Quest for Glory III: Wages of War (1992)

Video Game  |  Adventure  |  1992 (USA)
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And so it was that the Hero of Shapier killed the evil wizard Ad Avis, and was adopted by the Sultan to become the Prince of Shapier. But once again, turmoil has come to the world. The ... See full summary »


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Title: Quest for Glory III: Wages of War (Video Game 1992)

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And so it was that the Hero of Shapier killed the evil wizard Ad Avis, and was adopted by the Sultan to become the Prince of Shapier. But once again, turmoil has come to the world. The liontaur Rakeesh's lifemate has discovered that demons may once again threaten the land of Tarna, and the leopardpeople and plainsmen might soon be at war. Together with his friends the Prince of Shapier and Uhura, the warrior woman, he travels to his homeland to do what he can to stop the impending war. The Prince of Shapier, a hero twice over now, must uncover the reasons for the war, and what involvement the demons of years past has now. Will he be able to stop the war that threatens to bathe the savanna in blood? Written by Anonymous

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Release Date:

1992 (USA)  »

Also Known As:

Quest for Glory III: Seekers of the Lost City  »

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Did You Know?


Unlike the previous game Quest for Glory II: Trial by Fire (1990), in this game only the Fighter can become Paladin. The ban of committing dishonorable deeds is less strict than in the previous game: once the Fighter manages to arrange the peace conference between the Simbani and the Leopardmen, he becomes Paladin, even if he performed any actions which may considered dishonorable, like repeatedly flirting with Janna at the Welcome Inn and refusing to help Yesufu during the competition. See more »


Janna Jamil, the welcome woman at the Welcome Inn, tells the hero that her husband's name is Kirbir. The amulet seller refers to him as Khabir. See more »


Followed by Quest for Glory I: So You Want to Be a Hero (1992) See more »

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User Reviews

Weakest of the series, but pretty good
30 September 2006 | by (Brooklyn, NY) – See all my reviews

"Wages of War" is my least favorite game in the "Quest for Glory" series, but it's entertaining enough and hardly a turkey.

My main problem is the plot - it's too simplistic. You (the hero) arrive in the Africa-like land of Tarna to stop an impending war between two tribes, the Simbani and the Leopardmen. Right from the beginning, you're told that, although the Leopardmen appear to be the aggressors, the true villains of the piece are a group of demons who are hiding out in the jungle and trying to trigger the war for their own diabolical purposes.

The trouble with this story is that there's no mystery to it. I think it would've been better if the hero didn't know that the demons were involved right from the start, and had to work to uncover their presence. Also, the anti-war tone gets a little preachy sometimes. Though I'm hardly a warmonger myself, I do find it condescending when a computer game tells me, about 8,000 times, that war is bad and peace is preferable. (The message is somewhat hypocritical anyway, since all "Quest for Glory" games have a strong violence component!)

On the plus side, the African setting is interesting, and the graphics

  • though dated - are cool. The hero also encounters some well-developed

and unusual societies (though many of them are populated by somewhat stubborn, unsympathetic characters). If you play the Wizard, you'll get to enjoy some unique and atmospheric sequences, like creating a magical staff and fighting a duel with the shaman of the Leopardmen.

The next game in the series, "Shadows of Darkness," is infamous for having technical problems, but it's really a much more literate and interesting game than this one, so I think it's worth soldiering through its glitches to have an overall more rewarding experience. Still, "Wages of War" is pretty decent, and it's relatively short, so it doesn't really outstay its welcome.

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