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Biohazard 4 (2005) (VG)
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Overview
User Rating:
Directors:
Writers:
Eric Bailey (script translation: PlayStation 2 version)
David Crislip (script translation: PlayStation 2 version)
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David Crislip (script translation: PlayStation 2 version)
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Tagline:
Evil evolves
Plot:
Six years after the viral outbreak that destroyed Racoon City, former police officer Leon S. Kennedy...
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Awards:
1 win
&
1 nomination
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User Comments:
Series and platform best
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Cast
(Credited cast)| Paul Mercier | ... | Leon Scott Kennedy / Merchant (voice: English version) | |
| Carolyn Lawrence | ... | Ashley Graham (voice: English version) | |
| Rino Romano | ... | Luis Sera (voice: English version) | |
| Sally Cahill | ... | Ada Wong (voice: English version) | |
| Salli Saffioti | ... | Ingrid Hunnigan (voice: English version) | |
| Rene Mujica | ... | Ramon Salazar (voice: English version) | |
| Jim Ward | ... | Jack Krauser (voice: English version) | |
| Jesse Corti | ... | Bitores Mendez (voice: English version) | |
| Michael Gough | ... | Osmund Saddler (voice: English version) | |
| Richard Waugh | ... | Albert Wesker (voice: English version) | |
| Ward E. Sexton | ... | Title Call (voice: English version) | |
| Alex Mendoza | ... | Villagers / Zealots (voice: English version) | |
| Carol Bach y Rita | ... | Villagers / Zealots (voice: English version) (as Carol Bach-Y-Rita) | |
| Carlos Carrasco | ... | Villagers / Zealots (voice: English version) |
Additional Details
Also Known As:
Resident Evil 4 (International: English title) (USA)
Biohazard 4: Wii Edition (Japan) (reissue title)
Resident Evil 4: Wii Edition (USA) (reissue title)
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Biohazard 4: Wii Edition (Japan) (reissue title)
Resident Evil 4: Wii Edition (USA) (reissue title)
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Parents Guide:
Country:
Color:
Aspect Ratio:
1.85 : 1 more
Sound Mix:
Certification:
Australia:MA |
Ireland:15 |
Germany:18 |
South Korea:18 |
Ireland:18 (Nintendo Wii version) |
France:-18 |
UK:15 |
USA:M
Filming Locations:
Company:
Fun Stuff
Trivia:
The story is supposed to take place in Spain, but the Spanish spoken by the village people is the Mexican dialect (which has a very different pronunciation).
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Goofs:
Miscellaneous: Leon and Ada continually get captured during the course of their scenarios, yet every time they get captured, their weapons and items stay on them. Who captures someone they intend to kill or torture but leaves that person's weapons on them in case they feel like breaking free and retaliating?
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Quotes:
Ashley Graham:
[the pair have just leapt down a garbage chute, much to Ashley's consternation] Are you out of your mind?
Leon S. Kennedy: I knew you'd be fine if you landed on your butt.
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Leon S. Kennedy: I knew you'd be fine if you landed on your butt.
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Movie Connections:
Referenced in Biohazard 5 (2009) (VG)
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FAQ
Did Anyone Notice The Glitch In The Farm Where You Can Walk Through The Outer Fence?In the past games, who lives, who dies?
When does the story take place?
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There's one standard that I always use to judge the quality of a game: If my girlfriend actually encourages me to play so she can watch, I know it's good. Very few games have passed this test - the original Silent Hill, Blood Omen, Resident Evil 1 and 2, and now Resident Evil 4. Not only is it totally immerse to play, but it's even fun to watch.
I'll admit that when I first played the demo (for about five minutes) I was a little nervous: The new over-the-shoulder camera setup was a little "un-Resident Evil," and the crazed hillbillies weren't comfortably familiar, like the lumbering zombies in the previous games. And some of the new moves (like diving through windows) seemed cheesy and over-the-top. However, after hearing from so many places that the game was great, and seeing so many reviews that had to rely on principle or nitpicking to find a problem with the game, I forked over fifty bucks.
And all I can say is, daaaamn. The only problem I've found with this game is that it'll make all the previous Resident Evil games suffer by comparison. This is what I really wanted - and just about got - from all of them. Who hasn't watched Dawn of the Dead and wanted to run around blasting the undead with a hunting rifle? Well, here's your chance, and you can even watch their heads explode in glorious 3-D. Ever wanted to shoot a monster in the knees, then mow it with an automatic weapon while it's down? Step right up.
Yes, lots of changes have been made to the game. Some of them seem like natural outgrowths of one another: It would be too easy to pinpoint aim and kill slow-witted, slow-moving zombies, so the enemies here are a little sharper and quicker. The camera no longer obstructs your view of a scene, which was frustrating but also a familiar hallmark of the previous games. And there are some RPG elements added that make the whole thing more "game-like," like a merchant who sells weapons and gun upgrades, and who buys treasures you find around the game. Enemies drop money, ammo, or health items when they die; the new "yellow herb" increases your maximum health. But all of these work to make the game a little more open-ended and a little more engaging (it's so much fun seeing in numbers just how powerful your magnum is). One mini-game, the shooting gallery, is unbelievably addictive, but well worth it: As a reward for completing each set of cheesy wooden targets you get money and a collection of "bottle caps" - little action figure-like models of enemies and allies from the game, who play low-fi recordings of their character sounds. It's downright hilarious.
For all its changes, though, Resident Evil 4 still FEELS like a Resident Evil game. It contains elements obviously important from the ultra-slick movie franchise - like slow-motion fight scenes and a challenging laser-dodge sequence - and other fun, over-the-top action movie tropes (pressing the action button near a second-floor window causes you to dive through the window, roll, and get to your feet), but it also contains the Resident Evil trademarks. The monsters are all weird perversions of real creatures - from humans to insects - the environments are atmospheric and creepy. the ever-more-powerful weapons are too much fun to play with, the characters interact in melodramatic shouts and cheesy one-liners, and, most importantly, you get the feeling that the enemy plans to win by sheer numbers.
It took me exactly twenty hours to beat the game: at the end my kills tallied up at just over 1,000: this game is huge. My girlfriend asked near the end of one chapter, "Is this the end?" and I said, "No, there's still another disk left." The graphics are so lush and beautiful that at least once I actually stopped between slayings to admire the backgrounds. The water effects and superb and the fire effects even better (the scene even wavers with heat); the environment is beautifully textured and some new elements - like destructible barrels and boxes and the ability to hop over obtrusive railings or fences - add an unprecedented (for a RE game) level of interactivity. When a beast dies its blood flies out in all directions; if your decapitate an enemy with your shotgun the bony stump spews blood with graphic detail.
After finishing the game you get a harder difficulty setting, and two mini-games become available: Assignment Ada, in which you play as Ada Wong through the final portion of the game, and The Mercenaries, a timed endurance round with four super-cool unlockable characters. I can't wait to play through it again.
There's also one other thing that, for me, really made the game. At one point you are in a run-down chapel inside a demonic castle, and you see an elaborate chest inside a glass case. Inside the chest is a (holy) hand grenade. I laughed out loud.