Panzer Dragoon Saga (Video Game 1998) Poster

(1998 Video Game)

User Reviews

Review this title
2 Reviews
Sort by:
Filter by Rating:
10/10
Sega never did this wondrous title justice
holdedoor10 February 2019
Although Sega was badly losing the latest console war, there was no justifiable reason for it to can the console so early in its life; the Sega Saturn produced many gems of games, and Panzer Dragoon Saga may just be the crown jewel. Sadly, Sega never even gave PDS a chance to shine, not even as the Saturn's swan song.

Panzer Dragoon Saga is set in a post-apocalyptic world where humanity has fought for its very survival for the past ten millennia; where people living medieval lifestyles struggle against the gargantuan, vicious, hyper-advanced biomechanical creatures and other population-control super-weapons their own forgotten ancestors, known as the Ancients, had created; where an empire motivated by fear and a lust for power has risen and fallen many times to retake control of these devastating weapons and reclaim humanity's place as the world's masters; and where one super-weapon, the Heresy program, in the form of a powerful Dragon, was designed to awaken every few decades and bond with a chosen human rider to break the evil legacy of the Ancients once and for all.

The game puts you in control of Edge, a young mercenary hired by the Empire to guard an Ancient excavation site, aiming to unearth more super weapons to add to the Imperial fleet. During the dig, Edge and his fellows discover Azel, a young girl encased in stone. Craymen, a mutinous member of the Imperial Academy, swoops in with his fleet to abduct the girl and executes the excavation crew, almost killing Edge as well, before he is rescued by the Heresy Dragon. The two set off to avenge Edge's friends, but little does he know of the grand machinations of Craymen, the powerful and mysterious Azel, the Empire, and the long-dead Ancients themselves.

You begin by flying around and exploring the desolate, ruined, but beautiful landscape, interrupted by random encounter battles, typical of any RPG. But in PDS, your objective is to manoeuvre around the enemy party, using Edge's laser gun, or the Dragon's laser breath or Berserker attacks to target your foes' weak points. The faster you can dispatch your enemy, and the less damage you take, the more experience points and currency, called Dyne, you earn. The battles are fluid and allow you to tactically consider your options to find the most efficient ways to win battles - which is a welcome break from the tedium of most random encounter battles you usually find in RPGs. The sheer scale of the boss monsters is truly breathtaking, especially when combined with the perfectly-matching music, sound and visual effects.

Experience points allow your Dragon to level up, giving him a wider range of powerful attacks, as well as increasing his HP and BP (Berserker Points), and also allowing your dragon to morph into increasingly powerful forms - an amazing process to watch - and listen to.

You can also modify your dragon's appearance and characteristics any time you want, allowing you to customise the Dragon's balance between armour, attack power and spiritual power. Edge's weapon can also be upgraded by finding parts along your journey.

You're not even restricted to flying; you can land in various locations such as towns, leaving your Dragon to walk about as Edge and interact with the townsfolk and secondary characters, immersing yourself in their rich dialogue. The fact that the game's intro and ending sequences use "Panzerese", a language invented for the game, and Japanese throughout the rest of the game, reinforces the feeling you're in a foreign and exotic land.

The plot is intriguing and multi-layered, allowing you to bond and sympathise with each character, even the villains as you start to unravel their motivations, and they change and develop as the plot progresses.

PDS's beautiful and creative character and location design draws upon many Asian influences, particularly Japanese and Central Asian, evident when you step into a yurt in the middle of a harsh, alien desert on the Panzer world. Each and every monster throughout the game is lovingly crafted and very well thought-out, inspired by mid-twentieth century biomorphism, creating a rich alien biosphere. There's even a database describing their biological features and behaviours.

The musical composition boasts many strong, memorable melodies that range from ambient to intense, from tribal to orchestral, perfectly suiting the mood of the plot. The sound effects, particularly in battle, are awe-inspiring and will thunder in your head every time you think about the game.

Although many people like to harp on about the PlayStation's graphical superiority over the Saturn's, PDS has amazing visuals for its time. The game boasts a high resolution, dazzling water, lighting and morphing effects, though it does suffer from the Saturn's usual inability to create true half-transparency effects and its characters' warpy textures.

Only something like ten thousand copies of this game were ever made, which is, in my opinion, truly criminal. If you can ever brave this collector's item's high price tag, you can savor a gaming experience unlike anything any other console has to offer.
1 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink
The battle system alone makes for a very unique RPG
robotbling28 November 2012
Warning: Spoilers
(www.plasticpals.com)The first two Panzer Dragoon games were coined "dramatic shooting games"; a rail-shooter with a plot and character development in a dazzling setting reminiscent of Miyazaki's Nausicaa. So dramatic, in fact, that the designers decided a third game in the series should be an RPG to expand on the setting, the end product being a massive 4 CD game. Perhaps due to the failing Saturn sales, or because of the production costs (the first 4 CD console game), SEGA made only 32,000 copies for North America – a ridiculously small number – causing Panzer Dragoon Saga to become one of the most rare and sought after video games.

The setting is a future world controlled by the remnants of a once powerful (but now extinct) ancient civilization. The gigantic structures left behind by this civilization, though masterless, still pulse with life. Biological mutant terrors, bred to control human population and maintain ecological equilibrium, continue their gruesome task. There is the typical power-hungry Empire (and its fleet of airships), excavating ruins in the hopes of finding war machines left by the Ancients. There is Craymen, a rogue general who is trying to overthrow the Empire. There are the Seekers, a rebel group that believes the ancient technology is evil and must be destroyed. In the middle of all this conflict is the hero, Edge, and the mysterious bio- organic woman found at the excavation site, Azel.

The battle system is very unique and fun to play. Using a variation of the "Active Time Battle" system, you have a series of meters which must fill up before you can perform specific actions. Equally important is the dragon's position in relation to his enemies in order to avoid their super attacks and pinpoint their weak spots. For example, some enemies have safe zones (allowing you to prepare a big attack or heal without worry), but often in order to destroy them you have to move into their super attack zone to pinpoint their weakness. You're constantly moving during battle, sweeping into hot zones to deliver an attack while deftly dodging the enemy's counter attack.

With the exception of exploring towns, you are riding your dragon. Therefore, most of the time you are flying around, interacting with the environment by targeting things and shooting with the breath attack. This works well, because instead of having to walk right up to a treasure chest to open it, you can just shoot it from a distance. The same goes for towns, you can target NPCs and speak with them from a distance.

Graphically, the game is perhaps a bit overly ambitious. Full 3d environments with full 3d characters, in a time when games on the technically superior PlayStation had rendered environments or sprite-based characters, was no small feat for the Saturn. Unlike the N64 which hid pop-up with dense fog, the Saturn was never designed to do transparency. Because of this, there is some unsightly pop-up on the horizon of some stages (like the ocean stage) but in most instances they have hidden it rather cleverly. Slow-down is kept to a minimum. Battles look great, and there are some cool special effects for the spells. And of course, the hallmark of Panzer Dragoon, the best water effects of the 32-bit era, and there are a number of different techniques used!

In terms of sound, the game is no less ambitious. Featuring full voice- acting for every single character in the game, from the hero on down to the lowliest peasants, with up to three separate exchanges per character (per disc), is a mind-boggling technical achievement when you consider we are only now reaching that standard in the latest RPGs. The music was composed by Saori Kobayashi, and is amongst the finest you will hear in any video game.

Presentation is good, but not great. CG animation is used frequently throughout the game to accentuate the storyline, but the quality is inconsistent. The introduction and ending are suitably higher quality than the rest, however the general standard is not even in the same league as Final Fantasy VII's worst stuff. Most FMV games from that period look dated by today's standards anyway, and should be appreciated for what they get right, not condemned for lack of technology or production values. The implementation of voice-overs required lip- synching, which few games of the time even bothered to attempt (let alone implement) in every scene, as this game does.

SEGA, by combining such a unique and in-depth battle system with a completely different method of exploration, created a new type of game that is a hybrid between shooters and RPGs. The marriage of unique game play to a Nausicaa-inspired setting, with the addition of the most in-depth dragon mythology ever, amounts to an instant and timeless classic.
2 out of 3 found this helpful. Was this review helpful? Sign in to vote.
Permalink

See also

Awards | FAQ | User Ratings | External Reviews | Metacritic Reviews


Recently Viewed