9.3/10
7,803
70 user 12 critic

Resident Evil 4 (2005)

Biohazard 4 (original title)
Leon S. Kennedy, now a federal agent, is hired to rescue the president's daughter from a sinister cult.

Writers:

(script translation), (script: PlayStation 2 version) | 3 more credits »
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3 wins & 5 nominations. See more awards »

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Cast

Cast overview:
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Ashley Graham (voice)
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Luis Sera (voice)
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Ingrid Hunnigan (voice)
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Ada Wong (voice)
Rene Mujica ...
Ramon Salazar (voice)
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Bitores Mendez (voice)
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Jack Krauser (voice)
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Osmund Saddler (voice)
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Albert Wesker (voice)
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Villagers & Zealots (voice)
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Villagers & Zealots (voice) (as Alex Mendoza)
Carol Bach y Rita ...
Villagers & Zealots (voice) (as Carol Bach-Y-Rita)
Ward Sexton ...
Title Call (voice) (as Ward E. Sexton)
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Storyline

Six years after the viral outbreak that destroyed Racoon City, former police officer Leon S. Kennedy is a federal agent sent to Europe to search for the President's daughter. Unfortunately for him, he stumbles upon a scenerio frighteningly similar to what he encountered back in Racoon City... Written by Anonymous

Plot Summary | Add Synopsis

Plot Keywords:

police | agent | village | force | running | See All (277) »

Taglines:

Evil evolves


Certificate:

M | See all certifications »

Parents Guide:

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Details

Official Sites:

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Release Date:

11 January 2005 (USA)  »

Also Known As:

Resident Evil 4  »

Filming Locations:


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Technical Specs

Sound Mix:

Color:

Aspect Ratio:

1.85 : 1
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Did You Know?

Trivia

This Resident Evil used all new enemies that were not in any of the previous games. No zombies, no Cerberus, no crows, no giant spiders, no tyrants, no hunters, no lickers made it to this installment. See more »

Goofs

Near the end of the game, Ada is shown belly flopping off a platform directly over a rising helicopter. Seconds later she's safely seated inside the rear passenger seat of the helicopter when her leap would have lead to her death. See more »

Quotes

Ramon Salazar: [as Salazar has Ashley in his grip, he is on the phone with Leon] I wonder if you can see me, Mr. Kennedy?
Leon S. Kennedy: [angry] If you even scratch her, I'll break your bones.
Ramon Salazar: First we shall see if you can make it this far. I'll be waiting.
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Crazy Credits

This game is protected under the laws of the Raccoon Police Department. Unauthorized duplication, distribution or exhibition may result in civil liability and criminal prosecution by an appropiate S.T.A.R.S. member, and then some. See more »

Connections

Follows Resident Evil (1996) See more »

Frequently Asked Questions

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User Reviews

Heck...
9 September 2005 | by (United States) – See all my reviews

While not a die-hard RE fan, Capcom has always presented exceptional games in every aspect of play (My personal favorite is the Onimusha Trilogy). Even is the early Street Fighters, the graphics for an old system were something else. Now, with the latest installment in the Resident Evil series, the greatest graphics in the world have possibly been found.

Thus, I shall start with graphics. The graphics in the game are so intense that I can only describe them as Onimusha tripled (sad to say). This, coupled with spectacular shots and "camera" movements make for the most spectacular "cinematography" in a video game ever. (Sadly enough, though it's a close tie with Splinter Cell: Chaos Theory, the latter lacks the astonishing graphics and shots in the few cut scenes to make it just right.) It's amazing to finally see a video game that presents realistically moving body parts, such as the finer details like the hair. However, the chief flaw in these is the lack of definition on more minor things, such as enemies. The Old-Western hue of everything and the fall scenery and dull enemy clothing provides a difficulty in seeing your enemies (unless, of course, they're brandishing scythes or sticks of dynamite.) Otherwise, the game merits some sort of award for graphics.

And, the crucial component: gameplay. The over-the-shoulder shooting style is a new and unique fighting mode that prevents you from moving while attempting to shoot. Of course, this provides more of a sense of realism. You can't ACTUALLY aim quite as well as C.J. from GTA: San Andreas while speeding in a car or running from the cops. This style also provides you with an intense problem when you're being attacked in large numbers ("en masse!"). If you've got people surrounding you, you've gotta break out of shooting mode to run away, and that's a half-second that you never have to spare. Which, in turn, brings me to another original aspect of gameplay: split-second input! I have never seen a game with interactive cut scenes. You can never stop to just watch the cut scenes anymore. Now, you must be on the lookout for either the "L+R" or "A+B" button combinations in order to avoid gruesome death. In some cases, you just have time to catch the colors before you can press the combination. And, while there are only two possible combinations, you can NEVER be sure which one it is. Each time you play the scene or point in gameplay, the combination could potentially change. If you don't like a challenge, DON'T PLAY THIS GAME! As for voice-acting, it still has the occasional corny line in all Capcom games, but from other Resident Evil games, it has improved. However, in all actuality, it lacks a sense of realism. That, and something else I can't quite put my finger on. I'll get back to you.

All-in-all, one of the most intense, visually stunning games I've ever played. 9 outta 10.


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