Extreme Ghostbusters: Code Ecto-1 (2002)

Video Game  -  Adventure | Comedy | Horror  -  November 2002 (USA)
8.3
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Ratings: 8.3/10 from 56 users  
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Video-game of the popular animated show.

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Title: Extreme Ghostbusters: Code Ecto-1 (Video Game 2002)

Extreme Ghostbusters: Code Ecto-1 (Video Game 2002) on IMDb 8.3/10

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Storyline

Based on the popular cartoon of the same name, Extreme Ghostbusters: Code Ecto-1 has Eduardo Rivera and Kylie Griffin on a quest to rescue their kidnapped teammates from the half-human, half-demon Count Mercharior. The young duo must explore 12 massive levels in four enormous worlds to find the clues needed to locate their missing friends. Each new area begins with an overhead race through New York City in the Ecto-1 ambulance. Players must reach the haunted location within a given time limit. Skilled drivers can pick up time bonus icons along the way. Each area has a formidable end boss that must be defeated before moving on. Players must use both of the heroes' strengths to defeat bosses. Written by Shawn Watson

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November 2002 (USA)  »

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Spun-off from Extreme Ghostbusters (1997) See more »

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User Reviews

 
Just not fun to play.
2 September 2005 | by (The Penumbra) – See all my reviews

I am very disappointed with this game. It may have very nice and cartoony graphics but the gameplay is terrible. You play Eduardo and Kylie from the TV series and must defeat an evil Count called Mercharior who has kidnapped other members of the Ghostbusters.

There are only four levels: the old building, the graveyard, the theatre and the botanical gardens. Before making your way through these bland platforming stages you must race to the destination on time in a top-racing stage where you control Ecto-1. Both are dull and could have been taken a lot further. It seems like such a rushed and unfinished product.

The music is boring, the ghosts are generic and the level design is annoying. You never really get the real sense of busting ghosts since you just shoot them with the Ion ray and they vanish. There's no use of the PKE meter or holding or trapping and it just turns the game into a platforming shooter. And why is there no save system? This password crap is a joke. The GBA does have a save function you know!

If you're a total Ghostbusters fan then pick this up cheap. Otherwise leave it be, it stands out neither as a Ghostbusters product nor as a semi-decent game. Slimer appears on the box but isn't even in the game!

Graphics A- Sound C- Gameplay C- Lasting Appeal D


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