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IMDb > Silent Hill 4: The Room (2004) (VG)

Silent Hill 4: The Room (2004) (VG) More at IMDbPro »


Overview

User Rating:
8.1/10   769 votes
MOVIEmeter: ?
Down 1% in popularity this week. See why on IMDbPro.
Director:
Writer:
Suguru Murakoshi (scenario)
Contact:
View company contact information for Silent Hill 4: The Room on IMDbPro.
Tagline:
Open The Door To Evil
Plot:
In a story unrelated to the events of the previous games, a man finds himself trapped in a room, his only exit a mysterious hole that has materialized in one of the walls, with no clue as to what's waiting on the other side. full summary | add synopsis
Plot Keywords:
User Reviews:
Silent Hill moves into the realm of the surreal more (16 total)

Cast

  (Cast)
Robert Belgrade ... Joseph Schreiber (voice) (uncredited)

Eric Bossick ... Henry Townshend (voice) (uncredited)
Dennis Falt ... Walter Sullivan (voice) (uncredited)
Heather Morris ... Eileen Galvin (voice) (uncredited)
Lisa Ortiz ... Cynthia Velasquez (voice) (uncredited)
Clifford Rippel ... Jasper Gein (voice) (uncredited)
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Additional Details

Country:
Language:
Color:
Aspect Ratio:
1.85 : 1 more
Sound Mix:
Dolby Digital (Xbox and PC versions) | Stereo (PlayStation 2 version)

Fun Stuff

Trivia:
If you turn on the radio in the first half of the game, when it still gives you the news, the game's producer, Suguru Murakoshi, is said to have been caught "urinating from atop a utility pole" more
Goofs:
Revealing mistakes: When the player has Henry look out the window to see the people walking on the sidewalk, the player will notice that many of the people walking by are the same as each other some of which are just shorter, child versions of the adult models. more
Quotes:
Henry Townshend: [considering his room] Five days ago... that's when I first had the nightmare. I haven't been able to get out of my room since then. The phone doesn't work... the TV doesn't work... I can't even get anybody to hear me when I yell... My whole world has suddenly turned insane. My door's chained up, the windows are sealed shut... And on top of that, someone chained the door from the inside. How am I going to get out of here? more
Movie Connections:
References Troll (1986) more
Soundtrack:
Waiting For You more

FAQ

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29 out of 32 people found the following review useful.
Silent Hill moves into the realm of the surreal, 14 September 2004
Author: Martin Wagner from Austin, TX

Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine- chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.

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What the heck?! *spoilers* angelicbunny
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Creepiest monster?? akshatkaikini-1
The Dolls (spoilers) moof_2000
Blatant rip-off of 1408? FrigidFox
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