|
| Malcolm Aitchison | .... | technical support team lead |
| Matt Aitken | .... | visual effects supervisor: Weta Digital |
| Belinda Allen | .... | texture artist: Weta Digital |
| Jon Allitt | .... | Massive supervisor: Weta Digital |
| Svend Andersen | .... | database administrator |
| Malcolm Angell | .... | camera lead: Weta Digital |
| Christine Arboit | .... | creature technical director |
| Dan Ashton | .... | scanning and recording technician: Weta Digital |
| Mia Askew | .... | visual effects artist: shaders and textures, Weta Digital |
| Sindharmawan Bachtiar | .... | systems coder |
| Michael Bain | .... | camera technical director: Weta Digital (as Mike Bain) |
| Ned Barraud | .... | visual effects artist: shaders and textures, Weta Digital |
| Daniel Barrett | .... | animator: Weta Digital |
| Peter Baustaedter | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Kelly Bechtle-Woods | .... | lighting technical director |
| Lyse Beck | .... | lead compositor: Weta Digital |
| Adrian Bell | .... | lighting/effects technical director |
| Paula Bell | .... | lead digital rotoscope and paint artist: Weta Digital |
| John-Michael Bills | .... | rotoscope and paint artist: Weta Digital (as J Bills) |
| Nick Booth | .... | scanning and recording supervisor: Weta Digital |
| Fernando Borges-Pacheco | .... | visual effects artist: creatures, Weta Digital |
| Adam Bradley | .... | roto/paint artist: Weta Digital |
| Lee Bramwell | .... | camera supervisor: Weta Digital |
| Kristie Breslin | .... | pre-production coordinator: Weta Digital (as Kristie Breslin Husson) |
| Matthew Bullock | .... | modeler: Weta Digital (as Matt Bullock) |
| Joerg W. Bungert | .... | digital colourist: Weta Digital |
| Chris Burness | .... | modeler: Weta Digital |
| Alex Burt | .... | animator: Weta Digital |
| Julian R. Butler | .... | lead character setup: creatures, Weta Digital (as Julian Butler) |
| Darren Byford | .... | lighting technical director |
| Sonia Calvert | .... | lead compositor: Weta Digital |
| Cedric Canlas | .... | modeler: Weta Digital |
| Lars Cawley | .... | visual effects artist: PRPVFX |
| Clifford Chan | .... | visual effects artist: PRPVFX |
| Tim Cheng | .... | rotoscope and paint artist: Weta Digital |
| Evan Christie | .... | rotoscope and paint artist: Weta Digital |
| Glen Christie | .... | visual effects artist: creatures, Weta Digital |
| Rob Conn | .... | lead lighting and effects artist: Weta Digital |
| Peter Connelly | .... | compositor |
| Shane Cooper | .... | visual effects software engineer |
| Jessica Cowley | .... | digital effects artist |
| Jim Croasdale | .... | senior digital rotoscope and paint artist: Weta Digital |
| Steve Cronin | .... | compositing lead |
| Francisco DeLaTorre | .... | visual effects artist: shaders and textures, Weta Digital (as Francisco Delatorre) |
| Graeme Demmocks | .... | lighting and effects artist: Weta Digital |
| Marco Di Lucca | .... | modeler: Weta Digital |
| Stephen Donoghue | .... | visual effects artist: PRPVFX |
| Rebecca Downes | .... | visual effects digital producer |
| Simeon Duncombe | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Shawn Dunn | .... | animation technical supervisor: Weta Digital |
| Frank Dürschinger | .... | lead lighting and effects artist: Weta Digital (as Frank Duerschinger) |
| William J. Earl | .... | modeler: Weta Digital (as William Earl) |
| Erich Eder | .... | digital compositor |
| Samuel Edwards | .... | render wrangler |
| Paul Everitt | .... | rotoscope and paint artist: Weta Digital |
| Christine Feistl | .... | lead rotoscope and paint artist: Weta Digital |
| Florian Fernandez | .... | lead modeler: Weta Digital |
| Fiona Foster | .... | pre-production manager |
| Richard Frances-Moore | .... | animation lead |
| Brian Freisinger | .... | lead modeler: Weta Digital |
| Nick Gabchenko | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Nicholas Gaul | .... | modeler: Weta Digital |
| Abigail Gee | .... | visual effects artist: PRPVFX |
| Mark Gee | .... | 3D sequence supervisor: Weta Digital |
| Chris George | .... | lead lighting and effects artist: Weta Digital |
| Kenneth Gimpelson | .... | lighting and effects artist: Weta Digital (as Ken Gimpelson) |
| Peter Godden | .... | camera technical director: Weta Digital |
| Jason Grindlay | .... | technical support |
| David 'Rudy' Grossman | .... | lead lighting and effects artist: Weta Digital (as Rudy Grossman) |
| Geoff Hadfield | .... | digital compositor |
| Ben Hall | .... | systems administrator: Weta Digital |
| David Hampton | .... | scanning and recording technician: Weta Digital |
| Makiko Handa | .... | digital modeller: Weta Digital |
| Ed Hawkins | .... | lead compositor: Weta Digital (as Edward Hawkins) |
| Quentin Hema | .... | digital paint and roto supervisor |
| Matt Holland | .... | lead compositor: Weta Digital |
| Matt Holmes | .... | supervising visual effects editor: Weta Digital |
| John Homer | .... | visual effects artist: creatures, Weta Digital |
| Richard Hopkins | .... | camera effects artist: Weta Digital |
| Sandy Houston | .... | roto and paint co-supervisor |
| Victor Huang | .... | animator: Weta Digital |
| James Jacobs | .... | creature technical director: Weta Digital |
| Mel James | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Paul Jenness | .... | modeler: Weta Digital |
| Mia Jewett | .... | modeler: Weta Digital |
| Lars Johansson | .... | visual effects artist: creatures, Weta Digital |
| Danny Jones | .... | rotoscope and paint artist: Weta Digital |
| Simon Jung | .... | compositing lead |
| Patrick Kalyn | .... | animator: Weta Digital |
| Miae Kang | .... | lead lighting and effects artist: Weta Digital |
| Stephen Karl | .... | visual effects artist: PRPVFX |
| Bill Kent | .... | visual effects supervisor |
| Lonnie Kraatz | .... | visual effects artist: creatures, Weta Digital |
| Alex Kramer | .... | visual effects on-set surveyor: Weta Digital |
| Lars Kramer | .... | camera effects artist: Weta Digital |
| Laure Lacroix | .... | lead compositor: Weta Digital |
| Andrew Lambert | .... | wrangler |
| Michael Lanzensberger | .... | digital film compositor: Weta Digital |
| Kim Lavery | .... | visual effects line producer |
| Jason Lazaroff | .... | lead lighting and effects artist: Weta Digital |
| Jacob Leaf | .... | visual effects artist: PRPVFX |
| Dan Lemmon | .... | digital effects supervisor |
| Ruth-Anne Loveridge | .... | modeler: Weta Digital |
| Robyn Luckham | .... | senior animator |
| Steve McGillen | .... | digital compositor |
| Merrin McLeod | .... | visual effects artist: PRPVFX |
| Matthias Menz | .... | lead lighting and effects artist: Weta Digital |
| Andrea Merlo | .... | senior lead visual effects artist: creatures, Weta Digital |
| Simon Millanta | .... | camera effects artist: Weta Digital |
| Seth F. Miller | .... | digital rotoscope and paint artist: Weta Digital (as Seth Miller) |
| Kaori Miyazawa | .... | modeler: Weta Digital |
| Giles Molloy | .... | visual effects artist: PRPVFX |
| James Moore | .... | modeler: Weta Digital |
| Eileen Moran | .... | visual effects producer: Weta Digital |
| Ben Morgan | .... | compositor: Weta Digital |
| Pamela Morrow | .... | visual effects artist: PRPVFX |
| Chris Moss | .... | visual effects |
| Nicky Muir | .... | visual effects coordinator |
| Arwen Munro | .... | vfx coordinator: Weta Digital |
| Alfred Mürrle | .... | compositor: Weta Digital |
| Wolfgang Niedermeier | .... | senior camera technical director |
| Stephen Nixon | .... | visual effects production coordinator: Weta Digital |
| Keven Norris | .... | visual effects artist: shaders and textures, Weta Digital |
| Jane O'Callaghan | .... | lead lighting and effects artist: Weta Digital |
| James Ogle | .... | lead modeler: Weta Digital |
| George Oliver | .... | rotoscope and paint artist: Weta Digital |
| David Owen | .... | rotoscope and paint artist: Weta Digital |
| Michael Pangrazio | .... | visual effects art director: Weta Digital |
| Helen Paul | .... | compositor: Weta Digital |
| Dana Peters | .... | creatures supervisor |
| Carol Petrie | .... | visual effects artist: PRPVFX |
| Emrys Plaisted | .... | rotoscope and paint artist: Weta Digital |
| George Port | .... | visual effects supervisor: PRPVFX |
| Niklas Preston | .... | modeler: Weta Digital |
| Lucas Putnam | .... | visual effects editor |
| Pascal Raimbault | .... | lead modeler: Weta Digital |
| Troy Ramsey | .... | lead rotoscope and paint artist: Weta Digital |
| Dane Rapaport | .... | digital effects artist |
| Paul Redican | .... | digital compositor |
| Raine Reen | .... | visual effects artist: shaders and textures, Weta Digital |
| Stephan Remstedt | .... | camera lead: Weta Digital |
| Marco Revelant | .... | models supervisor: Weta Digital |
| Eric Reynolds | .... | animation supervisor |
| Mark Richardson | .... | digital compositor: Weta Digital |
| George Ritchie | .... | visual effects artist: PRPVFX |
| Anne Ritter | .... | visual effects artist: shaders and textures, Weta Digital |
| Bill Ryder | .... | system engineer |
| Jennifer Lee Scheer | .... | lead rotoscope and paint artist: Weta Digital (as Jennifer Scheer) |
| Caterina Schiffers | .... | digital compositor: Weta Digital |
| Hamish Schumacher | .... | compositor: Weta Digital LTD |
| Jens Schwarz | .... | creature technical director |
| Abigail Scollay | .... | digital compositor |
| Brad Selkirk | .... | lead rotoscope and paint artist: Weta Digital |
| Adam Shand | .... | digital operations manager: weta digital |
| Teresa Shand | .... | visual effects coordinator |
| Glen Sharah | .... | visual effects artist: shaders and textures, Weta Digital |
| Roger Shortt | .... | lead td: Weta |
| Martin Simcock | .... | compositor: Weta Digital |
| Gershom Sissing | .... | modeler: Weta Digital |
| Jed Soane | .... | software developer: Weta Digital |
| John Sore | .... | senior animator |
| Brett Stapleton-French | .... | digital compositor (as Brett Dix) |
| Justin Steel | .... | modeler: Weta Digital |
| Albrecht Steinmetz | .... | senior camera technical director: Weta Digital |
| Mike Stevens | .... | animation lead: Weta Digital |
| Petra Stueben | .... | rotoscope/paint lead |
| Roxanne Sutherland-Valentine | .... | rotoscope and paint artist: Weta Digital |
| Peter Syomka | .... | modeler: Weta Digital |
| Gaku Tada | .... | lead lighting and effects artist: Weta Digital |
| Charles Tait | .... | compositing supervisor |
| Mark Tait | .... | lead lighting and effects artist: Weta Digital |
| Chu Tang | .... | lead visual effects artist: shaders and textures, Weta Digital |
| Eric Tang | .... | lead creature technical director: Weta Digital |
| Taisuke Tanimura | .... | animation technical director |
| Jon Thorsen | .... | visual effects artist: PRPVFX |
| Geoff Tobin | .... | Massive lead: Weta Digital |
| Denis Trutanic | .... | camera technical director: Weta Digital |
| James Van Der Reyden | .... | motion capture |
| Phil Van Der Reyden | .... | rotoscope and paint artist: Weta Digital |
| Kara Vandeleur | .... | visual effects artist: shaders and textures, Weta Digital (as Kara Vendeleur) |
| Jenny Vial | .... | visual effects coordinator |
| Marco Vidaurre | .... | visual effects artist: creatures, Weta Digital |
| Don Waller | .... | senior animator |
| Tamara Watts Kent | .... | visual effects consultant |
| Matt Welford | .... | head of compositing department: Weta Digital |
| Christian Wieser | .... | digital compositor: Weta Digital |
| Pania Williams | .... | visual effects artist: PRPVFX |
| Pete Williams | .... | digital imaging manager: Weta Digital |
| Kirstin Wright | .... | visual effects artist: PRPVFX (as Kristin Wright) |
| Kwan Wayne Yu Yee | .... | technical support |
| Dennis Yoo | .... | animation lead: Weta Digital |
| Jade Mansueto | .... | software developer (uncredited) |
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When I sat down to watch Bridge to Terabithia, I did not know quite what to expect. From what I had seen in the trailers, I thought the movie would be about two kids that end up in some magical world, similar to the Chronicles of Narnia (clearly, I did not read the book). Needless to say that I was surprised when actually seeing the movie. I shall not spoil the story for those who have yet to see the movie, but I will say that, in my opinion, this movie is for a more mature audience than one would think. Rather than being a fairytale for youngsters, the movie actually gives the viewer an inside look in a young boy's life and all the troubles he faces, concerning school, family and friends. The setting overall was a lot darker than expected as well. I can be short about the acting. The child-stars that play the lead roles did a great job and really brought the characters to life. On this subject I must give some credit to the director as well, as it is very difficult to work with children and to get them to play the part exactly the way you want them too. One final aspect of the movie that deserves mentioning is the fact that it does not lean on special effects. Although there is a fair amount of nice CGI present in the film, the story dominates. Which in my opinion, is a lot better than the other way around. Overall, I found the movie very enjoyable, but I would advise parents of young children to find out more about the movie, before deciding on whether or not you'll let your kids watch it.