Splinter Cell: Chaos Theory (2005)

Video Game  -  Action | Adventure  -  31 March 2005 (USA)
8.5
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Ratings: 8.5/10 from 1,635 users  
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Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.

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(idea), (game scripting), 2 more credits »
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Title: Splinter Cell: Chaos Theory (Video Game 2005)

Splinter Cell: Chaos Theory (Video Game 2005) on IMDb 8.5/10

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Videos

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Cast

Cast overview, first billed only:
...
Sam Fisher (voice)
...
Anna (voice)
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Irving Lambert (voice)
Thor Bishopric ...
William Redding (voice)
Danny Wells ...
George Morris ...
Morris Odell (voice)
...
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Milan Nedich (voice)
Terrence Scammell ...
Admiral Toshiro Otomo (voice) (as Terrence Scammel)
Luis de Cespedes ...
Hugo Lacerda (voice)
...
Long Dan (voice)
A.J. Henderson ...
Additional Voices (voice)
...
Additional Voices (voice) (as Al Goulem)
...
Additional Voices (voice)
...
Additional Voices (voice)
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Storyline

In 2007, tensions between China, Japan, North and South Korea, and even the United States threaten to ignite all-out war. The root of this crisis is Japan's creation of a branch of its military that most of its neighbors view as a threat to regional peace. However, an inside group is also contributing to this crisis, and Special Agent Sam Fisher of Third Echelon is sent to the region to defuse the crisis and find out who is behind it. Written by Sam

Plot Summary | Add Synopsis

Taglines:

Bring the battle closer.

Genres:

Action | Adventure

Certificate:

M | See all certifications »

Parents Guide:

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Details

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Release Date:

31 March 2005 (USA)  »

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Did You Know?

Trivia

Takes place approximately 14 months after the events of the previous game. See more »

Goofs

In the mission 'Hokkaido', Redding mentions to Fisher that Milan Nedich's real name is 'Milos Nowak' and is a wanted war criminal from the Bosnian war. Because in the Bosnian alphabet there is no 'w', it should be 'Novak' instead. Nowak is actually the Polish version of that surname. See more »

Quotes

Mercenary 1: Find any bugs?
Mercenary 2: Yeah! They're everywhere. Can't get rid them. It's like a damn insectarium here.
Mercenary 1: I mean microphones, stupid.
Mercenary 2: Oh, well... I looked a bit, but I didn't find any.
Mercenary 1: 'A bit'? What the hell does that mean? Where did you look?
Mercenary 2: Uh, like... on the table and stuff!
Mercenary 1: [annoyed] You looked on the table... for microphones.
Mercenary 2: Yeah?
Mercenary 1: [sarcastic] Gee, did you find any?
Mercenary 2: Uh... no.
[...]
See more »

Connections

Followed by Splinter Cell (2015) See more »

Soundtracks

Resonance
Written and performed by Kesshin
Heard on several of the radios spread throughout the game
See more »

Frequently Asked Questions

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User Reviews

Sam Fisher...sneakin' around since 2002
26 April 2005 | by (USA) – See all my reviews

Right now, it's pretty clear that Sam Fisher has what it takes to stand up to the likes of super-spy Solid Snake. Both have the gizmos. Both have the gadgets. And both have the charisma and lasting value of Asian monks. I have played MGS3 not too long ago, and it feels like Contra but with a stealth attitude. Nonetheless, the stealth half is the most emphasized part. In SC, Sam Fisher holds his own in a game that's strictly a stealth adventure. Don't expect to have legendary boss battles or lightning-fast game play. What you can expect is a solid, above-average stealth/action adventure that makes almost anyone who plays it feel like they can go out and really be a spy. Breakdown! GRAPHICS: As expected, SC delivers the most detailed and crisp environments ever shown off in a video game. However, I am sad to say that the PS2 version doesn't look quite as good as the Xbox and PC versions. For instance, on the Xbox/PC, night vision mode is crisp-clear and basically highlights dark areas in the game (and trust me, there will be A LOT). In the PS2 version, the night vision mode is unusually blurry and static clouds the screen as you try and find your way around the environment. I don't know why Ubisoft made this change because I don't see why the PS2 couldn't have handled the Xbox/PC versions' night vision modes. Oh, well. The damage was done. Anyway, aside from that, the graphics are still as spectacular on the PS2 version as they are on the PS2 competing consoles.

SOUND: Yes, there is music, but throughout most of the game is complete silence. This is a good thing because it would just be ridiculous if DMC3 rock music was blaring through your speakers while you were trying to sneak through a hallway. The only time actual music plays is when the mood of the environment changes. If guards are getting wise to your scent, the music will play very softly while the guards search you in the darkness. If the guards are on alert, tense music will start playing, telling you that you'd better do something before you end up as a big black stain on the floor. There are also points in the game where you can interact with the music, mainly with radios that play unusual music that can also be used to help cover your footsteps (I'll get to that in a moment). Michael Ironside and company also return for another voice-over session, and it is some of the best voice acting I have ever heard before. Sam Fisher's one liners are well written, and the script fits well with the story at hand.

game play: The boys and girls at Ubisoft know certainly well that it will take more than revolutionary graphics to make a game good. They bring back some of the old game play elements we know from the older SC titles, such as spying on secret meetings with optic cables and laser microphones, and more importantly, having the vision modes. This time, there is an additional vision mode...the EMF. The EMF certainly won't help you find your way around a dark room, but it does help point out shootable lights and objects. It also points out interactive objects such as control panels and circuit boards, not to mention computers. You can also do things like pick locks (or break them, if you're in a rush), and you can hack control panels and retinal scanners. There's also a sound masking system that measures how much environment noise there is, and how much noise you are making in the meantime. If your measurement exceeds the environmental noise level, nearby enemies can hear it, and may either investigate or not, depending on what kind of characters they are. The AI is very unique and varied. Enemies will be afraid of you if you happen to catch them off-guard. You can also shoot enemies if things get heated, but ammunition is scarce because you're not necessarily expected to have a gunfight with EVERYONE. Sam also have a complex variety of ways to take out enemies in the most exotic fashions possible, but you probably won't be needing them all, because I rarely found any times where I needed to do a wall split to surprise an enemy.

STORY: It's your typical Tom Clancy war-torn world...Sam Fisher is out to save the world again from the brink of a war. His crew, mainly his boss Lambert, his professional hacker Anna Grimsdottir, and his "Q-Labs" William Redding. That's really all that needs to be known from here. Also pay attention to the "news highlights..." it's like the stuff is actually happening! BOTTOM LINE: If you are a fan of the SC series, DEFINITELY pick this one up. If you like pure action games like Metal Gear Solid, you can still play this and have a good time. However, if you only play fast-paced action games, you probably won't enjoy this, or any of the SC games for that matter. For me, this game gets a 9.25/10.


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