The Joker is making trouble in Gotham City. First, Joker manages to sneak into the notorious Arkham Asylum. Then, the super-villain releases all the patients from one wing of the facility. When Batman arrives on the scene, patients are wandering the streets of Gotham in a daze, and the bridge to the facility has been destroyed. Joker and Batman battle, but the villain escapes. Later, Joker flies a balloon full of poisonous gas over Gotham. Joker threatens to pop the balloon over the city, and Batman tries to stop him.
"Ozzy" Cobblepot, aka Penguin, has delusions of rebuilding the lost Cobblepot fortune, via high-flying robberies employing various trained birds. Unaware of Cobblepot's criminal plans, Alfred goes to the dilapidated Cobblepot mansion where he is ensnared by Ozzy.
Several crime lords band together and hire an elusive solider of fortune named Bane to take out the Batman. At first glance Bruce doesn't see Bane as a major threat. But this doesn't last long because not long after their first confrontation Bane reveals his secret weapon. Chemically enhanced poison that enhances every aspect of Bane's body. Now Bruce must find an alternative way to stop him. The answer is a mechanic bat-suit.
Selina Kyle (Catwoman) attempts to steal a valuable cat statue. Unbenownst to her, the object belongs to Katsu, a Japanese gangster. She fails, and Batman begins to track her. During a brief encounter with Batman, Catwoman steals his utility belt. Catwoman begins to experiment with the belt, which can remotely control many of Batman's valuable tools, such as his Bat Bot and Batmobile. Catwoman still has designs on the rare statue. Batman finds Catwoman by tracing the signal on the Batarang. A short while later, Batman and Catwoman find themselves together on Katsu's ...
Batman instantly blamed for the numerous attacks involving a bat-like creature occurring throughout Gotham City. With the police hot on his tail Bruce must subdue the real perpetrator. A lab technician who possesses a serum that allows him to instantly become a giant bat creature.
A supervillain who calls himself "Firefly" is burning property around Gotham City. Meanwhile, Bruce Wayne has his own problems. Wayne Enterprises is about to lose out on a major contract on the children's hospital. After a tangle with Firefly, Wayne misses a city council meeting. Wayne Enterprises misses out, and the contract goes to GothCorp. Alfred and Bruce research GothCorp, and the truth becomes apparent. Firefly has been damaging property owned by GothCorp's competitors. Gothcorp benefits from Firefly's actions. When one of Wayne Enterprises' buildings is ...
The Batman engages in a game of wits with Cluemaster: a precocious ex-'quiz kid' bent on revenge against the game show producers he's accused of rigging his defeat. Cluemaster plans a rematch for those involved. Only this time, a wrong answer means their demise.
Arnold Wesker is a ventriloquist who controls Scarface, a very bossy puppet with a dominant personality. Together, Wesker and Scarface knock over banks. Wesker wants to retire and live on a ranch, perhaps in Montana or Texas, but Scarface plans to complete one final job. Scarface, along with two thug sidekicks, plans on stealing a large amount of gold from Gotham Bank. Batman tries to stop the crime in progress. Meanwhile, Alfred has been using Internet dating websites to try to find a date for the reluctant hunk Bruce Wayne.