R-Type (1987)

Video Game  |  Action, Sci-Fi  |  July 1987 (Japan)
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Ratings: 7.8/10 from 81 users  
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A side-scrolling space-shooter featuring various power-ups and bio-mechanical enemies.

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Title: R-Type (Video Game 1987)

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In the near-future, Earth has finally become a planet of peace. Viewing this as a perfect time to invade, the evil, parasitic-like Bydo Empire appear through an inter-dimensional pulse. They take control of every resource the Earth has and multiply rapidly. It's up to you, in your R-Series trans-dimensional fighter to travel into the heart of the Bydo Empire and stop them once and for all. A side-scrolling shoot-em-up, R-Type was a pioneering game in which players would control an R-series spacecraft and battle their way across the galaxy (with the help of various mental power-ups) in an almost impossible mission to defeat the evil Bydo Empire. Written by Shawn Watson

Plot Summary | Add Synopsis


Blast off and strike the evil Bydo Empire! See more »


Action | Sci-Fi





Release Date:

July 1987 (Japan)  »

Also Known As:

Ârutaipu  »

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Did You Know?


The iconic boss at the end of stage one is actually called The Dobkeratops. See more »


Followed by Super R-Type (1991) See more »

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User Reviews

A pioneering but phenomenally hard space-shooter
6 June 2005 | by (The Underverse) – See all my reviews

In 1987 shoot-em-up video games were hardly new. But R-Type gave new meaning to the term 'side-scrolling space-shooter'. Featuring subliminal imagery, awe-inspiring bio-mechanical villains, jaw-clenching gameplay, brilliant music and amazing power-ups, R-Type set a new standard that was soon mimicked in more games to follow than you can shake a stick at.

The story behind the game has earth come under attack from a race of mutant aliens called The Bydo Empire. Instead of sending a whole fleet of warships to fend them off a single R-series space vessel must penetrate the hordes of Bydo scum and make it to the core of the mothership and blast them back to the far side of the galaxy.

It's hard. Very, very hard. And you'll be screaming with frustration. But that was the ingenuous part. IREM deliberately made the game near-impossible so you'd spend more money on it. And by jove it worked on me.

Apart from several R-Type sequels, IREM never mounted to much after this. R-Type was their one hit wonder. Ported onto just about every home console you can think of, the best version of R-Type was always the arcade machine. If you see it, don't think twice about playing. And paying.

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