Silent Hill 4: The Room (2004)

Video Game  -  Action | Adventure | Drama  -  7 September 2004 (USA)
7.8
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Ratings: 7.8/10 from 1,476 users  
Reviews: 18 user | 6 critic

In a story unrelated to the events of the previous games, a man finds himself trapped in a room, his only exit a mysterious hole that has materialized in one of the walls, with no clue as to what's waiting on the other side.

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Title: Silent Hill 4: The Room (Video Game 2004)

Silent Hill 4: The Room (Video Game 2004) on IMDb 7.8/10

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Cast

Credited cast:
...
Henry Townshend (voice)
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Storyline

Henry Townshend wakes up one day to realize that his apartment has been chained and bolted shut...from the inside. All by himself inside the creepy apartment room, he tries calling for help, but no one can hear him. Henry's only escape is through a strange portal-like hole that appears in his bathroom, but the hole takes him to strange places, which house strange secrets, and even stranger creatures. Henry must go through this hole if he wants to get away from his apartment, which is slowly being invaded by an evil force, and must attempt to find an answer for who or what locked him in... Written by G-reaper

Plot Summary | Add Synopsis

Plot Keywords:

apartment | murder | ghost | surrealism | womb | See more »

Taglines:

Open The Door To Evil


Certificate:

M | See all certifications »

Parents Guide:

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Release Date:

7 September 2004 (USA)  »

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Technical Specs

Sound Mix:

(Xbox and PC versions)| (PlayStation 2 version)

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Aspect Ratio:

1.85 : 1
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Did You Know?

Trivia

Walter Sullivan is mentioned in Silent Hill 2. He is described as a psychopathic killer who chopped two children into pieces with an axe. See more »

Goofs

During a death scene early in the game, the numbers carved into the person's chest are all ready in place, but the person is shown attempting to carve them into their own body as they're dying. See more »

Quotes

[repeated line]
Henry Townshend: What the hell?
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Connections

Followed by Silent Hill: Origins (2007) See more »

Soundtracks

Room Of Angel
Music Supervisor: Joe Romersa
Music by Akira Yamaoka
Lyrics by Joe Romersa
Original Lyrics by Hiroyuki Owaku
Vocalist: Mary Elizabeth McGlynn
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Frequently Asked Questions

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User Reviews

Silent Hill moves into the realm of the surreal
14 September 2004 | by (Austin, TX) – See all my reviews

Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine- chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.


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