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Cast

Credited cast:
Whitney Ayers ...
SSC Chief (voice) (as Whitney Ayres)
...
Alex Denton (Female) (voice)
Jasmine Baker ...
Lin May Chen (voice)
Ricardo Bare ...
Gray / Omar Trader (voice)
Sue Birch ...
Donna Morgan (voice)
Alexander Brandon ...
Tracer Tong / Generic Citizen #2 (voice)
Terri Brosius ...
Ava Johnson (voice)
Elizabeth Byrd ...
Vera Maxwell / Generic Citizen #6 (voice)
Michea Carter ...
Thug #4 (voice)
James M. Daly III ...
German Citizen #1 (voice)
John Dodson ...
Scientist #1 (voice)
Free Dominguez ...
NG Resonance (voice)
...
Sid Black (voice)
Jay Anthony Franke ...
JC Denton / Paul Denton (voice)
Lisl Friday ...
SSC Guard #4 (voice)
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Storyline

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Genres:

Action | Sci-Fi

Parents Guide:

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Details

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Release Date:

2 December 2003 (USA)  »

Also Known As:

Deus Ex 2  »

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Did You Know?

Trivia

A few of the characters in this game are clones of characters in the original Deus Ex (2000). While not directly stated, it is believed that the "Voice Of Project Director" is the clone of Walton Simons. See more »

Quotes

[Chicago has just been wiped off the map by a terrorist]
Voice Of Project Director: Jesus. Did they destroy the whole city to get at us?
Leila Nassif: Our enemies aren't that desperate.
Voice Of Project Director: Perhaps we made a new enemy.
Leila Nassif: What if they already know about the Seattle facility?
Voice Of Project Director: We have other options.
Leila Nassif: We aren't equipped to fight a war.
Voice Of Project Director: We're going to change the terms of engagement. It's our war, not theirs. We don't need cities or armies. We have the cells of human bodies. An invisible weapon, for an invisible war.
See more »

Connections

Referenced in Deus Ex: Mankind Divided (2016) See more »

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User Reviews

A disappointing follow-up to one of the best in the genre(s)
18 February 2004 | by (Los Angeles, CA) – See all my reviews

Anyone familiar with the original Deus Ex should come to expect a certain quality in both the gameplay, in-depth user interface, and character adjustability. It SHOULD have been a no-brainer for such functionality to transfer over seamlessly to Invisible War, the sequel to a game that garnered Game of the Year (and honorary GOTY the year AFTER it was released, it was that stellar).

Unfortunately, the formula got diluted when console design was mixed in. The developers, in a stroke of silliness, decided to add ALL firearm ammunition into a single pool. Example: Use up all your ammo with the flamethrower, and you'll have no bullets to fire from your pistol or sniper rifle. Make sense? Of course not.

Likewise, the fluid upgrades given to the player have been watered down to an extent that you feel terribly limited no matter WHAT bio-mods you use. The voice acting is on par with the original, but the storyline is nowhere near as gripping. Likewise with Warren Spector's design. Combine it with a painful installation and performance akin to a mud-drenched hog, this game is one to avoid.


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