Star Wars: Knights of the Old Republic II - The Sith Lords (2004)

Video Game  -  Adventure | Drama | Fantasy  -  6 December 2004 (USA)
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Ratings: 8.9/10 from 2,886 users  
Reviews: 28 user | 2 critic

You play an exiled and depowered Jedi Knight who has returned to the Republic and must restore both your powers and the devastated Jedi Order to challenge the Sith.


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Title: Star Wars: Knights of the Old Republic II - The Sith Lords (Video Game 2004)

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Cast overview, first billed only:
Sara Kestelman ...
Kreia (voice)
Atton Rand (voice)
Bao-Dur (voice)
Visas Marr (voice)
G0-T0 (voice)
Handmaiden / Brianna (voice)
Kristoffer Tabori ...
HK-47 / HK-50 (voice)
Mira (voice)
Louis Mellis ...
Darth Sion (voice)
Disciple (voice)
Atris (voice)
Mandalore (voice)
Czerka Officer / Czerka Salvage Crew / Mercenaries / Patron / Race Master / Rutum / Salvagers (voice)
Andrew Chaikin ...
Davrel / Mandalorian Gate Guard / Mandalorian Guard / Mandalorian Patrol Guards / Mandalorian Recruits (voice)


Five years after the defeat of Darth Malak, the Sith Lords have nearly destroyed the Jedi Order. An exiled Jedi has returned only to find the galaxy in shambles, and must decide whether to follow the path of the Dark Side and participate in the destruction of the Jedi Order or the Light Side and restore the Jedis to glory. Written by Lee Jamilkowski

Plot Summary | Add Synopsis


Your journey begins now, padawan. Let the Force guide your hand. See more »



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Release Date:

6 December 2004 (USA)  »

Also Known As:

Star Wars: KOTOR II  »

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Did You Know?


Pressure from LucasArts to release the game in time for the Christmas season forced Obsidian (Developers) to abbreviate the ending. Things from the ending include:
  • 1. Atton and Mira arguing whether or not to kill Kreia while she is meditating in the Trayas Core.

  • 2. Kreia killing Handmaiden/Disciple.

  • 3. Kreia killing Visas and Mira. 4. Scion wounding Atton. 5. Atton dying after talking to player.

  • and more...

See more »


Atton Rand: Just so you Jedi know, the whole "cryptic routine" isn't mysterious, it's just irritating. If you really *can* see the future, you shoul be at the pazaak table.
Exile: But to know the future, one must know yourself.
Atton Rand: What was that, some kind of joke?
Atton Rand: That's what I'm talking about. "Jedi talk". You two should start your own little Jedi Academy.
Exile: But to teach, one must be willing to learn.
Atton Rand: All right, all right! Cut it out, I get it, I get it! The last Jedi in the galaxy, I get the comedian who runs around...
See more »


Spun-off from Star Wars: Episode VI - Return of the Jedi (1983) See more »

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User Reviews

Despite its rushed development, this is one of the most ambitious SW games.
4 July 2013 | by (United Kingdom) – See all my reviews

The first Knights of the Old Republic is commonly regarded as one of the best, if not the best, Star Wars games. It helped shape the RPG genre of gaming and has earned its place in my collection and one of my favourite games. KOTOR II expands upon the story with improved gameplay but different characters who are just as strong as those seen in the first game. KOTOR II was rushed by LucasArts and Obsidian into being finished but is overall a terrific sequel with tonnes of ambitious qualities to it, elevating it above other entries in the saga.

Set five years after the events in KOTOR, KOTOR II opens with the Ebon Hawk, the player's vessel from the first game, set adrift in an asteroid field. The droid T3-M4 manages to set the battered ship to dock at the Peragus mining facility. An unnamed passenger who is revealed as an exiled Jedi Knight wakes up in the medical facility and finds everybody in the facility dead with the exception of some hostile mining droids and two humans; a mysterious and morally ambiguous old woman named Kreia who talks in riddles and a wise-cracking rogue named Atton Rand. The Jedi have also been disbanded and are hunted down by the Sith Empire, lead by the two Sith Lords Darth Sion and Darth Nihilus and the Republic has been weakened and in need of rebuilding. The criminal organization the Exchange has also placed a large bounty on Jedi fugitives and this exile is a prime target. Escaping from Sith assassins and Sion, the Exile, Kreia, Atton and T3 make their way to Telos, discovering clues to the exile's murky past and set out to locate the last of the Jedi along with the Exile's way of the Force.

KOTOR II has many improved gameplay mechanics from the first one. The combat is less restricted and allows for more freedom and control over the characters. The ability to gain influence and unlock hidden conversations with your squad is also welcome though more challenging than in the first game. Instead of experience needed to converse with your party, you need to be friendly with them and choose dialogue options that are more in their personality. Enemies are also much more relentless and work in larger groups. The light/dark side mechanics are also an improvement and have more consequence for your character and companions. The ending is also reliant on your character's alignment throughout most of the game, rather than on your own choice in the matter. Anyone who thought the first game lacked any distinguished quality will be happy at the more colourful elements of KOTOR II. There are more lightsaber colours to choose from and Jedi attire resembles the clothes worn in the films.

The story in KOTOR II is told on a more personal level than in KOTOR I. Both stories are about lost identity but in a different way. In the first game, it's about letting go of your past. KOTOR II is about revisiting the past and regaining one's lost role in the way of order. There are times where the story gets too convoluted and overly extravagant but also allows for some intriguing mythology undiscussed in the films. Locations from the first game, Dantooine and Korriban, are also revisited along with new locales; the empty corridors of the Peragus mining facility and the war-torn graveyard world of Malachor V. Planets from the Star Wars EU are also visited such as the Earth-like Telos from the Jedi Apprentice young reader novels, the ancient sovereign world of Onderon and its jungle moon Dxun and the murky urban Hutt moon Nar Shaddaa, home to criminal syndicate, the Exchange.

Along with Kreia, Atton and T3, there are other potential companions to join your player character. There is Bao-Dur, a Zabrak war technician and veteran of the Mandalorian Wars with Force potential; Brianna, a Force-sensitive handmaiden to the Jedi Master Atris (only joins if the Exile is male); Mandalore, the leader of the fragmented Mandalorians (secretly previous companion Canderous Ordo from the first game); Visas Marr, a Miraluka Sith apprentice with potential to be a true Jedi; Mical, a former Jedi and researcher looking for answers pertaining to the Jedi's downfall (only joins if the character is female); Mira; a morally ambiguous bounty hunter who also has Force potential (only joins if your character is light-sided or neutral); Hanharr, a bloodthirsty Wookiee hunter with a shady past (only joins if the Exile is dark sided); GO-TO, the droid leader of the Exchange and the criminal underworld, and finally the droid assassin HK-47 from the first game.

KOTOR II may have been greater if it was finished and resolved more at the conclusion but the overall product is an ambitious continuation of an already masterful video game with great characters, awesome gameplay and a grandiose story. Now, where the hell is KOTOR III?!

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