A few of the characters in this game are clones of characters in the original Deus Ex (2000). While not directly stated, it is believed that the "Voice Of Project Director" is the clone of Walton Simons. See more »
[after being told her manager is taking bribes]
Tra-la-la-la-la-lala. I think I'll fire the bitch. Right now.
See more »
A disappointing follow-up to one of the best in the genre(s)
Anyone familiar with the original Deus Ex should come to expect a certain quality in both the gameplay, in-depth user interface, and character adjustability. It SHOULD have been a no-brainer for such functionality to transfer over seamlessly to Invisible War, the sequel to a game that garnered Game of the Year (and honorary GOTY the year AFTER it was released, it was that stellar).
Unfortunately, the formula got diluted when console design was mixed in. The developers, in a stroke of silliness, decided to add ALL firearm ammunition into a single pool. Example: Use up all your ammo with the flamethrower, and you'll have no bullets to fire from your pistol or sniper rifle. Make sense? Of course not.
Likewise, the fluid upgrades given to the player have been watered down to an extent that you feel terribly limited no matter WHAT bio-mods you use. The voice acting is on par with the original, but the storyline is nowhere near as gripping. Likewise with Warren Spector's design. Combine it with a painful installation and performance akin to a mud-drenched hog, this game is one to avoid.
16 of 24 people found this review helpful.
Was this review helpful to you?