In a distant world's feudal past, a masterless warrior tracks the murders of the Royal family, the same men responsible for his own death. Driven by honor, his quest throws him headlong against those who would dominate through villainy, fear and intimidation. An avenging angel for the tortured, the story unfolds in Kaze, Ghost Warrior! Written by
The book, "CGI Filmmaking", by the film's director Timothy Albee, outlines the entire process of the creation of the film, and how feature-quality animation, visuals and story can be produced for a fraction of the accepted Hollywood budgets. See more »
I think that Kaze, Ghost Warrior is an incredible proof of concept. I really enjoy the idea of anthropomorphic characters fighting each with ancient weapons. I also find the idea that a single person did all this is very impressive, BUT visuals aside it has no plot. Just a random arrangement of a few scenes, some of which are very confusing. All of the dialogue is very cliché, pulled right out of a western. It could almost work as a movie trailer, which I understand is kind of the intention, if it didn't have so many long boring pauses. The character design is awesome, the fur texturing and animation are better than some real professional stuff I have seen. Timothy Albee is a semi-decent animator, who could probably go far working for someone else. Watching, the special features though, he is far too impressed with the fact that he did all the writing, sound, music, and dialogue himself. When the only parts of this movie that were really any good was the animation and design. If he learns to relinquish control of some things, get a scriptwriter, a composer or music editor, and a lot more animators, the final version that he is trying to get off the ground might be worth watching someday.
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