|Index||5 reviews in total|
Age of empires is probably Microsoft's best series of games next to
halo. It's one of the first strategy games created.
You are an emperor of a small colony with one town centre, and 3 villagers. you must go from small camp living into a huge empire. of course, everyone else wants to as well, so you're gonna end up fighting. fight until you win. rule the world. win the game.
This game is just perfect. the details of the buildings are a little mixed, because the villagers are like giants to the buildings. but what makes a game good, is the fun you get from it.
The following is a review of the Gold Edition, for the PC. If anything I write didn't fit your version, please keep the aforementioned in mind. This is one of the classic releases, and it just so happens to have quite a bit of stuff for being so early. It takes you through the following different powers from the old ages: Egypt, Greece, Babylon and Yamato. Each with actual occurrences to experience. This, in general, takes a far more realistic and naturalistic approach than other big, known ones, then and now. There are of course liberties taken... somewhere before the ship that fires what may be spears lit on fire, and, well, even though we don't know everything about the past, especially that far back, I doubt that maritime vessels back then could be fitted with catapults. And if you think that credibility is a quality of dubious value for something that is in company with alternate realities and future scenarios, I challenge you to look at the sight of a hailstorm of flaming arrows, perhaps accompanied by large, thrown stones that are glowing red with heat, descend upon a building, and tell me honestly that it doesn't look cool. Granted, the graphics are now dated. Also, they do still do the job just fine, and there is an admirable range of movement, that I'm not sure was seen elsewhere at the time. There are nine fully animated and well-done cut-scenes, and they went for epic scale in them over what they could render best, as opposed to Command & Conquer. They have impressive detail, and that fog is well-rendered. One is shown right before you reach the main menu when you start the title, the remaining are placed right at the beginning and the end of each of the 4 campaigns. Every mission, the amount of which coming to about three dozen(!), in them is based on real-life events, with background and outcome staying fairly true to what is considered known, as far as I could tell. For example, you participate in the Battle of Troy, and, since the famous wooden horse may have been invented by Homer, it does not appear here. Outside of that, there are also plenty of options for playing this, and for spending literally countless hours, because simply put, this can be fun for an enormous amount of time, surpassing that of other in the same genre. You can try a Death Match, self-explanatory for those who know this type of VG. Random Map allows you to, through choosing the frequency of various things found herein, immediately generate levels. If you want further freedom, why not try the Scenario Builder? The already created efforts in Scenarios contain maybe ten kinds of objective-driven ones. In this, you can already heal, steal enemy structures or units, seafare, and last but not least, upgrade. In fact, that one's an important part. Deciding what to get and when, as all affect your abilities in a positive way, but at a price. That brings me to the resources. There are four to gather, those being wood, food, gold and stone. There is a direct way to get each, and the second and third have at least one additional one. They're all vital for purposes, such as researching and training. One can wonder if the Temple has something of a jab at the Catholic church, in particular before the Reformation. The many vehicles(as long as that it takes as a relative term... they usually have to do with horses, or less commonly, elephants) and men(armed with everything from bones through axes and swords to composite bows) allow for creative setups and tactics, depending on speed, range, their effective uses and how they can support one another. A couple of them are unique and only available to certain countries in this. This is not focused as strongly on fighting as others. That doesn't mean it isn't necessary or encouraged... they don't try to claim that there hasn't been innumerable wars throughout mankind's time. Quite the opposite. There are fair features, and surely about what you would find in others from the mid-nineties, but you don't have to think for long to come up with what would be good to add. A button to immediately take you to the area you've just been alerted to, as for example StarCraft has, is near the top of the list. Less need of hand-holding is, as well. Too often, your military or your workers, frankly, get stuck, trying to take the direct route to somewhere where it can't happen(did people not realize, in ancient times, that you can't walk across water that isn't shallow, and that you can't walk straight through mountains and trees?), and/or not moving out of the way when their colleagues need to pass. Beyond that, the AI tends to be great. The five difficulty settings help ensure that newcomers and veterans alike should be both comfortable and challenged. For any history buffs, this has a massive amount of design and culture, all throughout it. Right down to the color scheme, it's customized with specific and well-drawn art that fits with the era and region. Obviously, the Greek is toned down. Control and overview are mostly smooth and well-done. The music is easy to listen to, and fits the tone of neutral, non-threatening and 'real', so to speak. The audio in general is a positive, if it could have more variety. The sounds all come off right, the clash of metal weapons, the animals and the ambient material. On a final note, this actually has the responses from those you order around in an incomprehensible "language", rather than recognizable English, because let's face it, that would make little sense. I recommend this to any fan of RTS, or Real Time Strategy, games, and/or anyone who cares to learn or freshen up their knowledge of the old time periods presented here and their people in a way that doesn't involve opening a book. 8/10
I got the demo of this game in Dec 1997 and for months me and my best
friend did nothing but play it (yes, nothing but the demo). Some months
later I actually saved up enough to buy the full game and at the time
it seemed so cool and interesting. I'd never played anything like AoE
(I had just gotten my first Windows PC round about then) and we were
both totally addicted.
Today, it seems dated and dull. Weird isn't it? I have AoE2 and it is much better but that too already seems old hat compared with the screenshots of the forthcoming AoE3 (can't wait). Even with all the expansion packs available for this game it will never come close to the complexity of the second sequel or even Age of Mythology. Buy it if you can find it dead cheap tho.
This is not a computer game review, but a review of the custscenes and
specifically the opening sequences.
I've played tons of computer games. From Coleco to Atari, to the Commodore 64, to the first Apple and PC games. Each had a kind of tantalizing art that drew you into the world the game was trying to portray. In the 70s and early 80s the games were fairly prosaic and, at times, just plain poor.
The more advanced computer technology got, the more the game designers pushed the envelopes with the scope, scale and artistry of the games they were designing. This included the introductory sequences. For me, the epitome of intros was Ensemble Studios' "Age of Empires".
We open with a panoramic travelling vista, and crane down and move in on a ruin, replete with an ancient warrior, still clutching his shield and weapon, as if this were his last act before having his life taken from him in the heat of battle.
We then dissolve to an earlier time, where we see perhaps our lifeless soldier brought back from the dead to reenact his final engagement with several thousand of his best friends and enemies. Each side pours into one another with symbolic blood lust, stemming from the desire to show the other side what real men are made of.
We get glimpses of the preparation of battle, the opening stages of the battle, some of the battle itself in the form of a montage, only to end with a dissolve to the familiar skeleton we saw moments before the clash of armies on some forgotten plane laying outside some equally anonymous city of eons ago, now buried under time and sand.
To me, not only having been an avid player of the game, this opening sequence is really something to see. It gives us a narrative that is thought provoking and voyeuristic. We witness a slice of ancient history, albeit imaginary history, and are shown the long aftermath of that conflict that has been forgotten thousands of years hence.
What happened? What were these men like? Who were they? Why were they fighting? What happened afterwards? These are the feelings that should be running through you as you watch this marvelous, yet very brief, introductory sequence.
The game itself? I played it a great deal, but only because I was invited to join one of the many online clans. And I met many online friends there. But I was never a really huge fan of the game as such. A decent time waster.
But the state setting via the opening sequence? Superb.
This game is quite good. It includes a variety of structures and units.
You can play one of the campaigns, start a random map game, and even
take your play online. There are all kinds of civilizations from the
ancient world, from the Egyptians to the Greeks, even the Phoenicians!
The game includes a scenario editor for making your own maps and you
can even craft your own campaigns with hero units such as Alexander the
Gameplay is simple. There are four resources. Wood, stone, gold, and food. You can use use wood and stone to construct buildings, such as houses. Gold, food, and wood are used for training combat units. Certain buildings can produce these units which you use to attack your enemies and destroy their cities. There is less of an emphasis on tactics and more on mass attacks, but it is fun nonetheless.
There are all kinds of conditions for victory, you could destroy all your enemies militarily, construct a wonder and defend it, and you can capture ruins or artifacts. Games can go on for hours, and if you want to play online, be sure to set aside a lot of time. If you like strategy games, you might want to pick up this classic.
|Ratings||Parents Guide||Plot keywords|
|Main details||Your user reviews||Your vote history|