In 2018, a mysterious new weapon in the war against the machines, half-human and half-machine, comes to John Connor on the eve of a resistance attack on Skynet. But whose side is he on, and can he be trusted?
A cybernetic warrior from a post-apocalyptic future travels back in time to protect a 25-year old drifter and his future wife from a most advanced robotic assassin and to ensure they both survive a nuclear attack.
A seemingly indestructible humanoid cyborg is sent from 2029 to 1984 to assassinate a waitress, whose unborn son will lead humanity in a war against the machines, while a soldier from that war is sent to protect her at all costs.
A decidedly odd couple with ulterior motives convince Dr. Alan Grant to go to Isla Sorna (the second InGen dinosaur lab.), resulting in an unexpected landing...and unexpected new inhabitants on the island.
In 2003, in the Longview State Correctional Facility, the criminal Marcus Wright is on death row, and is convinced by the cancerous Dr. Serena Kogan to donate his body to her research and he accepts. In 2018, after an unsuccessful attack to a Skynet facility, only John Connor survives, but he discovers that Skynet is developing the powerful new model T-800. Out of the blue, Marcus appears naked and with amnesia in the location. Marcus befriends the teenager Kyle Reese and the girl Star who help him to survive the lethal machines and they travel together in a Jeep. Meanwhile the resistance discovers a signal that might turn-off the machines and John offers to test it. When Kyle is captured by a machine and brought to the Skynet headquarters, Marcus decides to help the youngster and heads to Skynet; on the way, he saves Blair Williams who suggests to him that he should meet John Connor first. But Marcus steps on a mine and is submitted to surgery, when a secret about his origins is ... Written by
Claudio Carvalho, Rio de Janeiro, Brazil
According to the novelization, the machines protecting Skynet Central are programmed to obliterate anything carbon-based that enters the zone; it was also protected by an enormous wall, integrated gun emplacements and sensors. Skynet didn't need sentries, ambulatory patrols or razor wire; the high-powered instant reactive automated cannons mounted in gimbal turrets detect and annihilate anything organic on the perimeter; machines could pass that by continuously broadcasting their assigned ID to recognized Skynet protocols. Marcus was chagrined that was how he got by. Skynet Central had self-aware loaders, welders, trucks, tiny scavenging devices, multi-wheeled clean-up containers, etc. They all shared the same narrow purpose but Marcus refused to do the same, which made him feel like a man again. T-600s patrol the exterior; Marcus wasn't sure if they would attack him, or would they follow protocol. Skynet Central has a jungle of antennae on the roof, more than Marcus had seen in one place. The ventilation shafts generate so much heat, even the machines need fresh air. The top floor is the command centre, that has more processing power than the planet ever had. Skynet Central uses a series of lights to show if everything is working right; green or white meant yes, red and yellow meant no, but that was rare. Skynet Central didn't have much in the way of sentries on patrol because the machines thought no-one could get past the outer fortifications so wouldn't waste resources. There are inactive machines at Skynet Central like excavators or delivery trucks, mindless servants that lacked sentience and couldn't make decisions on their own without what Skynet programmed into them. Skynet Central was designed to provide easy access from T-1's to larger wheeled machinery. It was their own constructed world, doorless, clean, polished, functional and nothing human. Controls at Skynet Central were straightforward and familiar, a standard Skynet design. John Connor uses a disruptor to short out the door lock at Skynet Central. See more »
A sad casualty of what's mistakenly deemed bankable today.
Yikes. This is definitely not the future my mother warned me about. This future is populated by cute kids, blood-free deaths, supermodels with perfect teeth and goofball terminators that shoot themselves in the foot. It is set in a sun-kissed Michael Bay desert landscape with high-tech military equipment and not the dirty sewers we saw in T1. Either Kyle Reese was laying it on real thick to get in Sarah Connor's pants, or McG et al were simply incapable of delivering the dark, post-apocalyptic future setting that they kept harping on about honoring before release.
This is no doubt a casualty of the scarlet letter that is the PG-13 rating, oft denied by the production while they dropped subtle hints along the way such as toy deals, Pizza Hut endorsements and McG noting how the PG-13 The Dark Knight was "made without compromise". In reality the rating was a fait accompli the moment they green-lit a $200M production. The implications of the rating are not just sacrifices to language, blood & gore or in the inclusion of a sidekick kid to instill the family friend image. It's worse. Now the Transformers audience is a major demographic for TS, and it translates in the light-hearted, gadgety nature of the movie, and obviously in its Harvester design (who deploys mototerminators from its kneecaps).
But quite honestly, massive mythology discrepancies aside, there is simply far too many wrist-slashingly bad/expository lines and heavy-handed metaphors in the script for this to even work as a standalone movie (thanks, Haggis). To its credit, much of the action is kinetically captured in a timely shaky-cam fashion. Lord knows I'm no McG fan (he's a snake-oil salesman) but I feel the major culprit truly is the script which spells everything out for the viewer with voiceovers and facepalm exposition. I'm sorry the writers were not able to give McG, at the very least, the kind of mindless action flick he was surely able to direct in a competent if forgettable manner.
Whereas acting is concerned Christian Bale shows up for 35-40 minutes looking real angry at the world and at being involved in this project, it is in fact Sam Worthington who is a breakout star, and such an effortless tough guy that you can feel the bass reverberate in your body when he throws a punch. Think of how hardass he could be in the right R-rated setting. I'm getting chills just thinking about it. Everything else reeks of an empty cash-in sequel with neither knowledge nor respect for the source material, vaguely "justified" by tagging on "this isn't the future my mother warned me about". No, McG, it most certainly is not.
Whatever. Pages could be spent arriving at the conclusion that this movie is, quite simply, abysmal. I'm giving it a 3 out of 10 based on Yelchin, Worthington and effort on the action side of things.
442 of 804 people found this review helpful.
Was this review helpful to you?