Your plane has crashed in a remote region of the Sierra Nevada mountain range. Rescue? Forget it. You're on your own. Your only chance of surviving is to reach a distant ranger station that's indicated on a topographic map you pull from the wreckage. But you could have crashed anywhere in this regions, which is twice the size of the state of Delaware. To survive, you must determine your location using real navigational techniques, gather supplies from the wreckage, and prepare for the dangers ahead. Your journey is made difficult by harsh weather, rough terrain, and wild animals. Using information from screens reporting on your physical condition and survival gear and typing in command phrases (such as WALK FOR 10 MINUTES) for navigation, travel, food preparation, first aid, and using weapons, you journey through the wilderness, represented by a three-dimensional panorama of your surroundings. Combining the fun of an adventure game with the realism of a simulation, Wilderness tests ... Written by
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Originally developed for the Apple II in 1984. It required 48K, DOS 3.3, Applesoft and a disk drive. It was ported to the IBM PC in 1985. See more