A team of six contestants enter the maze, where they take part in a series of tests and challenges across four themed zones in order to win time crystals. Those will determine how long they get within the crystal dome at the finale.
Mr Spoon and his family live on Junk Planet. He travels in his baked bean tin spaceship across blanket sky to Button Moon. There he meets many strange characters and watches stories unfold on other planets using his telescope.
Rosie and Jim are two rag dolls that magically come to life when no-one is looking. They explore different aspects of Great Britain as they travel along the canal network aboard the narrow-boat "Ragdoll" with the boat's owner.
3D plasticine animation, featuring Berk, a blue creature who lives as servant to the unseen 'Thing Upstairs' in an old dark house. Every time the trap door opens a new adventure begins for ... See full summary »
Danger Mouse, the greatest secret agent in the world, must follow Colonel K's orders (and try not to break Professor Squawkencluck's inventions) to foil Baron Greenback's and his henchman Stiletto's plans.
A kid's game show that pitted two teams of two players each. The contestants had to answer trivia questions and participate in challenges, such as trying to nail targets in the audience ... See full summary »
"'Fun House, it's a whole lot of fun, with prizes to be won, It's a real crazy show where anything can go!' Pat Sharp with the aid of two blonde twins Mel and Martina host this well, fun, children's game show. The show was originally American format and was shown on ITV in the early 90's.
Pat guides two teams of two children, normally from the same school, into the first few, typically children's quiz rounds, where the team members take it in turns to answer questions and avoid getting covered in gunge.
Then in the next round, the teams compete in the fun house grand prix where they race around the fun house set picking up bonus points. The team which has picked up the most points from all the rounds, then goes on to the best round...the fun house itself! The kids then take it in turns, in the given three minutes, to race around the fun-house and pick up as many prize cards as they can, and bring them back to Pat. One of the prize cards is the power prize which is the super duper best prize in the game, although the contestants don't know which card it is, or where it is. (Although we do at home.) When they pick the card up they hear a cuckoo! Very fun children's game show!" The Editor
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