The Elder Scrolls IV: Oblivion (2006)

Video Game  -  Action | Adventure | Fantasy  -  20 March 2006 (USA)
9.2
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Ratings: 9.2/10 from 6,892 users  
Reviews: 36 user | 3 critic

After being freed by the King of Tamriel, the hero must prevent the gates of Oblivion from spreading throughout the kingdom.

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Title: The Elder Scrolls IV: Oblivion (Video Game 2006)

The Elder Scrolls IV: Oblivion (Video Game 2006) on IMDb 9.2/10

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Cast

Cast overview, first billed only:
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Mankar Camoran (voice)
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Female Nords / Female Orcs (voice)
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Lucien Lachance / The Grey Fox / Pelinal Whitestrake / The Arena Announcer / Sheogorath - Shivering Isles / Dremora / Male Imperials / Herdir / Dyus / The Prophet / Malacath (voice)
Jonathan Bryce ...
Ralph Cosham ...
Jauffre / Vincent Valtieri / Male Bretons (voice)
Catherine Flye ...
Nocturnal / Female Bretons / Female Imperials (voice)
Gayle Jessup ...
Female Redguards (voice)
Linda Canyon ...
Azura / Female Altmers / Female Bosmers / Female Dunmers (voice)
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Baurus / Owyn / Male Redguards (voice)
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Mephala / Female Argonians / Female Khajiits (voice)
Craig Sechler ...
High Chancellor Ocato / Falcar / Alval Uvani / Faelian / The Adoring Fan / Clavicus Vile / Barbas / Sheogorath - pre Shivering Isles / Male Dunmer / Male Altmer / Male Bosmers (voice)
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Bari Biern ...
Female Golden Saint - Shivering Isles (voice)
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Storyline

The story begins with the player's character in prison in The Imperial City. Emperor Uriel Septim VII, accompanied by his bodyguards, is fleeing from assassins who have killed his sons. By chance, Septim's escape route goes through the player's cell and you are able to follow them and escape yourself. During the escape, the Emperor tells you that he has seen you in his dreams and gives you The Amulet of Kings, an important heirloom. He tells you to find the monk Jauffre and give him the Amulet. The emperor is then assassinated. After finding Jauffre, you are told that Septim had an illegitimate son named Martin who is working as a monk in the city of Kvatch. As the only remaining heir to the throne, Martin must use the Amulet to light the Dragonfires that protect Cyrodiil from Daedra, inhabitants of the Daedric realm of Oblivion. Upon reaching Kvatch, you find that it is under attack by the Deadra. You enter the Oblivion gate, a portal between Tamriel and Oblivion, and remove the ... Written by Razor

Plot Summary | Add Synopsis

Plot Keywords:

temple | monk | assassin | prison | potion | See All (63) »

Taglines:

The fate of the world rests in the hands of one. Find him and close shut the jaws of oblivion.


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T | See all certifications »

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Release Date:

20 March 2006 (USA)  »

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Did You Know?

Trivia

The main theme for 'The Elder Scrolls III: Morrowind' can be heard during the background music of various areas. See more »

Goofs

When the "Rumors" dialog subject is selected from a female Dunmer, the character will talk about a break-in at the palace. The spoken dialog matches the subtitles until the end, then the actress is heard to say "Wait, let me try that again," and the entire dialog is repeated, but there are no accompanying subtitles and the character avatar is not animated as if speaking. See more »

Quotes

[first lines]
Emperor Uriel Septim VII: I was born 87 years ago. For 65 years I've ruled as Tamriel's emperor, but for all these years, I've never been the ruler of my own dreams. I have seen the gates of Oblivion, beyond which no waking eye may see. Behold, in darkness, a doom sweeps the land. This is the 27th of Last Seed, the year of Akatosh, 433. These are the closing days of the third era, and the final hours of my life.
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Connections

Referenced in Troldspejlet: Episode #40.12 (2008) See more »

Frequently Asked Questions

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User Reviews

 
Incredible
6 June 2006 | by (United States) – See all my reviews

While Morrowind was indeed an incredible game, Oblivion clearly cleans up much of the crap from the previous title. For one, the combat system is incredible (I found myself playing Morrowind for the story, not the action; here I'm playing it almost more for the action). Two, the fact that everyone actually talks to you makes the game more of a game, rather than a book with controls. Three, the physics system ensures quite a lot of mischievous fun.

Sure, there are drawbacks, but I think what people might be whining about when they say Morrowind was better is that Oblivion might perhaps be too familiar. In Oblivion, there are oak trees and deer and bears and pretty common looking flowers and weather patterns. In Morrowind it was all so exotic and foreign, with the towering mushrooms and strange cities and everyone calling you "muthsera" and the strange creatures no one's ever seen before. Morrowind was more original. Oblivion's just plain good.

Sure, the main quest might be a little shorter, but I can say that I'm definitely tempted to play this game all over again just to play around and get all the stuff I didn't before. Morrowind was a little too empty feeling. Oblivion is a more living world, with wind in the trees, creatures fighting one another ...

But while many may complain about lack of content, look what happened with Morrowind! The original game was long as it was, but two different expansions were released for it! Who knows how much extra material, extra armour, extra adventures, extra lands will be added to the Oblivion experience before the next Elder Scrolls is released (assuming it is, which I certainly hope is so). 10/10, so I say.


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