Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
A young girl discovers her father has an amazing talent to bring characters out of their books and must try to stop a freed villain from destroying them all, with the help of her father, her aunt, and a storybook's hero.
Set in an era where superheroes are commonly known and accepted, young William Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
Danny and Walter are two brothers who barely get along even while driving their parents to distraction as their older sister tries to ignore them. Despite their squabbling, the brothers manage cooperate enough to play an old mechanical board game named Zathura. However, after their first move, they find that the game has apparently flung them, their sister and their entire house into outer space. Furthermore, the brothers surmise the only way to return home is to finish the game. However with almost every move, new dangers arise as the siblings find themselves learning to cooperate in ways they never expected as they realize what they mean to each other. Written by
Kenneth Chisholm (email@example.com)
In every Chris Van Allsburg book, there is a bull terrier named Fritz. Jon Favreau put Fritz in the movie - look for a Beanie Baby bull terrier behind Walter near the end of the movie. See more »
When the Zorgons first appear, they shoot out the windows in the kitchen. But later, when the astronaut is telling the kids to shut off all the lights, the windows are intact. See more »
Oh, man. That's it. Nice grab. Oh, yeah.
All right, Danny, your turn.
What? l didn't get my full turn!
Yeah you did. I counted. That was 25. That's what we said.
That's not fair!
lt's exactly fair. Come on, Danny. Time for your turn, then l gotta work for an hour.
[getting into place]
You know, you're not the only one who gets a turn.
"The only one who gets a turn."
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Surprisingly nice. If I was a kid I'd have loved it........
There are quite a few nice things about this film. In particular, Zathura is an aesthetically intelligent film. The makers did a great job of not relying too heavily on CGI; very thoughtful design and effects. The convincing use of miniatures, real sets and chaos/destruction really brought the story to life. True, its a kids movie. But not so much that it annoys, there's a timeless and attractive notion of adventure. Really hearkens back to the glory of 80's kids adventure movies. The film's gadgets and knick-knacks were great. The house and Zathura game-board were both characters in and of themselves, every bit as important as the actors (who did a fine job).
Throughout I felt like I was watching a little of "Time Bandits" mixed with some "Goonies" and maybe some "Hitchikers Guide..." or "House".
Some folks seem ambivalent to the film. That's unfortunate. Up against a lot of the uninspired sh*t that is released these days, Zathura is very successful in creating a fun and visually convincing escape. Half way through the movie I realized that I was waiting/anticipating the film's failure, that it was going to let me down. Never did.
I appreciated the film.
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