|
| Matthew Adams | .... | technical director: color and lighting, SPI |
| Douglas Addy | .... | associate technical director: 3D color and lighting |
| Arturo Aguilar | .... | cloth & hair |
| Benjamin Aguillon | .... | lead color and lighting technical director (as Ben Aguillon) |
| Tom Allen | .... | digital effects artist |
| Bill Anastas | .... | digital production manager |
| Andrew Anderson | .... | cloth & hair |
| Grant Anderson | .... | computer graphics supervisor: 3D (as Grant Madden Anderson) |
| Tom Armbruster | .... | motion capture |
| Oliver Arnold | .... | senior lighter |
| Neil Atkins | .... | senior technical director: cloth and hair, SPI |
| Jonah Austin | .... | digital artist |
| Steve Avoujageli | .... | lead effects animation technical director |
| Erika Bach | .... | 3D scanning assistant coordinator |
| Leslie Baker | .... | senior technical director: color and lighting |
| Patrick Ballin | .... | visual effects assistant editor: SPI |
| Alfredo R. Barcia | .... | 3D color and lighting artist (as Alfredo Barcia) |
| Joachim Barnreuther | .... | color & lighting artist |
| Kelly Barschig | .... | recruiter: SPI |
| Peter Bas | .... | senior compositor: stereoscopic conversion |
| Lynn Basas | .... | color & lighting artist |
| Gavin Baxter | .... | technical director: cloth/hair |
| Dugan Beach | .... | technical director: cloth/hair |
| Cory Bedwell | .... | matte painter |
| Bill Beemer | .... | tracking: Image Motion |
| Laurent Ben-Mimoun | .... | matte painting |
| Jeff Benjamin | .... | senior production services technician |
| David Bennett | .... | tracker: Imagemotion |
| Mannix Bennett | .... | matte painting |
| Dimitre Berberov | .... | effects animation |
| Jeffrey Bernstein | .... | cloth & hair |
| Theodore Bialek | .... | CG supervisor (as Theo Bialek) |
| Andrea Biklian | .... | NTI coordinator |
| Andrea Biklian | .... | associate production manager |
| Pete Billington | .... | CG supervisor |
| Brian Blasiak | .... | associate technical director: 3D color and lighting |
| David Bleich | .... | matte painter |
| Douglas Bloom | .... | visual effects |
| David J. Blumenfeld | .... | character pipeline lead |
| Jorge Bobadilla Jr. | .... | technical director |
| Scott Bogoniewski | .... | lighting technical director: SPI |
| Erik J. Borzi | .... | senior technical director: lighting & compositing, SPI |
| Katherine Bouglai | .... | digital effects artist |
| Yanick Bourgie | .... | texture artist: SPI |
| Christian Bouyer | .... | character modeler |
| Tim Brandt | .... | look development technical director: SPI |
| Dennis Bredow | .... | texture supervisor |
| Matthew Douglas Brown | .... | senior production services technician: SPI (as Matt Brown) |
| Max Bruce | .... | computer graphics supervisor |
| Wendell Bruno | .... | assistant DMR editor (IMAX version) |
| Bruce Buckley | .... | modeller: environments |
| John Bunt | .... | 3D color and lighting artist |
| Christopher Burdorf | .... | senior software engineer |
| Won Young Byun | .... | character rigger |
| Won Young Byun | .... | character setup |
| Thelvin Cabezas | .... | color and lighting lead (as Thelvin Puravida Cabezas) |
| Dan Camp | .... | cloth & hair technical director: SPI (as Daniel Camp) |
| Dan Camp | .... | technical animator: SPI |
| Aaron Campbell | .... | lead rigger: body rigging |
| Aimee Campbell | .... | cloth & hair (as Aimee Lavares) |
| Zac Campbell | .... | digital artist |
| Daniel Carbo | .... | associate production manager |
| Chris Carignan | .... | pipeline technical director |
| Eric Carney | .... | layout artist |
| Regina Carney | .... | digital coordinator |
| Regina Carney | .... | visual effects coordinator |
| Taide Carpenter | .... | digital coordinator |
| Taide Carpenter | .... | look development coordinator |
| Joseph Cavanaugh | .... | effects animator |
| Fabrice Ceugniet | .... | character pipeline |
| Alan Chan | .... | look development technical director |
| Andy Chan | .... | digital stereoscopic compositor: IMAX 3D |
| Clara Chan | .... | lead color & lighting artist |
| Joshua Chapel | .... | color & lighting artist |
| François Chardavoine | .... | software engineer: SPI |
| Pierre Chastain | .... | character rigger |
| Pablo Chavez | .... | layout artist: rough layout |
| Pablo Chavez | .... | technical animator |
| Jerome Chen | .... | senior visual effects supervisor |
| Ling Chen | .... | technical director: 3D color and lighting |
| Jack Cheng | .... | character pipeline |
| Benjamin Cheung | .... | character rigger |
| Benjamin Cheung | .... | senior technical animator |
| Richard Chiu | .... | digital compositor |
| Young Duk Cho | .... | digital effects artist |
| Joong-ryang Choi | .... | hair/cloth technical director (as Joong Ryang Choi) |
| Kate Choi | .... | senior color and lighting artist (as Kate 'Kyoung' Choi) |
| Jeff Chung | .... | senior technical director: lighting |
| Sun Chung | .... | 3D color and lighting artist |
| Seth Cobb | .... | compositor: 3D |
| Patrick Cohen | .... | computer graphics supervisor |
| David Conlon | .... | lighting technical director |
| Zachary Connolly | .... | resource specialist |
| Bertrand Cordier | .... | senior lighting technical director: SPI |
| James Crossley | .... | character animator |
| Christian Cunningham | .... | lead color and lighting technical director |
| Kevin Cushing | .... | layout artist: rough layout |
| Johanna D'Amato | .... | visual effects coordinator |
| Mike Dalzell | .... | digital artist |
| Scott Danielson | .... | motion capture |
| Henry Darnell | .... | character modeler |
| Alan Davidson | .... | computer graphics supervisor: 3D adaptation, SPI |
| Alan Davidson | .... | pipeline supervisor: 3D |
| Brian C. Davis | .... | senior effects animation technical director: SPI |
| Yoshi DeHerrera | .... | laser scanning |
| Jorge del Valle | .... | character rigger |
| Jorge del Valle | .... | technical animator |
| Owen Demers | .... | look development lead |
| Owen Demers | .... | texture paint lead |
| Debbie Denise | .... | executive visual effects producer |
| Mark DeSousa | .... | cloth/hair team lead (as Mark E.A. DeSousa) |
| Matt Dessero | .... | technical director: color and lighting, SPI |
| Ross DeYoung | .... | effects animation (as Ross De Young) |
| Theo Diamantis | .... | digital stereoscopic compositor: IMAX |
| Joe DiCesare | .... | matte painter (as Joseph DiCesare) |
| Joseph DiLallo | .... | character rigger |
| Joseph DiLallo | .... | character setup |
| Jeff Dillinger | .... | lead technical director: color and lighting (as Jeffrey R. Dillinger) |
| Danielle DiMarco Barto | .... | digital coordinator |
| Danielle DiMarco Barto | .... | visual effects coordinator (as Danielle DiMarco) |
| Benjamin Dines | .... | senior production services technician: SPI |
| James Doherty | .... | senior character modeler |
| Brian Doman | .... | layout supervisor |
| Andrea Donnelly | .... | integration artist: Imagemotion |
| Andrea Donnelly | .... | senior technical animator |
| Matt Dougan | .... | digital effects artist |
| Kirsten Drummond | .... | color & lighting artist (as Kristen Drummond) |
| Kurt Dufresne | .... | technical animator: SPI |
| Kurt Dufresne | .... | tracking: Image Motion |
| Minh Duong | .... | modeler: environments |
| Frederic Durand | .... | color & lighting artist |
| Timothy Eaton | .... | visual effects editor: SPI (as Tim Eaton) |
| Jeffrey Edwards | .... | cloth & hair |
| Kelly Eisert | .... | digital coordinator |
| Shari B. Ellis | .... | animation production coordinator |
| Shari B. Ellis | .... | digital coordinator |
| Barbara Ellison | .... | cloth & hair |
| Steve Emerson | .... | digital compositor |
| Firat Enderoglu | .... | character pipeline technical director |
| Chris Endicott | .... | character animator: SPI |
| Rob Engle | .... | stereographer & 3D digital effects supervisor: SPI |
| Eyal Erez | .... | effects animator |
| Edwin Fabros | .... | character texture painter |
| Edwin Fabros | .... | texture artist |
| Xou Fang | .... | tracking: Image Motion |
| Ron Fatato | .... | character modeler |
| Daniel Fazel | .... | technical director: lighting/compositing |
| Craig Feifarek | .... | lead production services technician: SPI |
| Kevin Field | .... | associate production manager: 3D |
| Jack Finlin | .... | digital coordinator |
| Jack Finlin | .... | visual effects coordinator |
| Ronald A. Fischer | .... | technical lead: Imagemotion (as Ronald Fischer) |
| Darren P. Fisher | .... | 3D color and lighting artist (as Darren Fisher) |
| Nishira Fitzgerald | .... | tracking: Image Motion |
| Ruben Flores | .... | lighting technical director |
| Sing-Choong Foo | .... | rendering consultant |
| Allen Foster | .... | cloth & hair |
| Layne Friedman | .... | computer graphics supervisor: 3D |
| Henrik Fält | .... | effects animation lead |
| Julie Garcia | .... | 3D color and lighting artist |
| Jack Geckler | .... | integration artist: Imagemotion |
| Jack Geckler | .... | technical animator |
| Brian Gee | .... | color and lighting artist |
| John Giffoni | .... | cloth & hair |
| Jasun Giles | .... | tracking: Image Motion |
| Peter Giliberti | .... | animator |
| Ryan Gilleland | .... | associate production manager |
| Paul Gimm | .... | lighting technical director: SPI |
| Shane Glading | .... | lighting technical director |
| Maribeth Glass | .... | compositor: 3D |
| David Godwin | .... | technical director |
| Heather J. Goguen | .... | assistant accountant |
| Kelly Hartigan Goldstein | .... | character animator |
| Allen Gonzales | .... | matte painting |
| Juan Gonzalez | .... | 3D color and lighting technical director |
| Juan Gonzalez | .... | final layout artist |
| Demian Gordon | .... | motion capture supervisor |
| Keith B.C. Gordon | .... | senior technical director |
| Keith B.C. Gordon | .... | shader writer |
| Jim Gorman | .... | digital compositor |
| Dylan Gottlieb | .... | lighting & compositing technical director: SPI |
| Dylan Gottlieb | .... | look development td: SPI |
| Dylan Gottlieb | .... | senior character modeler: SPI |
| Dylan Gottlieb | .... | senior texture painter: SPI |
| Richard Grandy | .... | character setup supervisor (as Rick Grandy) |
| Lara B. Grant | .... | digital coordinator: SPI (as Lara Grant) |
| Jim Green | .... | color & lighting artist |
| Daniel Greenstein | .... | senior production services technician |
| Stephen Gressak | .... | character rigger |
| Svetla Gressak | .... | color & lighting artist |
| Julie Groll | .... | associate production manager |
| Glen Gustafson | .... | look development / texture painter |
| Brian Gyss | .... | associate technical director: color and lighting, SPI |
| Derek Haase | .... | associate technical director: color and lighting |
| Brian Hall | .... | software engineer |
| Brian Hamblin | .... | editorial technical production manager: SPI |
| Yasser Hamed | .... | shader writer |
| Willi Hammes | .... | color and lighting lead |
| John H. Han | .... | effects animation technical director (as John Han) |
| Steven Hansen | .... | lighting atd: SPI |
| Leah Hardstark | .... | visual effects still photographer |
| Joe Harkins | .... | senior character rigger |
| Joseph M. Harkins | .... | character rigger |
| Ed Harmon | .... | previsualization artist: 3D |
| Jim Cody Harrington | .... | effects animator (as Cody Harrington) |
| Toby Haruno | .... | senior character animator: SPI |
| Sho Hasegawa | .... | senior effects technical director: SPI |
| Dennis James Hauck Jr. | .... | motion capture technology lead |
| Parag Havaldar | .... | lead software engineer |
| Parag Havaldar | .... | technical developer: Imagemotion |
| Alan Hawkins | .... | character animator |
| Daniel Hayes | .... | associate technical director: 3D color and lighting |
| Buzz Hays | .... | senior visual effects producer: 3D |
| Chris Hebert | .... | special still photography |
| Michael Heinz | .... | 3D color and lighting artist |
| Benjamin Hendricks | .... | 3D color and lighting artist |
| Jongwoo Heo | .... | effects animator |
| Garman Herigstad | .... | senior technical director: SPI |
| Ryan Heuett | .... | pre-visualization artist |
| Nick Hiatt | .... | matte painting |
| Kasumi Higuchi | .... | 3D color and lighting artist |
| Jep Hill | .... | CG supervisor |
| Jim Hillin | .... | 3D color and lighting artist |
| George Ho | .... | technical director: color and lighting |
| John Hod | .... | character pipeline |
| Andrew Hofman | .... | effects animation |
| Bob Homami | .... | 3D lighter |
| Bob Homami | .... | compositor |
| Ki Jong Hong | .... | modeler: environments |
| Marc Horsfield | .... | lead effects animator |
| Rob House | .... | senior technical director: cloth and hair |
| Caleb J. Howard | .... | visual effects |
| Vita Pei-Ying Hsieh | .... | associate lighting & compositing technical director: 3D color and lighting, SPI |
| Nickie Huai | .... | lighting artist |
| Will Huang | .... | production assistant: 3D |
| Chris Hung | .... | color & lighting artist |
| Chris Hung | .... | sequence technical director |
| Dartayous Hunter | .... | tracking: Image Motion |
| Jason Hunter | .... | motion capture |
| Jessica Amber Hurst | .... | technical director: cloth/hair (as Jessica Hurst) |
| Chris Hurtt | .... | character animator |
| Adnan Hussain | .... | hair/cloth technical director |
| Josh Hutchins | .... | technical animator |
| Josh Hutchins | .... | tracker: Imagemotion |
| Sho Igarashi | .... | cloth and hair supervisor |
| Adrian Iler | .... | look development artist (as Adrian S. Iler) |
| Ian Jenkins | .... | digital artist: color and lighting, SPI |
| Eugene Jeong | .... | character rigger (as Eugene Ilyoung Jeong) |
| Eugene Jeong | .... | senior technical animator |
| Mike Jiang | .... | color and lighting technical director |
| Jeffrey Johnson | .... | 3D color and lighting artist |
| Michael Juarez | .... | cloth/hair technical director: SPI |
| Chris Juen | .... | senior visual effects producer |
| Barry Kane | .... | look development artist |
| Barry Kane | .... | technical director |
| Yun Geuk Kang | .... | lead character modeler |
| Joanie Karnowski | .... | lead previsualization artist: 3D |
| Oded Yosef Kassirer | .... | technical animator: motion capture (as Oded Kassirer) |
| Oded Yosef Kassirer | .... | tracker: Imagemotion (as Oded Yusef Kassirer) |
| Yiotis Katsambas | .... | integration pipeline technical director: Imagemotion |
| Yiotis Katsambas | .... | senior technical animator |
| Miku Kayama | .... | senior color and lighting technical director |
| Kevin Kelm | .... | technical director: cloth/hair |
| Michael Kennedy | .... | color & lighting artist |
| David Kersey | .... | cloth and hair lead |
| Seunghyuk Kim | .... | effects animation technical director |
| Shilpa Kirpalani | .... | 3D color and lighting artist |
| Shilpa Kirpalani | .... | compositor: 3D |
| Noah Klabunde | .... | lighting and compositing lead: SPI (3D version) |
| Martin A. Kline | .... | visual effects art director (as Martin Kline) |
| Brian Kloc | .... | associate lighting technical director |
| Tom Kluyskens | .... | visual effects |
| MacDuff Knox | .... | senior technical director: color and lighting |
| Peter Konig | .... | sculptor |
| Susan Kornfeld | .... | texture artist (as Susan M. Kornfeld) |
| Stephen Kowalski | .... | senior systems architect |
| Zsolt Krajcsik | .... | effects animation |
| Harald Kraut | .... | layout artist: rough layout |
| Megan Kreiner | .... | senior production services technician: SPI (as Megan Orosz) |
| Mark Krentz | .... | environment modeling supervisor |
| Mark Krentz | .... | modeling supervisor: props |
| Takashi Kuribayashi | .... | cloth & hair |
| Louisa Kwan | .... | associate production manager |
| Daniel La Chapelle | .... | lead digital effects artist |
| Daniel La Chapelle | .... | lead effects animator (as Daniel LaChapelle) |
| Bill LaBarge | .... | effects animation lead (as Bill La Barge) |
| Josh LaBrot | .... | integration artist: Imagemotion |
| Josh LaBrot | .... | visual effects technical animator |
| Dax LaFleur | .... | cloth/hair technical director: SPI |
| Eric Lalumiere | .... | integration pipeline technical director: Imagemotion |
| Eric Lalumiere | .... | senior motion capture integration technical director |
| Ken Lam | .... | senior technical director: color and lighting, SPI (as Kenny Lam) |
| Lea Lambert | .... | visual effects production manager: animation |
| Virginie Lamotte | .... | digital compositor (Imax 3D version) |
| Mike Laubach | .... | lead rigger: facial rigging (as Michael Laubach) |
| In Soo Lee | .... | cloth & hair |
| Jang Chol Lee | .... | texture artist: creatures and environments, SPI (as Jang Lee) |
| John J.S. Lee | .... | lighting technical director: SPI (as John J. Lee) |
| Stephanie C. Lee | .... | digital coordinator |
| Sun Jin Lee | .... | character modeler |
| Carlos D. Lemus | .... | effects animator: 3D (as Donis Lemus) |
| Carlos D. Lemus | .... | technical director: SPI |
| Daniel Leung | .... | color & lighting artist |
| Michael Leung | .... | lighting and compositing |
| Michael Levine | .... | cloth/hair team lead |
| Mickey Levy | .... | digital production manager: 3D |
| Janice Lew | .... | cloth & hair |
| Lyndon Li | .... | color & lighting |
| Christo Libraridian | .... | cloth & hair |
| Chad Lichty | .... | layout artist: rough layout |
| Chad Lichty | .... | technical animator |
| P. Alex Lim | .... | technical director: cloth/hair: Sony Pictures Imageworks |
| Kuan Lin | .... | lead technical director: color and lighting |
| Robin A. Linn | .... | director of animation production |
| Kathryn Liotta | .... | associate production manager (as Kathryn Liotta-Couture) |
| Mark Lipsmeyer | .... | tracking: Image Motion |
| Francis Liu | .... | look development supervisor |
| Michael Lloyd | .... | matte painter |
| Dave Lo | .... | hair and cloth technical director: SPI |
| Kieron Cheuk-Chi Lo | .... | lead color & lighting artist |
| Chris Logan | .... | cloth & hair lead (as Christopher Alex Logan) |
| Gus Lopez | .... | motion capture |
| Jacqueline Lopez | .... | visual effects producer (as Jacqueline M. Lopez) |
| Timothy Loughran | .... | associate production manager |
| Jarred Love | .... | character rigger |
| Nick Loy | .... | lighting and compositing technical director (as Nicholas Loy) |
| Stephen Lunn | .... | senior technical director: color and lighting (as Stephen R. Lunn) |
| Danie Lupovici | .... | integration artist: Imagemotion |
| Tom Lynnes | .... | effects animation |
| Skye Lyons | .... | digital producer |
| Rob MacKenzie | .... | senior technical animator |
| Colin Mann | .... | senior production services technician |
| Wendy Mashburn | .... | digital production manager: SPI |
| Steve Matson | .... | matte painting lead |
| Sarah Mattes | .... | integration artist: Imagemotion |
| Corey Mayne | .... | associate technical director: SPI: 3D color and lighting |
| Heather McCann | .... | motion capture script supervisor |
| Jason McDade | .... | layout artist: rough layout |
| Kenn McDonald | .... | animation supervisor |
| John McGee | .... | texture artist |
| Shannon McGee | .... | senior technical director: color and lighting, SPI |
| Ian J. McIntosh | .... | digital coordinator |
| Ian J. McIntosh | .... | visual effects coordinator (as Ian McIntosh) |
| Cory McMahon | .... | effects animator |
| John J. Meehan | .... | lead layout artist: rough layout (as John Meehan) |
| Gustav Melich | .... | senior technical director: SPI |
| Justin Mettam | .... | previsualization artist |
| Will Meyer | .... | associate lighting technical director |
| Shaun Michel | .... | digital coordinator |
| Shaun Michel | .... | visual effects coordinator |
| Marc Miller | .... | lighting technical director: 3D adaptation |
| Damon Milman | .... | technical director: cloth/hair |
| Sosh Mirsepassi | .... | software engineer |
| Hiroyuki Miyoshi | .... | pipeline research and development: 3D (as Hiro Miyoshi) |
| Lennon Montejo | .... | tracking: Image Motion |
| Sarah Moore | .... | lighting & compositing: SPI |
| Koji Morihiro | .... | animator |
| Patrick Paul Mullane | .... | matte painting |
| Michael L. Mumbauer | .... | directors layout artist (as Michael Mumbauer) |
| Adil Mustafabekov | .... | texture/matte painter |
| Howie Muzika | .... | modeler: environments |
| Chris Nabholz | .... | lighting and compositing technical director: SPI |
| Maks Naporowski | .... | animator |
| Ashok Nayar | .... | senior production services technician: SPI |
| Paul Newberry | .... | senior character animator: SPI |
| Linh Nguyen | .... | senior production services technician |
| Jessica Noll | .... | assistant technical director |
| Jessica Noll | .... | associate technical director: color and lighting (as Jessica Stebbins) |
| Jordan O'Leary | .... | senior production services technician |
| Scott O'Neil | .... | digital coordinator: 3D |
| Erik Ober | .... | color & lighting artist |
| Jorge Obregon | .... | 3D lighting/compositing |
| Christos Obretenov | .... | lighting technical director: SPI |
| Joshua Ochoa | .... | lead facial integrator |
| Robert Davis Oh | .... | film recording technician |
| Maxx Okazaki | .... | environment modeler |
| Stephen Olsen | .... | tracker: Imagemotion |
| Nancy Ong | .... | motion capture production manager |
| Ellery Ortiz | .... | lighting technical director: Real D and IMAX 3D |
| Siegfried Ostertag | .... | effects animation |
| Peter Palombi | .... | pipeline research and development: 3D |
| Ivo Panayotov | .... | robot technician |
| Sathyan Panneerselvam | .... | previsualization artist: Iceblink Studios |
| James Park | .... | color & lighting artist (as James H. Park) |
| S. Scott Parrish | .... | character pipeline technical director |
| Luca Pataracchia | .... | effects technical director |
| John Patton | .... | effects animation |
| Cara Paul | .... | color & lighting technical director |
| Mylène Pepe | .... | pipeline research and development: 3D |
| Robin Petersson | .... | character modeler |
| Nicholas Petrella | .... | development specialist |
| Aaron Pfau | .... | character rigger |
| Aaron Pfau | .... | senior technical animator |
| Sean Phillips | .... | digital effects supervisor |
| Jamie Pilgrim | .... | effects animator |
| Jayson Price | .... | senior character animator |
| Thomas Pushpathadam | .... | effects animator (as Tom Pushpathadam) |
| The-Hung Quach | .... | human texture lead |
| The-Hung Quach | .... | look development lead |
| David Quirus | .... | 3D lighting and compositing |
| Ken Ralston | .... | visual effects design consultant |
| Gregory Wade Reynolds | .... | effects animation |
| Jay Reynolds | .... | shader writer |
| Steve Rheinfrank | .... | character modeler |
| George Richman | .... | digital compositor/lighting: 3D |
| Gary Roberts | .... | motion capture |
| D. Eric Robinson | .... | roto department head: IMAX |
| Gwendelyn Robson | .... | animator |
| Patrick J. Rodriguez | .... | mocap technician |
| Juan Carlos Moreno Rogel | .... | production services specialist |
| Craig Edward Rogers Jr. | .... | film recording |
| Andrew Rose | .... | EOG system operator: SPI |
| Andrew Rose | .... | associate technical director: 3D color and lighting, SPI |
| Andrew Rose | .... | technical animator: SPI |
| Toby Rosen | .... | visual effects technician |
| Joseph Rosensteel | .... | color & lighting artist |
| Elliot Rosenstein | .... | cloth/hair technical director: SPI |
| Justin R. Rotolo | .... | character rigger |
| Justin R. Rotolo | .... | character technical director |
| Matthew Rubin | .... | technical animator |
| Matthew Rubin | .... | tracker: Imagemotion (as Matt Rubin) |
| Juan Rubio | .... | color & lighting artist |
| Anthony Ruey | .... | 3D visual effects coordinator |
| Anthony Ruey | .... | digital coordinator |
| Anthony Ruey | .... | digital resource manager |
| Anthony Ruey | .... | visual effects coordinator |
| Jason Rush | .... | technical animator/mocap artist |
| Jason Rush | .... | tracker: Imagemotion |
| J.R. Salazar | .... | Imagemotion integrator |
| Rosendo Salazar | .... | color and lighting lead |
| Juwana Samman | .... | 3D color and lighting artist |
| Nancy Sandberg | .... | visual effects accountant |
| Julian Sarmiento | .... | digital modeler: environments |
| Mag Sarnowska | .... | digital compositor: IMAX |
| Elizabeth Schafer Knovick | .... | digital coordinator (as Elizabeth Schafer) |
| Brett Schroeder | .... | character animator |
| York N. Schueller | .... | character rigger (as York Naylor Schueller) |
| York N. Schueller | .... | character technical director |
| Tom Schultz | .... | cloth/hair technical director: SPI (as Thomas Schultz) |
| Kino Scialabba | .... | matte painting |
| Sande Scoredos | .... | training & artist development |
| P. Kevin Scott | .... | senior character animator: SPI |
| Remington Scott | .... | CG supervisor: special projects |
| Jeremy Selan | .... | software engineer |
| Vincent Serritella | .... | effects animation lead |
| Ben Seymour | .... | associate production manager |
| Jeff Shank | .... | color & lighting artist |
| Jeff Shank | .... | digital effects lead |
| Min-Zhi Shao | .... | software engineer: SPI |
| Steven S. Shapiro | .... | effects animator: 3D |
| Randy Sharp | .... | senior modeler |
| Dan Sheerin | .... | character pipeline |
| Dan Sheerin | .... | senior technical animator |
| Thomas Shim | .... | integration artist: Imagemotion |
| Tomoko Shin | .... | lighting |
| Peter Shipkov | .... | cloth & hair (as Petar Shipkov) |
| Jason Simmons | .... | cloth technical director: SPI |
| Jason Simmons | .... | hair technical director: SPI |
| Brad Simonsen | .... | digital production manager (as Brad S. Simonsen) |
| Keith Sintay | .... | senior animator |
| Karl Sisson | .... | technical director: 3D color and lighting, SPI |
| David A. Smith | .... | look development artist |
| Kevin Andrew Smith | .... | lead shader writer |
| Marc Smith | .... | 3D scanning |
| Drew Solodzuk | .... | DMR editor (IMAX version) |
| Nic Spier | .... | digital artist |
| Jeremy Squires | .... | 3D lighting lead |
| Sean Stanek | .... | motion capture producer: SPI |
| Marc Steinberg | .... | modeler: environments |
| Brian Steiner | .... | computer graphics supervisor |
| Jeff Stern | .... | CG supervisor |
| Orde Stevanoski | .... | color & lighting technical director |
| Paul Stodolny | .... | lighting technical director |
| Brian Stokes | .... | character pipeline technical director: SPI |
| Mark Story | .... | senior effects animator |
| Joe Strasser | .... | look development technical director: SPI |
| Erik Strauss | .... | software production manager |
| Carin-Anne Strohmaier | .... | visual effects editor |
| Baudouin Struye | .... | look development artist |
| Rich Suchy | .... | environment modeler |
| Rich Suchy | .... | senior character modeler |
| Youngsam Suh | .... | effects animator |
| Kenji Sweeney | .... | color & lighting artist |
| Eric Tablada | .... | color & lighting artist |
| Emi Tahira | .... | integration artist: Imagemotion |
| Emi Tahira | .... | technical animator |
| Suan Ching Tan | .... | lighting technical director (as Suan Tan) |
| Suan Ching Tan | .... | look development |
| Suan Ching Tan | .... | texture artist: human texture |
| Aaron Tankenson | .... | recruiter: SPI |
| Edward Taylor IV | .... | character modeling supervisor: SPI |
| Amy Taylor | .... | cloth/hair technical director (as Amy Taylor-Pressley) |
| Amy Taylor | .... | technical animator: SPI |
| J. Todd Taylor | .... | character rigger |
| J. Todd Taylor | .... | character setup |
| Sunny Teich | .... | technical director: cloth/hair |
| Chikako Terashita | .... | 3D color and lighting artist |
| Joseph Thomas | .... | cloth & hair: SPI |
| Mathew Thomas | .... | digital effects artist (Imax 3D version) |
| Malcolm Thomas-Gustave | .... | cloth/hair technical director |
| Judy Thomason | .... | associate production manager |
| Jon Tojek | .... | look development artist |
| Dave Tonnesen | .... | technical director: cloth/hair (as David Tonnesen) |
| Mike Trull | .... | integration background lead: Imagemotion |
| Lisa M. Tse | .... | color & lighting artist (as Lisa Tse) |
| Ryan Tulloch | .... | lighting technical director |
| Cosku Turhan | .... | 3D color and lighting artist |
| Corey Turner | .... | Imagemotion intergration supervisor |
| Corey Turner | .... | technical animation supervisor |
| Pete Upson | .... | layout artist |
| George Vajna | .... | second assistant DMR editor (IMAX version) |
| Kristafer Vale | .... | animation support |
| Kristafer Vale | .... | character setup artist |
| Pepe Valencia | .... | senior character animator |
| Jimmy Valladao | .... | look development artist |
| Brad van Bodegom | .... | digital artist: stereoscopic conversion |
| Olivier Van Zeveren | .... | color & lighting artist |
| Theo Vandernoot | .... | effects animation supervisor (as Theodore Vandernoot) |
| Dana Vanhove | .... | digital production manager |
| Nooshin Vegh | .... | digital coordinator (as Nooshin Siadatnejad) |
| Darin Velarde | .... | technical animator |
| Darin Velarde | .... | technical lead: Imagemotion (as Darin Andrew Velarde) |
| Rickey Verma | .... | digital compositor |
| Carlos A. Vidal | .... | lead technical director: color and lighting |
| Bruno Vilela | .... | color & lighting artist |
| Joe Viola | .... | senior production service technician |
| Christopher Wachter | .... | effects animator (as Chris Wachter) |
| Matt Wallin | .... | technical director |
| Zac Wallons | .... | digital effects artist |
| Christopher Walsh | .... | character animator |
| Michael M. Walsh | .... | integration artist: Imagemotion (as Michael Walsh) |
| Kevin Wang | .... | director layout artist |
| Kevin Wang | .... | final layout artist |
| Kevin Wang | .... | motion capture technical animator |
| Matthew A. Ward | .... | layout artist |
| Matthew A. Ward | .... | pre-visual animation lead |
| Eric Warren | .... | character rigger |
| Sandra Warren | .... | integration artist: Imagemotion |
| Zack Weiler | .... | hair/cloth technical director |
| Barry Weiss | .... | senior staff: SPI |
| John Welborn | .... | senior production services technician |
| Mark Wendell | .... | senior technical director: lighting & compositing, SPI |
| Alex Whang | .... | environment modeler: SPI |
| Dustin Wicke | .... | cloth & hair |
| Marc Wilhite | .... | character rigger |
| Marc Wilhite | .... | character technical director: SPI |
| Von Williams | .... | integration artist: Imagemotion |
| Scott Willman | .... | associate technical director: stereo color and lighting |
| Jann Wimmer | .... | associate production manager |
| Jann Wimmer | .... | digital resource manager |
| Amy W. Wong | .... | color & lighting artist (as Amy Edwards) |
| Amy W. Wong | .... | lighting technical director: SPI |
| Magnus Wrenninge | .... | effects animation |
| Matthew Wright | .... | motion capture production assistant |
| Chris Y. Yang | .... | effects animator (as Chris Yang) |
| Chris Yee | .... | cloth and hair lead |
| Doug Yoshida | .... | senior technical director: color and lighting (as Douglas Yoshida) |
| Teru Yoshida | .... | look development |
| Teru Yoshida | .... | senior color and lighting technical director |
| Dustin Zachary | .... | character modeler |
| Julie Zackary | .... | associate digital producer |
| Nasheet Zaman | .... | associate technical director: 3D color and lighting |
| Riccardo Zanettini | .... | senior technical director: color and lighting |
| Fabio Zapata | .... | cloth & hair |
| Mitch Zeitlin | .... | video editorial coordinator: SPI |
| Yi Zhao | .... | lighting technical director: SPI |
| Spencer Alexander | .... | character pipeline technical director (uncredited) |
| Ted Alexandre | .... | senior systems engineer (uncredited) |
| James Battersby | .... | digital artist (uncredited) |
| Brenton Cottman | .... | matte painter (uncredited) |
| Taigne Hammock | .... | resource administrator (uncredited) |
| Michael Kennedy | .... | senior technical director: SPI (uncredited) |
| Luis Labrador | .... | senior character modeler (uncredited) |
| Andrew Leviton | .... | production assistant: 3D (uncredited) |
| Andrea Lackey Pace | .... | manager of production services (uncredited) |
| Peter Pace | .... | concept illustrator (uncredited) |
| Peter Pace | .... | look development painter (uncredited) |
| Jake Rowell | .... | digital character consultant (uncredited) |
| Kevin Schooler | .... | technical animator (uncredited) |
| |
When going into the theatre to see this I in two minds - it was my first 3D movie and I had heard good things, however I wasn't particularly taken by the concept or the trailers. I was unsure what to expect, however I ended up leaving the cinema extremely satisfied with the film, and tellingly, unable to stop discussing it long after the ride home.
Visually it is an absolute treat, Zemeckis uses 3D superbly, some of the camera angles and sequences are as great an art as the photo-realistic animation. Occasionally the odd shot appears where the impression is that it was set up solely to emphasise the 3D (e.g. starting at the end of a branch and panning out) and whilst this doesn't add to the film it is actually a pleasant reminder of the novelty of 3D.
There are only two areas that let Beowulf down aesthetically: the eyes and the mouth. The eyes were static throughout and it is the little details that make the difference when trying to make something as uber-realistic as this, such as the fact that the pupils didn't react to light. As for the lips - they're just not quite there yet - sometimes the speech didn't seem to be quite right.
The characters are expertly introduced and developed, most notably Anthony Hopkins character, Hrothgar and the tension between his wife. Grendell and his mother are wonderfully creepy and seductive, and bizarrely enough almost encourage sympathy.
For me the most disappointing part of the film was actually Ray Winstone as the titular character - he was fantastic when talking in a low growl, however the film really suffers when he shouts in full cockney accent. "I will kill your monstah!". I half expected Grendell's head to be smashed between a car and it's door. John Malkovitch is a saving grace with his none-more-sinister voice and interesting faith sub-plot.
The rating for this film has been hotly discussed and in my opinion I do not think it is suitable for children under the age of 12. Grendell would have truly terrified me as a child. The violence, as well as bawdiness, does not make it a family film for young children although having said that the lewd references do provide good humour and balances out the movie.
So, overall, this was worthy of an 8. Breathtaking animation, incredible action (especially the finale featuring an excellent dragon) and a generally brilliant cast. Beowulf throws down the gauntlet to film-makers to show what can be done with 3D and is an indication of the potential. It's not all the way there yet, but it's a damn good start.