The Evil Within Gets A New Gameplay Trailer, And Will Be Showed Off At Tgs

Though Bethesda and horror may sound like an odd combination, Tango Gameworks’ upcoming survival horror game The Evil Within is certainly no joke. Don’t take my word for it either- just look at this new Tgs trailer. I do pretty well with horror movies, but even so, this is the type of thing that freaks me the bleep out in a major way.

The game is headed up by Resident Evil creator Shinji Mikami, and it’s being pitched to the public as possibly his last directorial effort. In other words, if that’s actually true, then he likely intends to leave nothing on the table. Bethesda had the following to say regarding the game and its just-announced presence at the 2013 Tokyo Game Show.

Shinji Mikami, the father of survival horror, is back to direct The Evil Within – a game embodying the meaning of pure survival horror. Highly-crafted environments,
See full article at We Got This Covered »
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