39 user 1 critic

Metal Gear Solid 4: Guns of the Patriots (2008)

"MGS4" brings a totally new concept and situation, resulting in the toughest "Metal Gear" infiltration mission ever devised. The game is set after the events of "MGS2" and players will reprise the role of top secret agent Solid Snake.



(scripter: Metal Gear Online unit), (scripter: Metal Gear Online unit) | 35 more credits »
2 nominations. See more awards »


Cast overview, first billed only:
Old Snake / Himself - Celebrity Moralist (voice)
Ocelot (voice) (archive sound)
Enemy Soldiers / Vulcan Raven / Genome Soldiers (voice)
Roy Campbell (voice)
Drebin / 7th Circle - Avatar (voice)
Local Boy / MGO Soldiers (voice)
Sunny (voice)
Raiden (voice)
Vamp (voice)
Kim Mai Guest ...
Mei Ling / Body of Armor - Satisfied Customer A (voice)
Jonathan (voice)
Ed (voice)
Lara Cody ...
Rosemary (voice)


In the near future, the nations of the world rely upon private military companies to fight their battles for them. When renegade super-soldier Liquid Ocelot emerges as the head of a potent coalition of mercenary powers, an aging Solid Snake returns to save the world one last time. Written by Sockatume

Plot Summary | Plot Synopsis


A legendary soldier. A final mission. The ultimate sacrifice. See more »


M | See all certifications »

Parents Guide:



Official Sites:



Release Date:

12 June 2008 (USA)  »

Also Known As:

MGS4  »

Box Office


$60,000,000 (estimated)

Company Credits

Production Co:

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Technical Specs

Sound Mix:


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Did You Know?


An early version of the OctoCamo was used by Snake during Metal Gear Solid Mobile. The early version could not replicate patterns by touch, however; the player had to take pictures of colors themselves using their phone and then transfer them onto Snake's suit. See more »


Mei Ling is wearing a service uniform on a ship, whereas it would be more proper to wear a working one. See more »


Crying Wolf: Cry for me.
See more »


References Snatcher (1988) See more »


Calling To The Night
(from Metal Gear Solid: Portable Ops (2006))
Performed by Natasha Nafrini
Words by Nobuko Toda
Composed by Akihiro Honda
Produced by Norihiko Hibino
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

Is the "can video games be considered art" debate coming to an end?
24 June 2008 | by (United Kingdom) – See all my reviews

Well it's here Solid Snake ha came back to us after a very lengthy break.

First of all, i have played some metal gear solid games, and vaugly know the story. But for the games release i re-played the previous games.

I'm still half way through playing metal gear but hope it wont end any time soon.

This game is almost beyond words.

When some games try to add a cinematic feel to it they normally fail or don't get the tone right etc. But this game is truly cinematic, the (very lengthy but beautifully done) cutscenes are very well done with some great dialouge and direction. Plus in the game the sound of bullets,bombs and buildings turning into debris truly capture the feel of the game.

The graphics are truly superb the best graphics i've seen in a game since uncharted.

Gameplay. Well the stealth action is still there. But the use of the otocamo is a great feature and works very well. Plus extra kudos go to the characters health. You have three meters in the game; the health meter, psyche meter and stress meter. This works amazingly, if snakes psyche is low then it will affect how quick he heals and if his stress is high it affects his psyche and his game performance. I remember at one point i'd let snakes stress reach quite high and suddenly he stopped moving and threw up. This amazaed me that they put so much thought into how realistic they were going to make this game.

Then there's enemy AI. the AI is unbelievably smart, the smartest enemies since rainbow six vegas. When your stealthing if you move loudly and make a sound then the enemy becomes aware of your presence or if they see the aiming laser from your gun. Also the dead enemies react well with the environment and so does snake. At one point an enemy threw a grenade at me and my body flew through the air and landed sitting up against a box, then my otocamo blended in with the object i was sitting against and the enemies were none the wiser.

Online play. Well once you get past the hassle of making two more accounts to play then the online play is very rewarding. You see the game everyone plays is call of duty 4 and thats it. Yes i loved call of duty for it's cinematic feel and great graphics and very good online play, but i'd become so tired of hearing about call of duty all the time and MGS4 has really stuck it to call of duty.

So. Can this game be considered art? In my opinion, yes, definitely. Not since shadow of the colossus have i loved a game so much and considered it as a piece of art but MGS4 peirces the border of video game and art.

overall:10/10 or if i could:20/10 Finally an exclusive the playstation can be proud of!

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