Maggie Pesky is a fun-loving, energetic, creative, and independent thinking tween fly from the metropolis of Stickyfeet, who often ruffles antennae with other insects caught up in conventional, hard-working everyday routines.
Comedy about awkward teenager Pepper Ann, who only really has 2 friends, and manages to put other kids off by her slightly-nerdy behaviour, constant bad timing and insistence on trying to ... See full summary »
Dreamer Max, ridiculed by his classmates, conjures up his perfect dreamworld...the Planet Drool. But his dream is more powerful than even he suspects, and his favourite dream super-heroes, Sharkboy and Lavagirl, materialise on Earth. They need help from Max. All is not well in Max's dreamworld. An alien intelligence is interfering and darkness threatens his beloved Planet Drool. Is it true, as Sharkboy and Lavagirl say, that only Max, the powerful dreamer, can stop it? Max takes off on a wild and dangerous journey to the fantastic Planet Drool with Sharkboy and Lavagirl. Can they discover the source of the danger? Will they be able to stop it in time? Written by
This movie makes no sense- at least, not in the linear, neat, tidy, world of adulthood. But, it captures the messy, gritty, disjointed, weird, raw, non-linear, funky, wild, whimsical, internally inconsistent world of true childhood fantasy better than any film I can remember. The story is based off the "dreams" and stories of the director's then 7 year old son. As a mother and teacher, I can tell you that while the characters and situations are unique, they are also completely representative of the types of stories and imagination games that I have heard again and again.
My own children have certainly created their own superheroes steeped in the same balance of derivative lore and imaginative elements that Sharkboy and Lavagirl possess. When faced with similar fantasies played out on screen, my children responded gleefully. Heck, even before we got the DVD home their imaginations had been so captured by what they read on the box that they could not stop discussing it. And, once they had viewed the film, the conversation continued (and continued and continued!). Almost immediately, characters from the film began showing up in my children's own pretending games- only, not *quite* as they had existed in the movie. The characters grew and evolved and were changed and fluffed until they fit seamlessly into my daughter's world of "Sigalates" and my son's "Robotland".
In other words, the film did beautifully what all good fantasies do- it inspired others to create, examine and expand their own. In my opinion, that is a near complete success.
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