Dark Fall (2002)

Video Game  -  Mystery  -  23 July 2003 (USA)
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Ratings: 6.4/10 from 31 users  
Reviews: 2 user | 10 critic

A ghost story set primarily in an abandoned hotel and train station in Dorset.



(short story "Dark Fall")
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Title: Dark Fall (Video Game 2002)

Dark Fall (Video Game 2002) on IMDb 6.4/10

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Credited cast:
Stuart Banks ...
Nigel Danvers (voice)
Samuel Dicker ...
Timothy Pike (voice)
Tom Oliver (voice)
Philip Philippou ...
Andrew Verney (voice)
Christine Smith ...
Polly White (voice)
Beth Stone ...
Matilda Fly (voice)
Morwenna Turrets ...
Edith Penfold (voice)
Joanne White ...
Takeaway Girls (voice)


Returning from work you listen to a frightened and cryptic voice message from your brother, a talented architect redeveloping the old Dowerton station in Dorset, England. Boarding a train to meet him, you travel to Dowerton alone, wondering what adventure you may be embarking on. When you arrive, the train is empty and the station is deserted. You begin to explore the train tunnels, the station, the adjoining hotel,the grounds and discover that although no one is there, you are not alone. Finding artifacts, ancient documents and a valuable journal, you realize that the area holds a history of disappearances and hauntings dating back centuries. Written by Shawn Watson

Plot Summary | Add Synopsis


A cryptic message. A hidden artifact. An ancient mystery.






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23 July 2003 (USA)  »

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Followed by Dark Fall II: Lights Out (2004) See more »

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User Reviews

Very disappointing!
18 December 2009 | by (Manchester, England, UK) – See all my reviews

DARK FALL is a point-and-click adventure game developed for the PC.

The plot of the game is very reminiscent of the second adventure of the SAPPHIRE AND STEEL TV series and at least one in-joke is included in the game to reflect this. The player assumes the role of an unidentified paranormal investigator visiting an abandoned railway station in the South West of England to investigate the disappearance of their brother. It soon transpires that the station has a dark history.

As Shawn Watson has already mentioned on this comments page, the game is little more than an exercise in blandness. I might add that the problems found here are similar to those in AMBER: JOURNEYS BEYOND.

The railway station is an incredibly atmospheric location and its layout is strikingly similar to that of the one used in the aforementioned TV series.

Unfortunately, as Shawn has pointed out, there is very little interaction involved. There is no, repeat no interaction with any other character in the game. Interaction is with objects only. Other characters in the game appear only in the form of voices of spirits. There are no visuals of the kind found in THE 7TH GUEST for example.

So there is atmosphere in the game and the ghost story is interesting from an abstract perspective. But there is no suspense, tension or excitement to build on these strengths. As such, the game falls flat on its face.

Some patient gamers are likely to want to go through the tedium just to see whether an intelligent, thought-provoking or at least interesting conclusion is formed to end the game. Well I am sorry to have to say this but the ending is just as disappointing as the rest of this product.

Overall, DARK FALL is a very mediocre effort from a gaming company that has produced better works such as THE BLACK MIRROR. Indeed, instead of wasting time with DARK FALL, I recommend THE BLACK MIRROR for those interested in point-and-click adventure games. For other gamers, I recommend the SILENT HILL franchise, which is a highly-regarded series of psychological horror games that genuinely immerse players into their stories. And I recommend the second adventure of the SAPPHIRE AND STEEL TV series to everyone just to satisfy the curiosity of those keen to learn what the makers of DARK FALL tried but failed to achieve.

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