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The Godfather
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The Godfather (2006) (VG) More at IMDbPro »

The Godfather -- PS2, Xbox, PC


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Mario Puzo (characters) and
Philip Campbell (story) ...
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Release Date:
24 March 2006 (USA) See more »
An Offer You Can't Refuse See more »
Set in New York from 1945-1955, Players will join the Corleone family as "soliders" and work their way up the ranks through loyalty, fear, and any number of illegal activities. The goal is to become Don of your own mafia family. | Full synopsis »
1 win See more »
Hilton Chasing Two New Beaus
 (From WENN. 24 March 2006)

User Reviews:
An offer you should definitely refuse See more (12 total) »


  (in credits order)

Marlon Brando ... Don Vito Corleone (voice)

Robert Duvall ... Tom Hagen (voice)

James Caan ... Sonny Corleone (voice)

Abe Vigoda ... Salvatore Tessio (voice)
Doug Abrahams ... Don Vito Corleone / Clemenza / Capt. McCluskey / Jack Woltz (voice)

Andrew Pifko ... Aldo Trapani (The Player) (voice)

Michael Dobson ... Rocco / Sgt. Joe Galtosino (voice) (as Mike Dobson)

Garry Chalk ... Luca Brasi (voice)

Jason Schombing ... Monk Malone (voice)

Jennifer Copping ... Frankie Malone (voice)

Joseph May ... Michael (voice) (as Joe May)
Richard Newman ... Sollozzo (voice)

Andrew Moxham ... Fredo Corleone (voice)

Lori Triolo ... Rosa (voice)

Tony Alcantar ... Paulie Gatto (voice) (as Tony Alacanta)
Scott McNeil ... The Trojan (voice)

Michael Kopsa ... Don Emilio Barzini (voice)
Bill Meilen ... Philip Tattaglia / Emilio Brunetti (voice)

Terence McGovern ... Al Neri (voice)
Joe Bellan ... Bonasera / Additional Voices (voice)
Deborah Ben-Eliezer ... Mrs. Clemenza / Additional Voices (voice)
Alison Ewing ... Mama Corleone / Additional Voices (voice)
Rod Gnapp ... Mikey Saleri / Additional Voices (voice)
Callum Grant ... Carmine Barzini / Additional Voices (voice)

Gavin Hammon ... Donnie Marinelli / Additional Voices (voice)
Adam Harrington ... Johnny Trapani / Additional Voices (voice)

Serge Houde ... Nicky Corleone / Additional Voices (voice)

Damian C. King ... Domenico Mazza / Additional Voices (voice) (as Damien King)
Sirenetta Leoni ... Tattaglia Underboss's Girlfriend / Additional Voices (voice)
Anni Long ... Candice DeNunzio / Additional Voices (voice)
Cynthia Marcucci ... Carmella Rotunda / Additional Voices (voice)
Amanda Moody ... Viani Barzini / Additional Voices (voice)

Jarion Monroe ... Don Carmine Cuneo / Additional Voices (voice) (as Jarion Munroe)
Joe Paulino ... Bruno Tattaglia / Additional Voices (voice)

Ralph Peduto ... Jimmy DeNunzio / Additional Voices (voice)
Bruce Robertson ... Mario DeBellis / Additional Voices (voice)
Chris Robson ... Pietro Testa / Additional Voices (voice)
rest of cast listed alphabetically:
Geoffrey Garnett ... Additional Voices (voice)
Rudy Bond ... Don Carmine Cuneo (archive footage) (uncredited)
Richard Bright ... Al Neri (archive footage) (uncredited)

Richard S. Castellano ... Pete Clemenza (archive footage) (uncredited)

John Cazale ... Fredo Corleone (archive footage) (uncredited)

Richard Conte ... Don Emilio Barzini (archive footage) (uncredited)
Carmine Coppola ... Piano player ("The Mattresses" montage) (archive footage) (uncredited)

Sofia Coppola ... Michael Francis Rizzi (archive footage) (uncredited)
Salvatore Corsitto ... Amerigo Bonasera (archive footage) (uncredited)
Tony Giorgio ... Bruno Tattaglia (archive footage) (uncredited)
Anthony Gounaris ... Anthony Vito Corleone (archive footage) (uncredited)

Al Lettieri ... Virgil 'The Turk' Sollozzo (archive footage) (uncredited)

John Marley ... Jack Woltz (archive footage) (uncredited)

Al Martino ... Johnny Fontane (archive footage) (uncredited)
John Martino ... Paulie Gatto (archive footage) (uncredited)
Lenny Montana ... Luca Brasi (archive footage) (uncredited)
Victor Rendina ... Don Philip Tattaglia (archive footage) (uncredited)

Alex Rocco ... Moe Greene (archive footage) (uncredited)
Tom Rosqui ... Rocco Lampone (archive footage) (uncredited)

Gianni Russo ... Carlo Rizzi (archive footage) (uncredited)

Talia Shire ... Connie Corleone Rizzi (archive footage) (uncredited)
Joe Spinell ... Willie Cicci (archive footage) (uncredited)

Directed by
Peter Mitchell Rubin (segment director)
Writing credits
Mario Puzo  characters and
Philip Campbell  story &
Philip Campbell  dialogue

Produced by
Rawson Stovall .... producer
Original Music by
Bill Conti 
Ashley Irwin (original score music)
Art Direction by
Peter Mitchell Rubin 
Production Management
Marny Nahrwold .... production manager
Art Department
Megan Carabetta .... lead environment artist
Sound Department
Miik Dinko .... foley recordist
Ken Felton .... senior audio designer
Geoffrey Garnett .... sound editor
Louis Gascoigne .... additional sound engineer
Kenneth Gilbert .... sound recordist
Andrew Hendler .... sound
Andrew Lackey .... sound recordist
Dian Langlois .... foley artist
Kurt Larson .... sound effects editor (as Kurt Harland)
Ronald J. Webb .... sound re-recording mixer
Special Effects by
Siddharth Achrekar .... special effects
Visual Effects by
Siddharth Achrekar .... visual effects artist
Kirk Chantraine .... motion capture specialist
Begonia Colomar .... additional lighting artist
Rocky Curby .... animator: Electronic Arts
Ben Guthrie .... motion capture specialist
Jamie Kirschenbaum .... visual effects animator
Jeff Kuipers .... lead visual effects animator
Pete Upson .... motion capture technician
Paul Lazenby .... stunt actor
Tim Wong .... stunt performer (uncredited)
Animation Department
Rocky Curby .... animator (cameras) (cinematics)
Ron Friedman .... animator: Electronic Arts
Collin Hennen .... lead animator: cinematics
Chieh Huang .... animator
Tim Keon .... animator
Chris Stone .... animation director: gameplay
Fabio Tovar .... cinematics
Si Duy Tran .... animator: cinematics
Editorial Department
Todd Johnson .... post-production assistant
Lawrence Howard Williams .... post digital media operator
Music Department
Jamie Luker .... music scoring engineer
Malcolm Luker .... music score mixer
Other crew
Philip Campbell .... creative director
David DeMartini .... executive director
Richard Dorton .... motion capture actor
Flax Glor .... publicist
Shaun Graham .... technical artist intern
Alexander Kornberg .... localization tester (German version)
Greg Lutton .... localization lead
Marny Nahrwold .... project manager
Omar Skarsvåg .... technical artist
Donavon Stinson .... motion capture talent
Mark Winegardner .... consultant
Mark Winegardner .... story editor
Ben Wronsky .... technical artist
Nina Dobner .... director of license management (uncredited)
M. Ryan Glover .... quality assurance analyst (uncredited)

Production CompaniesDistributorsSpecial Effects

Additional Details

Also Known As:
"The Godfather: The Game" - USA (alternative title)
See more »

Did You Know?

Despite the faithfulness the story of the films Francis Ford Coppola, the director of the film trilogy, highly criticized the game's release and eventually denounced it on the basis that he felt the creators of the game were simply trying to profit from his work.See more »
Revealing mistakes: Peter Clemenza does not age nor change his clothes in nearly 20 years (1936-1955).See more »
Frances 'Frankie' Malone:[her last words] Don't let go.See more »
Movie Connections:
Love Theme from The GodfatherSee more »


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1 out of 6 people found the following review useful.
An offer you should definitely refuse, 31 January 2011
Author: Grann-Bach ( from Denmark

Following the plot of the first film, this has you as a foot soldier of the Corleones(and you have to avenge your father), and you work your way through the ranks, take over NYC(that is half-heartedly recreated, with locations looking essentially the same) and become the new Don. This Grand Theft Auto rip-off is a one-trick pony. You drive(with mostly adequate controls... and forget about drive-bys, only in a few of the handful of cool, memorable of the missions do you get a partner in the car who will do so when he wants... they don't even import the thing from Enter the Matrix where you can tell him when, and he can only do it for a while before having to rest for a little bit) in a mere half a dozen different cars(I wish I was kidding; and only one kind is fast, and four others are moderate, the rest are useless; and none of them break in an noteworthy manner), you extort(businesses, warehouses and transport hubs... you find the owner, tell him you want to take over, and he'll either agree right away or you have to smash his store and/or threaten to beat him up(or go ahead and do so) until the bar reaches the green portion(not the red, or he'll say no... meaning you can push someone beyond the point where they will agree to do something for you; I guess the developers realize something the US military won't), and be careful not to kill him(this gets old really quickly); those are the only ones who have faces that look different, too, these that you only see once per person... goons have two appearances, and you can only tell who they work for by the color of their suit), and you shoot. That last one is a big part of this, and it's the most painful. You are usually forced to use a target-lock(you can't fire around corners or from cover(only by pressing the trigger can you ready yourself to, and they pop up and down quickly) without it(also, they come from several angles, so you'll often be caught with your back or side to someone who slaughters you), and when it works, it's your best bet for getting critical hits on those pesky foes that run around), and it is partially broken. Examples? It'll go onto a civilian when there are perfectly fitting *armed* opponents around(and you can't tell it to "move on to the next possible one"), it'll stick to ones that are far away and/or hidden instead of ones out in the open, and worst of all, when you move it around(yes, apparently they figured that you'd want to go for knees and the like, instead of eliminating them quickly... it doesn't make them easier to get when they're temporarily slowed down, as depressing as that is to realize and type out), it can aim over their heads(*WHY* would you ever need that?!?) and you can empty clips at their face... with every bullet missing! There are few situations you can get past without at least a certain amount of luck(meaning you can complete in ten minutes what has just eluded you for hours purely from chance). This goes back and forth between excessively challenging bordering on impossible to piece of cake. There is nearly no consequence to anything. Dead? Don't worry, you lose nothing other than your most recent progress(you don't even start over on your objectives, any you completed are still done if you reached a checkpoint). In jail? They don't even take your ammo(one nice thing is that you can't carry a lot of it, forcing you to strategize). You can restock that at any safehouse, that has all four(! No, that's seriously it) guns(a .45 pistol, a .38 snubnose revolver, a magnum, and the essentially useless Tommygun(it eats bullets, and few hit anything)), molotovs and dynamite(you can also get bombs... no clue what they're for). To complete this, you have to take over all rackets and the like(only once, no one reclaims them), and blow up the other compounds(two buildings per, and you have to get them both). You can keep playing. There's no reason to, since unlike the game it steals from there is absolutely nothing to do in this once you have. The graphics are fine(except for the many glitches, including doors that open weirdly), but like everything else in this, they're phoned in(and all cut-scenes are in-engine). Voice acting varies; the stars do well, and slang and accents are more or less there. There is a fighting system, and it's really awkward and tough to use. Those you're up against either run to you and try to take you on(and they are either no trouble or freaking unstoppable), or, well, blast you away(...OK, I'll admit, I might also pull an Indiana Jones in that situation). You start by using MobFace to choose your appearance... well, that one aspect of it... and it's so limited, it barely matters. The length is appropriate, though you'll have tried all there is in this really early on. You relive scenes from the movie, playing an important part in them. Stealth sucks, and is only useful when it's required(same goes for the garrotte wire). The police barely care about you, and getting chased by them just isn't that exciting. I haven't played the GTA franchise(the only thing this has on that is time period) since Vice City, and that one is superior to this in every way. There are four or five years between the two, and yet that one comes out victorious, and it isn't even close. This is why I avoid EA Games. Though I don't know if they always do this, it's happened a lot at their hand, and I hear it has even in titles I haven't tried by them. There is a lot of bloody violence and a little strong language in this. I recommend this to those who have to see it for themselves. 6/10

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