IMDb > Prince of Persia: The Sands of Time (2003) (VG)

Prince of Persia: The Sands of Time (2003) (VG) More at IMDbPro »

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Prince of Persia: The Sands of Time -- PS2, Xbox, GameCube, GameBoy, PC


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Release Date:
4 November 2003 (USA) See more »
In My Quest for Redemption, I Must Control Time Itself
A young prince with expert fighting skills acquires the Dagger of Time, and unknowingly releases the powerful Sands of Time with it. Now he is trapped in a palace with sand creatures and most undo the unfortunate deed he has done. Full summary » | Add synopsis »
Plot Keywords:
10 wins & 5 nominations See more »
User Reviews:
Wow- a revolution See more (13 total) »


  (in credits order)

Yuri Lowenthal ... Prince / Palace Guard (voice)
Joanna Wasick ... Farah (voice)

Barry Dennen ... Vizier (voice)
William Knight ... Sultan (voice)
Warren Burton ... King Shahraman (voice)

Writing credits
(in alphabetical order)
Jordan Mechner 

Produced by
Jean-Pierre Flayeux .... line producer: Cinematics
Yannis Mallat .... producer
Original Music by
Stuart Chatwood 
Production Design by
Khai Nguyen 
Art Direction by
Raphael Lacoste 
Art Department
Philippe Morin .... designer
Sound Department
Richard Adrian .... sound effects editor
Michael Camello .... sound designer
Olivier Germain .... audio post production
Olivier Germain .... foley recordist
Michael Edward Johnson .... sound effects editor
Tchae Measroch .... foley artist
James Azizi Penny .... sound effects editor
Bryan O. Watkins .... supervising sound designer: Danetracks (as Bryan O. Watkins)
Visual Effects by
Renaud Bergeron .... lead technical director
Benoît Gagné .... visual effects artist
Mario Galardo .... digital artist
Simon Marinof .... lead compositor
Patrick Parenteau .... digital effects artist: Video game cinematic
Jean-Sébastien Savard .... lead animator: Big Bang Digital Studios
Tim Stevenson .... animation supervisor: Cinematics
Elaine Ford .... stunt performer
Animation Department
Alex Drouin .... animation art director
Joseph Nasrallah .... animator
Alexandre Vinet .... animator
Other crew
Lyne Archambault .... observer
Jordan Mechner .... game designer

Production CompaniesDistributors

Additional Details

Also Known As:

Did You Know?

The codes for all systems to get the secret 3D first level of the original Prince Of Persia are: (All used once a new game is started and you stay on the balcony - do not go inside.) PlayStation 2 (PS2): (Holding L3 - pushing in the left analog stick) X, Square, Triangle, O, Triangle, X, Square, O X-Box (XB): (Push the left analog stick in) Press A, X, Y, B, Y, A, X, B. GameCube (GCN): Insert a controller into port four and port one. Hold B on controller four then quickly press A, B, Y, X, Y, A, B, X on controller one. PC: Hold X and quickly press Space, Left Mouse Button, E, C, E, Space, Left Mouse Button, C.See more »
Farah:My love... please don't leave me...
Prince:What did you call me?
Farah:It doesn't matter, help me reach the tower of dawn.
Prince:Of course the Hourglass, all right but this time stay with me, i can't spend all day chasing after you!
See more »
Movie Connections:
Referenced in Splinter Cell: Pandora Tomorrow (2004) (VG)See more »


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13 out of 13 people found the following review useful.
Wow- a revolution, 28 December 2005
Author: Decktoplasm from United Kingdom

If I made one bad choice in my life it's that I didn't buy this game sooner. Indeed, in the end I didn't buy it at all, instead I just borrowed it off my sis about a year ago. She never got it back.

The game is absolutely flawless in it's design. The story follows the Prince of err... you know, who has invaded the grand palace of his rival in search of the ultimate treasure: the Dagger of Time, locked away inside the treasure vault of the city. The Prince retrieves it for his father, and the story leads on from there.

This opening scene serves as the 'turorial' level, and teaches you all the basics you'll need to advance. And it also succeeds in drawing you completely into the Prince's tale. Controlling him as he dangles from precarious ledges manoeuvring his way around the massive architecture is a sight in itself away from the amazing graphics. HDR lighting is used to great effect, shining through the windows of dusty corridors or illuminating the sky in a burning sunrise. Animation is amazing throughout, the Prince diving off ledges and running along walls with grace.

Yes, I said running along walls. While the idea of using the environment to your advantage has been around for a while, POP does it completely differently. The game is split into two different gameplay elements, as the areas you face become more like logic puzzles as you try to figure out'How would I reach that distant ledge?' or 'How do I get to that switch while avoiding the traps?' Seeing your plan fall into action is immensely satisfying. And an early mishap by the Prince sees the Maharajah's defence system come alive, adding a new twist to puzzles.

Combat is the other main gameplay element, and while it can be quite repetitive, it is just as acrobatic as the environment puzzles. Fights in this aren't just a case of tearing your way through enemy after enemy. Battles also have to have some thought put into them, as some enemies use different weapons and can move faster, and can block different attacks and that. The dagger can be used in fights to give you the advantage, like freezing the enemy to the spot or to slow time down giving aiding you to see oncoming attacks. You can also reverse time, so if you suffered an incapacitating attack or fell into the pit of spikes accidentally you can simply reverse time and try again. It is a fantastic gameplay mechanic as it cannot be used that often so you'll find yourself conserving your Sand Tanks for tougher puzzles. This game really does play like a breath of fresh air.

Overall it suffers in the same area that so many games fall down upon today, and that is that it just doesn't last long enough, although that is acceptable considering the emotional depth of the story, and that fights can be quite irritating when you are ganged up upon by several enemies. There's also not much potential for replay value, apart from to live the experience over again. But the main thing is that this still stands today as an amazing experience against it's two sequels. And you can have forgotten everything about it when you go to play it again(and trust me, you will). Overall this game should be played by everyone, no matter whether they play games or not.

Looks: 9 Sounds: 9 Plays: 10 Lasts:8 Overall 10/10

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