Coming after the successful releases of Civilization and Masters of Orion, Masters of Magic was a similar turn-based strategy game based on magic vs technology as in the other titles. Play begins with choosing race and sphere of magic, which created different synergies thereby making better replay ability. Resources under city influence included magic nodes, which allowed the casting of increasingly powerful spells as building up cities allowed higher level creatures. As with the other Microprose releases from that era, the objective was to build a number of cities and armies to take out competitor cities. Unfortunately,the lack of NT support (and thus a lack of Win95+ support) cut the time for this game short.
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