Four years after the Twilight incident in the .hack video games, stability has seemingly returned to the on-line RPG "The World." Shugo and Rena, twin siblings who are living apart from ...
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In 2015, CC Corporation's data-center caught on fire destroying "The World". By splicing in data from what would have been another project, CC Corp. was able to rebuild the game. In 2016, "... See full summary »
Lisa Ann Beley
In the first volume of the .hack//Liminality series, a Japanese school girl Mai Minase and her friend Tomonari Kasumi became unconscious from playing an online computer game and was rushed ... See full summary »
After one of his friends falls into a coma playing an online game called The World, Haseo logs in to find the man responsible. But before he can unravel The World's many mysteries, he'll ... See full summary »
In 2024, the computer network prevails throughout daily life. Sora Yuuki is a 14-year-old girl. One day, she is invited to an online game "The World". After an accident in the game, the real world begins to deform.
SHAMAN KING follows the adventures of a 13-year-old shaman and his teammate a samurai warrior spirit, who traverse the world fighting evil spirits and misguided shamans on their journey to be the next Shaman King.
Hitomi is a girl with psychic abilities who gets transported to the magical world of Gaea. She and her friends find themselves under attack from the evil Zaibach empire, and the Guymelf ... See full summary »
Young amnesiac finds out that the army he was forced to join destroyed his father's kingdom. He finds shelter in a church and discovers that demons are trying to invade the world. He must find his past, vengeance and save the world.
Sakura stumbled upon the book of Clow Cards in a library. Accidentally setting the magical cards loose, it's now up to Sakura to catch them all with her best friend Tomoyo, and Kerberos, the guardian of the cards.
The year is 1614 AD. Two warring ninja clans, each supporting a son of Hidetada Tokugawa as the next shogun, send ten representatives each to fight to the death for the possession Tokugawa ... See full summary »
Four years after the Twilight incident in the .hack video games, stability has seemingly returned to the on-line RPG "The World." Shugo and Rena, twin siblings who are living apart from each other, mysteriously acquire the player models of the .hackers: Kite and BlackRose, respectively. But invincible monsters have now made their way into the game - possibly as a result of a group of rogue players. Shugo is given the Twilight Bracelet, a dangerous data-altering item entrusted to the original Kite. Shugo and Rena, along with their newfound friends in the game (including Balmung and Sanjuro, two original players involved with the Twilight conflict), attempt to uncover the secret of these events while also avoiding the Cerulean Knights, a relentless team of system administrators. Written by
This show really doesn't live up to the darkness and mystery of .hack//SIGN. I have to say that I am disappointed. The character voices, I found rather annoying. The Animation was good, but again, lacks what SIGN had. It wasn't dark, it wasn't chilling, it was too light and comical. I don't care if it had more action or not, action alonedoesn't make for better story telling. They made some interesting choices, but still, they really really lack on the suspense of it. It is rather predictable. Not to mention the "What will happen next time" Highlight Videos at the end of every episode. That kind of spoils it in my opinion. This show was good but not good enough. If I had to choose Sign, or this I would chose SIGN. I'm fairly disappointed.
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