7 items from 2015
Classic adventure-puzzler Grim Fandango has returned from the past in Remastered form. Here are five things Emma learned from it...
Back when Grim Fandango was first released in 1998, I was just nine years old and all I wanted to do was eat crisps and play Banjo Kazooie. As a result of this, I missed out on Tim Schafer's much-loved adventure game, and fell in love with Walkers Square Crisps instead.
We currently live, however, in a world full of remasters, where even games from just a few years ago are brought back and remade for another lump of cash. Of course, companies sometimes add in some Dlc and make their games look more shiny, but I just can't see how some remasters are worth the repeated payout. Grim Fandango, however, was different, partly because I'd never got a chance to play it first time around and partly because playing »
Chicago – Playing “Dying Light” in co-op mode began a tale of two different gamers with two different lives and two different tastes. My co-op partner, Matt, is an Internet networking guru with a brand new Xbox One and not much to play on it beyond “#Idarb” (which is fantastic and free). He sunk his teeth into it like like an Asgardian at an all-you-can-eat buffet. He loved the open world, the graphics and the gruesomeness.
Video Game Rating: 3.5/5.0
The odds are most people reading this are more Matt than me. I’m… tepid. “Dying Light” hasn’t grabbed me, and a dozen or so hours in, forcing myself to play more of Techland’s zombie adventure would have only negative consequences on my feelings toward it.
“Dying Light is now Available on Xbox One, PS4, and PC.”
Image credit: Techland
Dying Light’s a value play like seemingly every major »
- email@example.com (Adam Fendelman)
In 1998, developer Tim Schafer's "Grim Fandango" was embraced as one of the best adventure games of all time. Set in the Mexican Land of the Dead, the story revolved around the experiences of a grim reaper-cum-travel agent named Manny Calavera who helped newly departed souls find travel packages to help them on their journey to the land of eternal rest. Rendered in gorgeous 3D graphics, the game borrowed as much from film noir as it did from Mexican folklore, as Manny himself launched an epic journey to the afterlife in search of a woman wronged by his company's corrupt schemes. With eloquent odes to "Chinatown" and "Casablanca," the game developed a greater cinematic eye than one usually found with the adventure game genre — even in the nineties, when developer LucasArts had been making them for years. Schafer himself had been at the helm of treasured adventure games such as »
- Eric Kohn
Stars: Tom Sizemore, B.J. Hendricks, Ian Hutton, Madeline Merritt, Eli Jane, Matt Mercer, Ace Marrero, Hannah Dawson, Lucy Dawson, Elina Loukas, Val Mulligan, L. Stephen Phelan | Written by James Cullen Bressack, Jd Fairman, Michael Sean Gomez | Directed by Cameron Romero
Filmmaker baggage doesn’t come much heavier than having a world famous dad in the business. As horror names go, George A. Romero is about as big as they get, being director of the iconic Night of the Living Dead, Dawn and Day of the Dead, plus underrated gems like Monkey Shines, Martin and Land of the Dead too. Son of the great man, director Cameron Romero attempts to step out of his shadow with Auteur, a found footage film-about-a-film in which an aspiring documentary maker attempts to track down an elusive, now-missing horror director.
It’s a more promising concept than Romero Jr.’s clichéd, forgettable Staunton Hill – done well, »
- Joel Harley
Sure, it’ll be Valentine’s Day in about one week, but Halloween is less than nine months away, so it’s definitely not too early to start thinking about costumes and cobwebs, even as you chow down on candy hearts and foil-wrapped chocolates.
The folks at Trick or Treat Studios are definitely in the fall frights spirit, as they recently unveiled their entire 2015 lineup of masks, including some familiar faces from AMC’s The Walking Dead, Clive Barker’s Nightbreed, Lucio Fulci’s Zombie, John Carpenter’s Halloween II, Topps’ Garbage Pail Kids card line, George A. Romero’s Land of the Dead, Steven Spielberg’s Jaws, Ryan Murphy’s American Horror Story: Freak Show, and many more.
- Derek Anderson
These days, developer Tim Schafer is known for his indie studio Double Fine, which has produced a diverse body of work, ranging from Psychonauts to Brutal Legend, both Costume Quest games, and recently the Kickstarter-funded Broken Age. However, the roots of Schafer’s development career go back to the 80s and 90s, when he worked at the now-defunct LucasArts and helped create iconic point-and-click games like The Secret of Monkey Island, Full Throttle and Day of the Tentacle.
One of Schafer’s final titles from his LucasArts tenure is also considered by many to be one of his best, that being 1998’s Grim Fandango. Besides being the company’s first adventure game to fully utilize polygonal graphics, the title was lauded for providing a rich cast of characters, as well as a very solid plot to back them up.
Over the years, it’s become trickier for modern gamers to »
- John Fleury
Zombies vs. Robots #1
Illustrated by Anthony Diecidue, Ashley Wood, Val Mayerick
Zombies are dead but haven’t stopped moving yet. Just like zombie fiction
Enter Idw’s new, ongoing Zombies vs. Robots series, which places the same old zombies onto a post-nuclear apocalypse Earth that’s under observation by extra-terrestrial intelligence. It’s zombies….in the fuuutuuuure! That the Walkers are arriving en masse from another time stream by way of a portal left open when the nukes fell is the closest it comes to innovating. The zoms are also developing intelligence, which would be novel, but for the fact that George A. Romero, father of all that has come since Night of the Living Dead, covered that rather well a decade ago with Land of the Dead.
- Steven Fouchard
7 items from 2015
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