28 user 2 critic

Star Wars: Knights of the Old Republic II - The Sith Lords (2004)

You play an exiled and depowered Jedi Knight who has returned to the Republic and must restore both your powers and the devastated Jedi Order to challenge the Sith.


(lead writer),
2 nominations. See more awards »




Cast overview, first billed only:
Sara Kestelman ...
Kreia (voice)
Atton Rand (voice)
Bao-Dur (voice)
Visas Marr (voice)
G0-T0 (voice)
Handmaiden / Brianna (voice)
Kristoffer Tabori ...
HK-47 / HK-50 (voice)
Mira (voice)
Louis Mellis ...
Darth Sion (voice)
Disciple (voice) (as Greg Ellis)
Atris (voice)
John Cygan ...
Mandalore (voice)
Czerka Officer / Czerka Salvage Crew / Mercenaries / Patron / Race Master / Rutum / Salvagers (voice)
Andrew Chaikin ...


Five years after the defeat of Darth Malak, the Sith Lords have nearly destroyed the Jedi Order. An exiled Jedi has returned only to find the galaxy in shambles, and must decide whether to follow the path of the Dark Side and participate in the destruction of the Jedi Order or the Light Side and restore the Jedis to glory. Written by Lee Jamilkowski

Plot Summary | Add Synopsis


Your journey begins now, padawan. Let the Force guide your hand. See more »



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Release Date:

6 December 2004 (USA)  »

Also Known As:

Star Wars: KOTOR II  »

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Did You Know?


Atton has "a bad feeling about this". See more »


Bao-Dur: [the Exile listens to Bao-Dur's thoughts] Your command echoes still, General. And I obey, as I did at Malachor V. Now, Malachor V comes to us. And I wish to face it, this last time. I have destroyed planets for you, General. But now, this once, if we could save something in this galaxy... I need to do this, or I will die inside. Like I died at Malachor V. I know you can hear me. I have always known. It is why I followed you.You know where you must go. It calls to you still. And she must be ...
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Referenced in Perfect Therapy 3: Dawn of the Bite (2014) See more »

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User Reviews

Brilliant, but different
6 May 2005 | by (United States) – See all my reviews

KotOR II, eh? I'm sure most fans of the series were a tad surprised when they heard a sequel would be coming out so soon after the first. We've all heard the horror stories about the "expensive expansion pack" kinds of sequels. KotOR II does NOT fit into that category.

KotOR II's storyline is set 5 years after the event of the original KotOR. While you do not play the same character as the first game, you play a new one that is just as (or maybe even more) interesting. The plot itself can be viewed many ways. While the dialogue is rich and very well written, the plot itself doesn't have much structure (though that's more or less intentional).

Your party characters interact much more, and this time they don't just stand there and do nothing. However, their stories can't be fleshed out as much as the first game, and you may find yourself loosing interest in some of them later on in the game.

Overall this is a fantastic game. Its smartly written, and carries a really groovy "fantasy-esque" feel the changes the star wars experience (for the better). The game starts out magnificent, but towards the end you will start really seeing the holes (the game's development schedule was far too ambitious). Really, the only way to form a fair opinion of this game is to play it yourself.

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