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'War' good for business at LucasArts

17 March 2006 | The Hollywood Reporter | See recent The Hollywood Reporter news »

The Star Wars universe is such that it is well suited for all sorts of video game genres. Over the years, it's been made into RPGs (Knights of the Old Republic) first-person shooters (Dark Forces/Jedi Knight/Battlefront) and spaceship sims (X-Wing/TIE Fighter) just to name a few. However one genre that the series has always had some difficulty penetrating is strategy. Rebellion was the first Star Wars strategy title, and it maintains something of a cult following even to this day, despite mediocre sales and reviews at the time of its release. Following that was Force Commander, a flawed 3D RTS title that performed in many ways like Rebellion at retail, sans the cult following. A bit more recently, LucasArts released Galactic Battlegrounds, which did well enough to prompt an expansion, but the game wore its resemblance to Age of Empires II a bit too heavily to stand out on its own. Undaunted by all this, LucasArts commissioned Petroglyph to make Empire at War, an RTS Star Wars title, from scratch. The game did well enough to become the best selling PC title for the month of February. »

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2006 | 2004

1 item from 2006


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