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Ghostbusters II (1989) (VG)
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Overview
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Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break out of jail and hunt down Vigo, the Scourge of Carpathia. | add synopsis
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A waste of a license
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Stereo (Amiga version)
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This game was the first to use Activision's OmniMusic driver, which supported almost every sound card that existed at the time. This included digital sound support on an Ad-lib card (which lacked a DAC).
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Spin off from Ghostbusters II (1989)
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Discuss this movie with other users on IMDb message board for Ghostbusters II (1989) (VG)| Recent Posts (updated daily) | User |
|---|---|
| This is friggen hard | Ashki |
| the end | mattjaco24 |
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Ghostbusters II was a pretty average movie and not a good video game. I got this for my Commodore 64 way back in 1989. And I paid full price for it too (a whopping £9.99) and it came in one of those over-sized cardboard boxes. It looked like it should have been great. It wasn't. Basically, there were 4 levels, all with different gameplay. Which would have been fine if the first level were not so bloody hard.
Remember that scene in the movie where Ray got lowered deep into the sewers and discovered a river of slime? Well it's that scene that makes the first level. You control Ray as he descends, trying to avoid big hands coming out of the walls and other little nasties. If they got too close the rope snapped and you fell into oblivion. It was too hard. The rope always snapped.
Luckily though I figured out a cheat and managed to play the other 3 levels in which you played the Statue of Liberty as it stomped through New York and took on Vigo inside the museum. But nothing seemed to ease my anger at the difficulty of the first level. Not a good game and certainly not one I would rush out to buy. The graphics and gameplay were at their best on the Amiga and DOS versions of this game if you simply must though.
Graphics C Sound C Gameplay C Lasting Appeal C