3 user 1 critic

Castlevania: Aria of Sorrow (2003)

Castlevania: Gyôgetsu no enbukyoku (original title)
This game is the prequel to 'Castlevania: Dawn of Sorrow'.



(scenario) (as IGA)


Add Image Add an image

Do you have any images for this title?



Cast overview:
Hikaru Midorikawa ...
Soma Cruz (voice)
Ao Takahashi ...
Mina Hakuba / Yoko Belnades (voice)
Osamu Ryutani ...
Julius Belmont (voice)
Tetsu Inada ...
Hammer / Graham Jones (voice)

What You Missed at San Diego Comic-Con 2017

From the madness of the convention floor to the emotional panel reveals and star-studded interviews, catch up on all the unforgettable sights from Comic-Con.

Browse Our Guide to Comic-Con



This game is the prequel to 'Castlevania: Dawn of Sorrow'.

Plot Summary | Add Synopsis


Sorrow never fades. See more »



Parents Guide:



Official Sites:



Release Date:

6 May 2003 (USA)  »

Also Known As:

Castlevania: Aria of Sorrow  »

Company Credits

Production Co:

Show detailed on  »

Technical Specs

Sound Mix:


Aspect Ratio:

1.50 : 1
See  »

Did You Know?


Final Castlevania game to be made for the Game Boy Advance (although it was followed up by a GBA reissue of the original NES game.) See more »


Follows Castlevania (1986) See more »

Frequently Asked Questions

This FAQ is empty. Add the first question.

User Reviews

Aria of Sorrow is the best of GBA's Castlevania games
28 November 2012 | by (Canada) – See all my reviews

(www.plasticpals.com) Castlevania Aria of Sorrow is the third and final installment on the Gameboy Advance, and the first Castlevania to take place in the future. It's also easily the best Castlevania since Koji Igarashi rocked the world with his 32-bit masterpiece, Symphony of the Night.

As per the usual, game play is lightning quick, responsive, and satisfying. The designers have added yet another twist to the core game play in the form of Soul collecting. The castle's dark energy has affected Soma in an unexpected way: he has the power to rule over the monsters populating the evil halls. By defeating a monster, there is a small random chance of capturing their soul!

Unlike previous game play gimmicks, the Player gains all sorts of cool tricks vis-a-vis enemy souls (similar to Final Fantasy 7's "materia" system), and is a welcome modification to the Castlevania sub-weapon staple. Some can be used as special attacks (like the ability to shoot lightning bolts from your fingertips), others as special abilities (such as walking on water, or bat transformation), and some support him by upping his stats (strength +20%, for example). Successful combination of souls is necessary to unlock the castle's many mysteries.

The only problem I have with the soul collecting is that it can sometimes be a pain to collect them. Some monsters are extremely rare (inhabiting only one screen of the entire map, for example) so tracking them down can be problematic. On top of that, you'll have to kill dozens of the same enemy type over and over just to get their soul. It's too time consuming. You can get an item which increases your chances of an enemy dropping its soul, but it's not as effective as it should be.

Sporting a nice variety of sprite-based characters and enemies, mostly good and sometimes unbelievable backgrounds brimming with Gothic goodness, and enchanting music, this is Castlevania as it was always meant to be! As in Harmony of Dissonance, you'll see mode 7-esque scaling and rotation to create pseudo-3D effects, which look great on the GBA's screen. Soma's sprite looks fantastic, and the boss monsters are sure to impress. This is one of the best looking GBA titles.

Whereas Harmony of Dissonance favoured better graphics at the expense of sound quality, Aria of Sorrow restores the balance and somehow manages to excel in both areas. There is even a fair number of voice samples, further blurring the notion that you are playing a portable game.

Taking a cue from Chrono Trigger is a New Game + option (start from the beginning with all souls and equipment from your first time through). There's the much appreciated Boss Rush mode. And adding further incentive to replay the game, the option to control the latest Belmont – Julius (no mean feat considering he can't level up or equip more powerful items). These extra features are great since a first game will probably take the average gamer about 8-10 hours.

The amazing graphics, awesome tunes and challenging boss monsters, coupled with monster-hunting soul-collecting goodness, the best main character since Alucard, and one of the coolest plot-twists since the original Metroid – and you've got an instant classic. Simply put, this is one of the best titles available for the Gameboy Advance (or any system for that matter) and a must-have if you own a GBA or DS.

1 of 1 people found this review helpful.  Was this review helpful to you?

Contribute to This Page

Create a character page for: