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Storyline
Set before the events of "Pitch Black", this game tells the story of how Richard B. Riddick obtained his ability to see in the dark. Riddick has just earned a one-way ticket to Butcher Bay, one of the hardest prisons around. Savage inmates, prison guards, and horrifying creatures will make his attempt at escaping this hellish place that much harder. Written by
TUMEG345
Plot Summary
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Details
Release Date:
1 June 2004 (USA)
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Also Known As:
Kroniki Riddicka: Ucieczka z Butcher Bay
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Company Credits
Technical Specs
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Did You Know?
Trivia
Riddick's eye shine vision was originally meant to be much like the distorted effect in
Pitch Black. Due to complaints from play testers regarding headache and dizziness after playing several minutes, the effect was changed to resemble more closely the effect used in
The Chronicles of Riddick which is similar to normal vision but with increased lighting and purple tint.
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Quotes
Riot Guard:
Prisoner! This is restricted area! What are you doing here?
Richard B. Riddick:
Oh. Heh. Sorry, my mistake.
Riot Guard:
Shit, you're Riddick!
Richard B. Riddick:
I think you're gonna need backup.
Riot Guard:
Command, I need backup!
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Connections
Referenced in
Game One: Episode #1.1 (2006)
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Am I dreaming? Could it be that this licensed game, based on a Vin Diesel movie, is actually good? Doth my eyes and ears speaketh sweet lies? Actually, no. They're telling the truth. This game is amazing. Taking a page from METROID PRIME, one of the best next-gen games ever made, BUTCHER BAY is a first-person adventure game, with equal emphasis on side quests, character interaction, stealth action and balls-to-the-wall shooting, all showing off the superior graphical prowess of the Xbox. It also acts as a great prelude to the whole RIDDICK series, which this game forced me to take interest in. Riddick (voiced by the man himself, Vin Diesel) is captured by the bounty hunter Johns (Cole Hauser) and brought to the triple-max penitentiary, Butcher Bay. Butcher Bay has three levels: the standard population, well guarded but allowing some freedom; the mines, a bleak and dangerous underground world reserved for the worst of the worst; and the cryo chamber, which allows only two minutes of exercise a day in a small, tightly guarded cell. Riddick eventually pisses off enough guards to be stowed in each of the three levels, but naturally, none can hold him. The biggest thrill of the game comes from the inventive escape methods you can use to get out of each level. A lot of time is spent crawling through vents and sewers, recovering shivs and guns and finding packs of cigarettes that reveal bonus material, like design stills from the movies and game. But that's hardly the limit of your abilities. You can negotiate with inmates to do tasks for money or smokes, duke it out in the arena (with amazingly intuitive first-person fight controls), or stealth-attack guards from the confines of the shadows. I'd much sooner see another RIDDICK game than movie, but either way, I have more respect for the series, and for licensed games as a whole.