Set in a world where superheroes are commonly known and accepted, young Will Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
Danny and Walter are two brothers who barely get along even while driving their parents to distraction as their older sister tries to ignore them. Despite their squabbling, the brothers manage cooperate enough to play an old mechanical board game named Zathura. However, after their first move, they find that the game has apparently flung them, their sister and their entire house into outer space. Furthermore, the brothers surmise the only way to return home is to finish the game. However with almost every move, new dangers arise as the siblings find themselves learning to cooperate in ways they never expected as they realize what they mean to each other. Written by
Kenneth Chisholm (email@example.com)
Originally conceived as a direct sequel to Jumanji (1995). The visual effects supervisor on that film, Ken Ralston, was lined up to direct before Columbia abandoned the project in favor of adapting Zathura. See more »
Danny asks his father to play "Smash Brothers". This is an obvious reference to a series of Nintendo games titled "Super Smash Bros." that is only available on the Gamecube and Nintendo 64. Danny is holding Sony Playstation 2 controllers. See more »
Surprisingly nice. If I was a kid I'd have loved it........
There are quite a few nice things about this film. In particular, Zathura is an aesthetically intelligent film. The makers did a great job of not relying too heavily on CGI; very thoughtful design and effects. The convincing use of miniatures, real sets and chaos/destruction really brought the story to life. True, its a kids movie. But not so much that it annoys, there's a timeless and attractive notion of adventure. Really hearkens back to the glory of 80's kids adventure movies. The film's gadgets and knick-knacks were great. The house and Zathura game-board were both characters in and of themselves, every bit as important as the actors (who did a fine job).
Throughout I felt like I was watching a little of "Time Bandits" mixed with some "Goonies" and maybe some "Hitchikers Guide..." or "House".
Some folks seem ambivalent to the film. That's unfortunate. Up against a lot of the uninspired sh*t that is released these days, Zathura is very successful in creating a fun and visually convincing escape. Half way through the movie I realized that I was waiting/anticipating the film's failure, that it was going to let me down. Never did.
I appreciated the film.
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