Splinter Cell: Chaos Theory (2005)

Video Game  -  Action | Adventure  -  31 March 2005 (USA)
8.8
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Ratings: 8.8/10 from 1,705 users  
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Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.

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(idea), (game scripting), 2 more credits »
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Title: Splinter Cell: Chaos Theory (Video Game 2005)

Splinter Cell: Chaos Theory (Video Game 2005) on IMDb 8.8/10

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Cast

Cast overview, first billed only:
...
Sam Fisher (voice)
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Anna (voice)
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Irving Lambert (voice)
Thor Bishopric ...
William Redding (voice)
Danny Wells ...
George Morris ...
Morris Odell (voice)
...
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Milan Nedich (voice)
Terrence Scammell ...
Admiral Toshiro Otomo (voice) (as Terrence Scammel)
Luis de Cespedes ...
Hugo Lacerda (voice)
...
Long Dan (voice)
A.J. Henderson ...
Additional Voices (voice)
...
Additional Voices (voice) (as Al Goulem)
...
Additional Voices (voice)
...
Additional Voices (voice)
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Storyline

In 2007, tensions between China, Japan, North and South Korea, and even the United States threaten to ignite all-out war. The root of this crisis is Japan's creation of a branch of its military that most of its neighbors view as a threat to regional peace. However, an inside group is also contributing to this crisis, and Special Agent Sam Fisher of Third Echelon is sent to the region to defuse the crisis and find out who is behind it. Written by Sam

Plot Summary | Add Synopsis

Taglines:

Bring the battle closer.

Genres:

Action | Adventure

Certificate:

M | See all certifications »

Parents Guide:

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Details

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Release Date:

31 March 2005 (USA)  »

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Did You Know?

Trivia

During the 5th level, on Displace International Headquarters, when in an air vent you can hear two guys talking about the new Prince of Persia game, made by Ubisoft. See more »

Goofs

In the mission 'Hokkaido', Redding mentions to Fisher that Milan Nedich's real name is 'Milos Nowak' and is a wanted war criminal from the Bosnian war. Because in the Bosnian alphabet there is no 'w', it should be 'Novak' instead. Nowak is actually the Polish version of that surname. See more »

Quotes

Sam Fisher: [after putting the exec. in a chokehold] Nice suit. Italian?
Displace Executive: Grrgghhh... yes! Andretti!
Sam Fisher: What?
Displace Executive: Andretti; famous designer: men's suits and tuxedos.
Sam Fisher: I'm not a tuxedo kind of guy.
Displace Executive: Grrrrgghhhh... are you a spy?
Sam Fisher: Yeah, the real kind, not the tuxedo kind. I'm the kind that makes you bleed all over your Andretti unless you give me information!
Displace Executive: Oh, God!
See more »

Connections

Follows Splinter Cell (2002) See more »

Soundtracks

Resonance
Written and performed by Kesshin
Heard on several of the radios spread throughout the game
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Frequently Asked Questions

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User Reviews

 
Stop computer virus from starting WWIII. 72.5%
16 December 2011 | by (Australia) – See all my reviews

(Title: Splinter Cell Trilogy - remastered in HD)

Setting: Korea, Japan, U.S.

Graphics: Big step up from the first two remastered games. It impressed me almost as much as Deus Ex for the Playstation 2 on my 34 cm colour TV! It often looks terrific…like a PS3 generation game, although some of the character modelling still looks PS2 standard. The bad guys often have a sleepwalker/zombie/Cliff Young shuffle to their walk, although it slightly improves later on in the game. Very impressive visuals. Sam Fisher also looks different in the game, as you play him…he seems bigger on the screen, so there is some adjustment to the new look of the game.

Sound: Didn't notice it too much, but it is annoying how the sound you make in the game alerts the bad guys…in a silly way…e.g. if you creep to fast, e.g. a lighthouse on a stormy, windy day, the guy inside, on the ham radio will hear you! Hmm. Stuff like that.

Good about the game: * I don't usually give credit to Ubisoft, finding their games sucky in one way or another, but big plaudits to them for the way that you gave revisit any mission you've played and try and improve your % score. That gives replayability to the game. I replayed a few missions or parts of missions in order to unlock trophies and it did not affect my score in bad ways. E.g. I had one save for the very end of the game and I went redid an earlier mission to get the trophy for getting at least 80% in every mission. I did that, and when I went back to my end game save, all my later mission successes were not altered, so I got my trophy. Not sure if that cuts both ways…I'd hate to do WORSE in a replayed mission and have that show up on your save for the finale…especially if you did not save that replay.

* I actually had fun early on in the game coming to grips with the new look and feel of the game. I'd laugh if I got into trouble with the bad guys as I was adjusting to the new dynamics of the game.

* Humour is back in the game. There are some 'cute' easter eggs too, I suppose that you would call them…checker boards with 5 black and 5 red squares for each side; TV screens showing promos for the previous Splinter Cell game (the apartment mission, I think). The security firm mission has a newspaper mentioning Ubisoft! Sometimes you get a Vincent Price type voice saying "Darkness" when you endarken an area.

Bad about the game: * Has some bugs like: quickloading a game can quit the game! The game seems to save more than once sometimes when you save…either that or there is delay between you saving and the game acting on it…so that you are surprised when the game stops to save. This could potentially be very bad…as in you saving when you are in good position and the game acting on that when you are bad position…you might find yourself in an impossible spot and need to restart the entire mission again. Fortunately, this never happened to me.

* Stupid trophies! Loads of trophies for just basically playing the mission or the game. I got sucked in to a certain extent (e.g. one for getting at least 80% score for every mission) but some I just can't be bothered chasing.

* There is a new sound meter which shows how much noise you are making…it's unrealistic.

* In the apartment mission, once you reach the helicopter, the noise of that helicopter keeps going, even after you have moved across the road…and inside another building! Just annoying to hear that noise.

* The game has bodies to find. Not sure what the Hell that is all about. If there's a trophy in it, I can't be bothered with it. One body that I found was actually invisible, initially! WTF? All rather silly, really.

* Sam dying when he doesn't auto-grab edges.

Misjudgements in the game: * The BIG one: the horrible hacking mode in the game. It is utterly baffling! When I did manage to hack a computer or whatever, it felt quite random…I had no idea why it worked. You really need to be able to do this in the game. Eventually I consulted the training tutorial for this (I pretty much knew how to do everything else or could work it out myself…which is GOOD about games!) but that wasn't much help. Had to go online for the trick to hacking. It's mind numbingly simple once you know how to do it. It's just a pity that it's so incomprehensible to work it out or have useful advice in the tutorial video to help you. I actually had FUN with the game once I knew the trick to hacking…getting to actually enjoy the gameplay! How about that? For the unitiated, the hacking puzzle just overloads you with information which I found impossible to process…the number of online tips proves that the system is not intuitive…bad, in other words. Some verbal tips in the training video on what buttons to press would have helped…there were a lot of visual clues which weren't obvious…to much information to process. Useless.

General observations:

The best game of the trilogy. You can see the seeds of some of the features I hate in Ubisoft's Assassin's Creed series here. Would have liked to have known why missions didn't get 100% even when I thought I did everything required. 10-20 hours worth of play over 10 missions…10 for replays once you know the drill.


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