Killzone (2004)

Video Game  -  Action | Adventure | Sci-Fi  -  2 November 2004 (USA)
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Ratings: 7.9/10 from 669 users  
Reviews: 13 user | 2 critic

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Title: Killzone (Video Game 2004)

Killzone (Video Game 2004) on IMDb 7.9/10

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Cast overview:
Kal Weber ...
Shadow Marshal Luger (voice) (as Jennifer Lawrence)
Tom Clarke Hill ...
Colonel Gregor Hakha (voice)
Scolar Visari (voice)
General Joseph Lente (voice)
General Stuart Adams (voice)
Bob Sherman ...
General Bradley Vaughton (voice)
Additional ISA Voices (voice)
Kenny Andrews ...
Additional ISA Voices (voice) (as Kennie Andrews)
Kerry Shale ...
Additional ISA Voices (voice)
Additional ISA Voices (voice) (as Eric Myers)
Larissa Murray ...
Additional ISA Voices (voice)
Jonathan Keeble ...
Additional Heghast Voices (voice)
Additional Heghast Voices (voice)


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Plot Keywords:

fictional war | See All (1) »


They Say The Eyes Are The Window To The Soul.


M | See all certifications »





Release Date:

2 November 2004 (USA)  »

Company Credits

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Technical Specs

Sound Mix:


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Did You Know?


The PAL version of the game shipped with a manual that was done in the style of a futuristic newspaper. The publication was dated November 19, 2004 - the game's release date in PAL territories. See more »


When Templar and company speed away in stolen Helghast Attack Boats, they are chased by guided missiles fired at them from a Helghast soldier with a 3-barreled launcher. This is impossible, because everywhere else in Killzone this launcher is found as RPG - a weapon whose rounds have no guidance. See more »


Colonel Hakha: We'll have to hurry. The Earth Fleet will be here soon.
Sergeant Rico Velasquez: [skeptical] How do you know this shit?
Colonel Hakha: I'm a SPY. It's my JOB.
See more »


Featured in Troldspejlet: Episode #33.3 (2005) See more »

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User Reviews

A very artful game, but an overall disappointment.
7 March 2006 | by (United States) – See all my reviews

I gotta say, when the game came out, I ignored it completely. I was a huge Halo fan at the time and any game claiming to be a superior I felt should be destined to fail and die a failures death. Christmas of 2005 me and my bro saw it for 20 bucks, so we said "what the hell" split the price, and bought it. God damn was I blown away for a while. I dug that intro where the bad guy gives the speech, it really pumped me up and got me ready for carnage. The first level started. I wasn't impressed. The pre-level cinema looked cheesy with the shaky cam and the voices sound like they weren't even serious. I passed the first level and then I started to see the true beauty. The game took a really artful approach, and it ways I found it superior to Halo, and even Halo 2. I love the grainy filter and the Bleached out, destroyed world look, it made for a really involving atmosphere and makes you think "WTF? this place really got f'ed up", and I REALLY LOVED the animations. The way you reload your gun and climb up and slide down ladders, the way you hop over small ledges. KillZone, in terms of atmosphere and animation, was a truly beautiful work of art. Each battle gave me the feeling that I was really in a war, and I hoped this continued through the rest of the game. It didn't. The game quickly became uninteresting and I simply stopped playing. Its sad too because the game had so much potential. If the sequel keeps with the feeling from the first one, then we may have a masterpiece on our hands.

I give the game a 6 out of 10 as a game. But I give the game a 9 out of 10 as art.

3 of 6 people found this review helpful.  Was this review helpful to you?

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