Final Fantasy XII (2006)
"Fainaru Fantajî XII" (original title)

Video Game  -  Action | Adventure | Crime  -  31 October 2006 (USA)
8.2
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Ratings: 8.2/10 from 2,094 users  
Reviews: 21 user

War is on the horizon. Seeking to strengthen its base of power, the great Archadian Empire has been invading and subjugating its neighboring kingdoms, one by one. The small kingdom of ... See full summary »

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Title: Final Fantasy XII (Video Game 2006)

Final Fantasy XII (Video Game 2006) on IMDb 8.2/10

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Cast

Cast overview, first billed only:
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Vaan (voice)
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Penelo (voice) (as Cat Taber)
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Balthier (voice)
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Fran (voice)
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Keith Ferguson ...
Elijah Alexander ...
...
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Judge Magister Gabranth (voice) (as Michael Rodgers)
John Rafter Lee ...
Cidolfus Demen Bunansa - Cid (voice) (as John Lee)
David Rasner ...
Al-Cid Margrace (voice)
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Reddas (voice)
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...
Andrew Philpot ...
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Storyline

War is on the horizon. Seeking to strengthen its base of power, the great Archadian Empire has been invading and subjugating its neighboring kingdoms, one by one. The small kingdom of Dalmasca was one of it. When the occupying Archadian forces established a new consul in Dalmasca's royal city of Rabanastre, it caught the intention of Vaan, an urchin living on the streets. To Vaan, the Empite was an enemy hated by himself who had taken the life of his brother--his last surviving family member. Vaan hatches a plan to sneak into the castle housing the new consul. But before he had the chance, Vaan got far more that he bargained for; a resistance movement of former Dalmascan soldiers rising up against the Archadian Empire were launching an assault! Amid the ensuing confusion that engulfed the castle, Vaan saw something he could scarcely believe. There, among the members of the resistance, was the figure of the sole remaining heir to the Dalmascan throne, Princess Ashe, who had been ... Written by IGN.com

Plot Summary | Add Synopsis

Taglines:

Discover the secret that will unravel an empire.


Certificate:

T | See all certifications »

Parents Guide:

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Details

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Release Date:

31 October 2006 (USA)  »

Also Known As:

Final Fantasy XII  »

Box Office

Budget:

$48,000,000 (estimated)
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Did You Know?

Trivia

A Bangaa in Rabanastre mentions that his friend counted how many bards were at the fete, but says that he probably didn't include the "spoony bards." This is a reference to an infamous line from the English translation of Final Fantasy IV (Final Fantasy II on the Super Nintendo), in which the sage Tellah calls the bard Edward a "spoony bard." The line has since become a fan favorite and has purposely been kept in all of the English re-releases of Final Fantasy IV. See more »

Quotes

[first lines]
Dalmascan Priest: [conducting the wedding of Ashe and Rasler] In the name of the Father and in the presence of these holy relics... I hereby pronounce you man and wife from this time forth. May the blessings of the gods light your path to all eternity. Faram.
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Connections

Follows Final Fantasy II (1988) See more »

Soundtracks

Kiss Me Good-Bye
(featured in Final Fantasy XII)
Composed & Produced by Nobuo Uematsu
Vocals/Piano/Lyrics: Angela Aki
Arrangement by Kenichiro Fukui
Strings: Gen-Ittetsu Group
Guitar: Mitsuhiro Ohta
Bass: Akira Yamamoto
Drums & Percussion: Isao Arima
Recording & Mixing Engineer: Kenji Nakai
Recording Studio: Ohko Haus/Studio 1043
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User Reviews

 
In all honesty, I've never been this glued to PS2 since FFX
21 December 2006 | by (Philippines) – See all my reviews

Currently a little over than 60 hours into the game (with all characters at level 40), I'd say that "Final Fantasy XII" ("FFXII") ranks as perhaps one of the best video games I have ever played (not that I've played a lot).

Maintaining everything from previous installments that contributed to this franchise's incredible success, "FFXII" contains excellent graphics, gameplay and story. The world of Ivalice (particularly the kingdom of Dalmasca) is so meticulously rendered and it's refreshing to see Square Enix going for less traditional Japanese feel here than a faux-Mediterranean one. As a metaphor for the transition to PS3, perhaps? Maybe.

The Kingdom of Dalmasca is at war with the neighboring Kingdom of Archadia, which has since conquered and transformed the former to a state seized by military invasion. The Lady Ashe was then a 17-year old Hume (human) princess mandatorily married to Lord Rasler, who died in battle trying to claim the Nabradia Fortress. Two years later, in a desire to set out for revenge, she unites with street urchin (and playing character for most of the game) Vaan, sky pirate Balthier, the initially enigmatic Basch, the ex-Viera (a race of rabbit-like wood-dwellers) Fran, and the perky Penelo. Together, they embark on a journey across the snowy mountains of Paramina Rift to the white beaches of Phon Coast in an effort to restore peace in Dalmasca.

As with all the narratology of "Final Fantasy" installments, characters are given enough history to give the player a little more connection with them. (I agree with the previous comment of another user that Ashe has the best backstory which is why I often use her as the party leader.) While not necessarily attaining the lofty bars "Final Fantasy VII" and, to some extent, "Final Fantasy X" ("FFX") has reached as far as characters are concerned, "FFXII" more than makes up with a better storyline (the nature of which I understand may reduce the appeal to some) and excellent visuals. Rather than the usual narrative mostly involving otherworldly beings, "FFXII" gears more towards the political realm, even if the Victorian-style dialog feels a bit our of place in some parts (not really a complaint). Music-wise, the score is good although there are certain stretches I half-expect "FFXs"'s battle theme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternity of Lightwaves," would play.

Regarding gameplay, the battle system of "FFXII" is similar with "FFXI" in that it uses an active dimension battle (ADB) system, which means battles unfold in real time (yep, no more shattering screens and less victory fanfares). This, along with the gambit system (a set of preordained actions to be performed by each character depending on default and user input) and an ala-sphere grid license board (only much less confined regarding the characters), offer much creativity and flexibility to the part of the player. For instance, with the right gambit, license, weapons and/or armor, a character can both be an effective healer and a decent attacker.

"FFXII" is, needless to say, a great game that should satisfy fans as well as casual gamers alike. Honestly, I think it's a triumph for Square that fits as a nice send-off before the shift to PS3.

Oh, and on a relatively unrelated note, Penelo reminds me of ex-Morning Musume member Nozomi Tsuji. Heh.


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