Nancy Drew: Stay Tuned for Danger (1999)

Video Game  -  Adventure | Mystery  -  1999 (USA)
8.7
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Ratings: 8.7/10 from 28 users  
Reviews: 1 user | 3 critic

Nancy is invited to a TV soap's filming in New York City, as a friend of her's stars in it. Someone starts trying to kill the male lead, and Nancy must find out who.

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Title: Nancy Drew: Stay Tuned for Danger (Video Game 1999)

Nancy Drew: Stay Tuned for Danger (Video Game 1999) on IMDb 8.7/10

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Cast

Cast overview:
...
Nancy Drew / Millie Strathorn (voice)
Moriah Angeline ...
Mattie Jensen (voice) (as Moriah Seebold)
...
Rick Arlen (voice)
Bob Heath ...
Dwayne Powers / Ralph Guardino (voice)
Jeral Fontaine ...
Lillian Weiss (voice) (as J'eral Fontaine)
Roger Jensen ...
Owen W. Spayder (voice)
Ryan Campbell ...
Ned Nickerson (voice)
Katie Denny ...
Bess Marvin (voice)
Lindsey Newman ...
George Fayne (voice)
Frank Martin ...
William Pappas (voice)
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Storyline

Nancy is invited to a TV soap's filming in New York City, as a friend of her's stars in it. Someone starts trying to kill the male lead, and Nancy must find out who.

Plot Summary | Add Synopsis

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Unravel the web of deceit behind the scenes of a daytime TV drama! See more »

Genres:

Adventure | Mystery

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Release Date:

1999 (USA)  »

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Stay Tuned for Danger  »

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User Reviews

 
Too easy to get stuck
30 June 2006 | by (Bletchley) – See all my reviews

Although this is a fine game in many ways, a couple of points let it down. Firstly, and most importantly you can easily get stuck by not finding rather obscurely placed objects which are needed later, for instance the wire cutters in the props room. Once you've left the prop room, you've had it and the game can't be solved.

The geography is rather poor too. If you turn around from one spot, you don't always find yourself facing the opposite way, with the result that you can endlessly go round in circles in what is quite a small area. In the TV Studio, your movement is artificially restricted making movement like you are driving a fork lift truck with limited steering - you can often see where you need to go, but getting there is another matter.


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