An adaptation of Maurice Sendak's classic children's story, where Max, a disobedient little boy sent to bed without his supper, creates his own world--a forest inhabited by ferocious wild creatures that crown Max as their ruler.
In a hospital on the outskirts of 1920s Los Angeles, an injured stuntman begins to tell a fellow patient, a little girl with a broken arm, a fantastic story of five mythical heroes. Thanks to his fractured state of mind and her vivid imagination, the line between fiction and reality blurs as the tale advances.
Borka and his band and Mattis's band of robbers are rivals. Birk, his parents and their band live in the wild in Mattisforrest. They move in to Metis-stronghold, which belonged to his ... See full summary »
Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
The toys are mistakenly delivered to a day-care center instead of the attic right before Andy leaves for college, and it's up to Woody to convince the other toys that they weren't abandoned and to return home.
A young boy named Max has an active imagination, and he will throw fits if others don't go along with what he wants. Max - following an incident with Claire (his sister) and her friends, and following a tantrum which he throws as a result of his Mother paying more attention to her boyfriend than to him - runs away from home. Wearing his wolf costume at the time, Max not only runs away physically, but runs toward a world in his imagination. This world, an ocean away, is inhabited by large wild beasts, including one named Carol who is much like Max himself in temperament. Instead of eating Max like they normally would with creatures of his type, the wild things befriend Max after he proclaims himself a king who can magically solve all their problems. Written by
When Max is standing on a small pile of books in his room, the spine of one of them clearly says 'Where the Wild Things Are'. See more »
When Max says, "Wow!" when he sees Carol's world built from sticks, an earpiece is visible in Max Records' ear. See more »
Hey, Claire. Wanna see something great?
[on the phone]
Who else was there?
It's an igloo! I made it.
Yeah, my brother.
I can't. We're supposed to go to my dad's that weekend.
The snowplows left some snow across the street, and I dug a hole into it.
Go and play with your friends.
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The logos for Warner Bros., Legendary Pictures, and Village Roadshow Pictures are covered with Max's scribblings. See more »
These Things aren't Wild, they're just slightly troubled
Where the Wild Things are is a well written, intelligent, and very cold drama about the often challenging interactions within a closed group of people, the complexities of leadership and the cost of selfishness.
It's not a movie about imagination or childhood at all, and it's only vaguely concerned with themes of growing up, family or maturity.
It's not wacky or funny. Not colorful or exciting. There's only about 10 minutes of what I'd call "fun" in the whole 2-hour package.
That doesn't make Where the Wild Things Are a bad movie. It just makes it completely defiant of the viewer's expectations, and thus a rather confusing film to watch.
The first time I saw this I wasn't sure how I was supposed to be taking things. Was that supposed to be funny? Is she being sarcastic, or serious? Is Max in real danger now, or not? That's not because the movie is actually confusing, but because it all seems vaguely wrong and inappropriate. I left scratching my head saying "I guess that was good?"
In the end I decided I didn't like it. I felt that this was either the wrong script for this movie or the wrong movie for this script. Either way, it didn't click for me and felt awkward to the end.
Nevertheless there is quality here, and I recommend you watch it yourself and reach your own conclusion.
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