EyeToy: AntiGrav (2004)

Video Game  |  Animation  |  9 November 2004 (USA)
6.8
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Ratings: 6.8/10 from 8 users  
Reviews: 2 user

Your body is the controller. For the first time, control an on-screen character simply by moving your body! With EyeToy: AntiGrav and the included EyeToy: USB Camera (for PlayStation 2), ... See full summary »

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Title: EyeToy: AntiGrav (Video Game 2004)

EyeToy: AntiGrav (Video Game 2004) on IMDb 6.8/10

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Cast

Cast overview:
Levi Damione ...
Jett (voice)
Zoe Galvez ...
(voice)
Danny Shorago ...
Nomad (voice)
...
(voice)
Brian Vouglas ...
(voice) (as Brian A. Vouglas)
J.S. Gilbert ...
(voice)
Melissa Hutchison ...
(voice)
Erin Beers ...
(voice) (as Erin Cahill)
...
(voice)
Alex Present ...
(voice)
Doug Boyd ...
(voice)
Ryan Lesser ...
(voice)
Jason Kendall ...
(voice)
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Storyline

Your body is the controller. For the first time, control an on-screen character simply by moving your body! With EyeToy: AntiGrav and the included EyeToy: USB Camera (for PlayStation 2), lean, duck, jump and move your arms to control your hoverboarder racer's every move. Blitz through interactive skylines complete with 1000-foot tall skyscrapers, flying cars, "sky rails" for grinding and anti-gravity launch pads for pulling off insane aerial tricks. The future of extreme sports racing is here. Written by Sujit R. Varma

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Genres:

Animation

Certificate:

E
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Release Date:

9 November 2004 (USA)  »

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User Reviews

 
Great Launch
28 September 2006 | by (United States) – See all my reviews

This is a great Eyetoy game to get started with. For someone who has never played such a game it has nice beginner practice trials. There is a diverse group of characters to choose from so you won't get bored. The graphics are sufficient and each track has a nice 3D view. Much like it would be when riding something such as a skateboard, snowboard or (in this case) as hover board, it takes some getting used to. The movements and timing are very specific and you discover new things all the time. The drawback being that it can get pretty uncomfortable leaning awkwardly without the help of inertia to counterbalance the experience. Altogether I think this is game is a good game to help launch the new Eyetoy line.


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