8.7/10
2,155
11 user
Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.

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Writers:

(script writer), (additional writer) | 3 more credits »
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3 wins & 1 nomination. See more awards »

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Cast

Cast overview, first billed only:
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Sam Fisher (voice)
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Irving Lambert (voice)
Thor Bishopric ...
William Redding (voice)
Danny Wells ...
Captain Arthur Partridge (voice) (as Dany Wells)
George Morris ...
Morris Odell (voice)
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Milan Nedich (voice)
Terrence Scammell ...
Admiral Toshiro Otomo (voice) (as Terrence Scammel)
Luis de Cespedes ...
Hugo Lacerda (voice)
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Long Dan (voice)
A.J. Henderson ...
Additional Voices (voice)
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Additional Voices (voice) (as Al Goulem)
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Additional Voices (voice)
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Additional Voices (voice)
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Storyline

In 2007, tensions between China, Japan, North and South Korea, and even the United States threaten to ignite all-out war. The root of this crisis is Japan's creation of a branch of its military that most of its neighbors view as a threat to regional peace. However, an inside group is also contributing to this crisis, and Special Agent Sam Fisher of Third Echelon is sent to the region to defuse the crisis and find out who is behind it. Written by Sam

Plot Summary | Add Synopsis

Taglines:

Bring the battle closer.


Certificate:

M | See all certifications »

Parents Guide:

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Details

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Release Date:

31 March 2005 (USA)  »

Also Known As:

Tom Clancy's Splinter Cell: Chaos Theory  »

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Did You Know?

Trivia

The game takes place in 2007. See more »

Goofs

The U.S. Navy sailors are wearing white belts with their utility uniforms when they should be black. See more »

Quotes

Captain Arthur Partridge: When was the last time I saw you?
Sam Fisher: I'm afraid I have no recollection of that, Senator.
Captain Arthur Partridge: That's right!
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Connections

References Prince of Persia: Warrior Within (2004) See more »

Soundtracks

Resonance
Written and performed by Kesshin
Heard on several of the radios spread throughout the game
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Frequently Asked Questions

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User Reviews

Not without its flaws but an enjoyable stealth game that stands up to the passage of time pretty well
2 August 2011 | by See all my reviews

I only played my first Splinter Cell game recently – Conviction on the Xbox360 to be precise. I enjoyed it despite the way that I could "win ugly" by blasting my way through far too much of the game if I wanted to, so when I saw a relative had a copy of Chaos Theory I borrowed it, not realising that it was for the original Xbox and not the 360. Anyway, as a result it took me a minute to get used to the game; primarily because of how it looked but also because some of the more specific controls were lost on me since the manual was for the original controller, not the one in my hands. After a short time (and some trial and error) I got to grips with more than the basics and it was then when the game-play came through the previous generation graphics.

The story is on quite a large scale and the cut scenes do help it, but there are limitations on the telling due to the age of the game and one of the things they haven't pulled off is atmosphere. I never really felt the race against time, or the scale of the situation and I did feel like I would have liked a bit more tension in the game. Anyway, playing it without that emotional buy-in was fine though. The game offers you the option of going in guns blazing but, while you might get away with that approach for part of a mission, you will be punished by the staged alarms, which mean guards put on body armour, use more powerful weapons etc. You also have a limited amount of ammo as well, which means that they are worth keeping for when you need them – not just using them from the get-go. So, the focus is very much on stealth and this aspect is really well done. It is hard to play it in a bright room but the shades of darkness are impressive even though it is previous generation. Although the action is mostly the same, there is variety in how you deal with the guards – avoid them, kill them or knock them out, hide their bodies or leave a trail behind you. Generally I found myself knocking out the guards to make missions a bit easier since I didn't have to worry about someone circling round on me when I know they're unconscious behind a desk.

Creeping in the shadows is fun and I appreciated the change of pace from games like Call of Duty etc; I also don't mind that patience is part of the game-play as well because this worked for me but these things do come with a downside. The downside for me was that I found that I had to play Chaos Theory in smaller sessions (like an hour) because I did get a little bored with the game if it was all I did for longer than that. It wasn't that it was boring per se, just that the game-play doesn't vary too much and it does rely on getting things right. As a result it is also a bit broken up and fragmented in terms of a flow (slow saves don't help either). On some levels there was forgiveness and you were able to be patient, get the feel of the room before you make your move. On other levels you learn by trial and error so it sometimes doesn't feel like you're good at the game – just that you know guy someone will come from the left because he got you last time (for example).

Although the game-play carries the fact that it has aged now, there are still some issues with this as a previous generation game. Graphically I had no issues because it still looks good – although it is quite a shock to jump from it back into a modern HD game! Audio wise things are not as good; the music in Conviction blended and built really well but in Chaos Theory it doesn't quite work as well and it is quite digital in how it comes on and goes off. It was the sound effects that bugged me a bit more though. They blend but again the limitations are clear because, although they fade, there is a very noticeable "switch off" stage to them. The best example is city noise on the New York level – on a balcony it is a great background of traffic, take one step inside a doorway and it completely stops, take a step back and there it is again. This is the same with radios and other environmental noises. The directional nature of the noise isn't great either because locating things within your headphones is hard and this aspect was a bit off as well. This aspect annoyed because playing a stealth game and being quiet means supporting noises are important, and in this I found it difficult to locate. It isn't awful though and maybe I am just accustomed to the very impressive sound design one gets with modern games.

Overall Chaos Theory remains a really enjoyable stealth game despite the limitations of its age. It got a little dull for me if I exclusively played it for any significant length of time, but this wasn't a problem. Lack of atmosphere, slow saves and fragmented game-play did hurt it for me but otherwise the stealth aspect and the freedom of opinions kept it fun and engaging. Not quite the classic some would have you believe but a good game and one that stands up well.


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