29 user 2 critic

Star Wars: Knights of the Old Republic II - The Sith Lords (2004)

You play an exiled and depowered Jedi Knight who has returned to the Republic and must restore both your powers and the devastated Jedi Order to challenge the Sith.


(lead writer),

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Cast overview, first billed only:
Sara Kestelman ...
Kreia (voice)
Atton Rand (voice)
Bao-Dur (voice)
Visas Marr (voice)
G0-T0 (voice)
Handmaiden / Brianna (voice)
Kristoffer Tabori ...
HK-47 / HK-50 (voice)
Mira (voice)
Louis Mellis ...
Darth Sion (voice)
Disciple (voice) (as Greg Ellis)
Atris (voice)
Mandalore (voice)
Czerka Officer / Czerka Salvage Crew / Mercenaries / Patron / Race Master / Rutum / Salvagers (voice)
Andrew Chaikin ...


Five years after the defeat of Darth Malak, the Sith Lords have nearly destroyed the Jedi Order. An exiled Jedi has returned only to find the galaxy in shambles, and must decide whether to follow the path of the Dark Side and participate in the destruction of the Jedi Order or the Light Side and restore the Jedis to glory. Written by Lee Jamilkowski

Plot Summary | Add Synopsis


Your journey begins now, padawan. Let the Force guide your hand. See more »



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Release Date:

6 December 2004 (USA)  »

Also Known As:

Star Wars: KOTOR II  »

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Did You Know?


The story overview for this game was drafted before even the first game hit the shelves. Obsidian started development work just after the release of the first game. See more »


Atton Rand: [after getting out of the Peragus hangar] If they hit us, we're dead, but if they keep *missing* us, we're dead. That's great odds.
T3-M4: Dwee-Dweeerrrr-bee-DEEEEET!
Atton Rand: Somebody shut that trash compactor up!
See more »


Spun-off from Star Wars: Episode V - The Empire Strikes Back (1980) See more »

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User Reviews

A huge letdown sequel
12 August 2015 | by (Valhalla) – See all my reviews

I hate doing this to games I played as a kid. To me the 2 Star Wars games which I will defend to my dying day as the best licensed games ever made are the Jedi Knight series (especially the FMV and Jedi Outcast) and the first KOTOR for introducing a strong and investing story and characters... Plus as an 8 year old creating your own Jedi was pretty cool. This on the other hand has all the game play elements of the first one but the rest feels like a diet version of the game.

The set-up is in 5 short years after the end of the first game, the Jedi are now dead or very few. You play a Jedi that was exiled from the council and the Sith don't want you either. The goal of the game is to assemble a party and look and learn from the Jedi in hiding and become strong enough to defeat someone who is apparently Revan from the first game (I just love RPG Sequels that screw you over if you played a good guy, basically saying your choices are out of continuity!).

The reason why I don't like this game is that it is much blander then it's predecessor and a good reason for that is that I'm about 14 and a half hours into the game and all... ALL your party members have some secret past or refuse to talk about themselves or their character. So the whole time you're getting blank caricatures that follow you. The only one that is even slightly interesting with all that is Visas. But even then I consider it a HUGE step back from the stuff right in front of you in the first game like Mission dealing with the destruction of her home world, Juhani's quest of redemption after being turned back from the light side or even when Carth was cryptic at least there his soldier of fortune dealing with the death of his family is way more interesting then anything presented in this game.

I also find the levels extremely bland. When you go on the second planet (I'm not counting the first one because it's just an asteroid) all you can do there is either Swoop Race or do storyline quests... Oh and take on a crime syndicate. I mean they couldn't even reconstruct the tournaments from the first game? No Bounty Hunting at all? Nope! The only cool thing you can do is run through a crime syndicate cutting people up with a sword. Oh and here is a pretty big pet peeve complaint I have. How long do you think it takes to get the character who is a Jedi from the start to construct a light saber? It varies but for me it took 15 hours of game play. You're a Jedi from the start and yet the game is on automatic grind through levels mode as you can't get a light saber (unless you cheated like I did as a kid) for over 10 hours of game play? I remember the first game and when you finally become a Jedi I remember it only being a cut scene and a recital of the Jedi Code.

I also have one other complaint. It's a pet peeve more then anything else, When looking for the Jedi I figured on Dantooine the best thing to do would be to act like an actual search party and scout the entire map of the planet. But no, even if you come across the place you're supposed to find them you will instead see nothing there until you do the storyline quests to go back to the place you passed to find them there almost like they were supposed to be there the whole time... Isn't part of an RPG to go off the plot railroad? Would Skyrim really be that much better if all you can do is walk on the roads to the towns necessary to your quest as opposed to doing other cool things to build more on a basic storyline? I give up.

Either way though, if you liked the engine of the first one, while not perfect then you can easily play through this one and get the same feel of combat. It's not great but it works. This to me feels like a re-skin with half the effort put behind it, or even less. KOTOR is considered by critics to be a top contender for the best translation across art forms in licensed properties. Here? it seems like the developers focused more on recreating the feel and almost nothing on building as memorable of an experience as the first game.

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