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Splinter Cell: Chaos Theory (2005) -- Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.

Overview

User Rating:
9.0/10   580 votes
MOVIEmeter: ?
Up 19% in popularity this week. See why on IMDbPro.
Director:
Writers:
Tom Clancy (idea)
Clint Hocking (game scripting)
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Contact:
View company contact information for Splinter Cell: Chaos Theory on IMDbPro.
Release Date:
31 March 2005 (USA) more
Genre:
Tagline:
Bring the battle closer.
Plot:
Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission. | add synopsis
Plot Keywords:
Awards:
1 win & 1 nomination more
User Comments:
Sam Fisher...sneakin' around since 2002 more (8 total)

Cast

  (Cast overview, first billed only)

Michael Ironside ... Sam Fisher (voice)

Claudia Besso ... Anna (voice)

Don Jordan ... Irving Lambert (voice)
Thor Bishopric ... William Redding (voice)
Danny Wells ... Captain Arthur Partridge (voice)
George Morris ... Morris Odell (voice)

Marcel Jeannin ... Douglas Shetland (voice)
Andreas Apergis ... Milan Nedich (voice)
Terrence Scammell ... Admiral Toshiro Otomo (voice) (as Terrence Scammel)
Luis de Cespedes ... Hugo Lacerda (voice)

Russell Yuen ... Long Dan (voice)
A.J. Henderson ... Additional Voices (voice)

Alain Goulem ... Additional Voices (voice) (as Al Goulem)

Allen Altman ... Additional Voices (voice)

Bruce Dinsmore ... Additional Voices (voice)
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Additional Details

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Fun Stuff

Trivia:
During the 5th level, on Displace International Headquarters, when in an air vent you can hear two guys talking about the new Prince of Persia game, made by Ubisoft. more
Goofs:
Factual errors: When the EA-6 loses a wing it falls the wrong way. more
Quotes:
Anna: The missile is closing in fast on the U.S.S. Ronald Reagan.
Sam Fisher: Wait a minute... did you just say I have to win one for the Gipper?
Anna: Dude, what does that even mean?
Sam Fisher: Never mind. You're right Grim; I am old.
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Movie Connections:
References Half-Life (1998) (VG) more

FAQ

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16 out of 16 people found the following comment useful.
Sam Fisher...sneakin' around since 2002, 26 April 2005
Author: BinaryCode1001 from USA

Right now, it's pretty clear that Sam Fisher has what it takes to stand up to the likes of super-spy Solid Snake. Both have the gizmos. Both have the gadgets. And both have the charisma and lasting value of Asian monks. I have played MGS3 not too long ago, and it feels like Contra but with a stealth attitude. Nonetheless, the stealth half is the most emphasized part. In SC, Sam Fisher holds his own in a game that's strictly a stealth adventure. Don't expect to have legendary boss battles or lightning-fast game play. What you can expect is a solid, above-average stealth/action adventure that makes almost anyone who plays it feel like they can go out and really be a spy. Breakdown! GRAPHICS: As expected, SC delivers the most detailed and crisp environments ever shown off in a video game. However, I am sad to say that the PS2 version doesn't look quite as good as the Xbox and PC versions. For instance, on the Xbox/PC, night vision mode is crisp-clear and basically highlights dark areas in the game (and trust me, there will be A LOT). In the PS2 version, the night vision mode is unusually blurry and static clouds the screen as you try and find your way around the environment. I don't know why Ubisoft made this change because I don't see why the PS2 couldn't have handled the Xbox/PC versions' night vision modes. Oh, well. The damage was done. Anyway, aside from that, the graphics are still as spectacular on the PS2 version as they are on the PS2 competing consoles.

SOUND: Yes, there is music, but throughout most of the game is complete silence. This is a good thing because it would just be ridiculous if DMC3 rock music was blaring through your speakers while you were trying to sneak through a hallway. The only time actual music plays is when the mood of the environment changes. If guards are getting wise to your scent, the music will play very softly while the guards search you in the darkness. If the guards are on alert, tense music will start playing, telling you that you'd better do something before you end up as a big black stain on the floor. There are also points in the game where you can interact with the music, mainly with radios that play unusual music that can also be used to help cover your footsteps (I'll get to that in a moment). Michael Ironside and company also return for another voice-over session, and it is some of the best voice acting I have ever heard before. Sam Fisher's one liners are well written, and the script fits well with the story at hand.

game play: The boys and girls at Ubisoft know certainly well that it will take more than revolutionary graphics to make a game good. They bring back some of the old game play elements we know from the older SC titles, such as spying on secret meetings with optic cables and laser microphones, and more importantly, having the vision modes. This time, there is an additional vision mode...the EMF. The EMF certainly won't help you find your way around a dark room, but it does help point out shootable lights and objects. It also points out interactive objects such as control panels and circuit boards, not to mention computers. You can also do things like pick locks (or break them, if you're in a rush), and you can hack control panels and retinal scanners. There's also a sound masking system that measures how much environment noise there is, and how much noise you are making in the meantime. If your measurement exceeds the environmental noise level, nearby enemies can hear it, and may either investigate or not, depending on what kind of characters they are. The AI is very unique and varied. Enemies will be afraid of you if you happen to catch them off-guard. You can also shoot enemies if things get heated, but ammunition is scarce because you're not necessarily expected to have a gunfight with EVERYONE. Sam also have a complex variety of ways to take out enemies in the most exotic fashions possible, but you probably won't be needing them all, because I rarely found any times where I needed to do a wall split to surprise an enemy.

STORY: It's your typical Tom Clancy war-torn world...Sam Fisher is out to save the world again from the brink of a war. His crew, mainly his boss Lambert, his professional hacker Anna Grimsdottir, and his "Q-Labs" William Redding. That's really all that needs to be known from here. Also pay attention to the "news highlights..." it's like the stuff is actually happening! BOTTOM LINE: If you are a fan of the SC series, DEFINITELY pick this one up. If you like pure action games like Metal Gear Solid, you can still play this and have a good time. However, if you only play fast-paced action games, you probably won't enjoy this, or any of the SC games for that matter. For me, this game gets a 9.25/10.

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Message Boards

Discuss this movie with other users on IMDb message board for Splinter Cell: Chaos Theory (2005) (VG)
Recent Posts (updated daily)User
Stuck with that 'Dvorak'-thing samesamebeam
SP:CT VS SP:DA Gundrill
Finished this game, never played 1 or 2, are they worth picking up? violentcop5
Greatest soundtrack ever? lectrolux
So i just beat Chaos again and expected to see how D.A starts? bkcannon
I love That Sam is an EX-SEAL. bkcannon
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