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Resident Evil: Outbreak (2003)

Biohazard Outbreak (original title)



(scenario director: Decisions, Decisions), (scenario director: Outbreak) | 3 more credits »


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Cast overview, first billed only:
Kenroy Allen ...
Vittorio Altomare ...
Harbir Anand ...
Perdita Andrews ...
Punch Andrews ...
Leon Aureus ...
Blair Bailey ...
Jacob Barker ...
Stuart Berns ...
Rick Bursey ...
Sarah Carver ...
Jay Christie ...


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Release Date:

30 March 2004 (USA)  »

Also Known As:

Resident Evil: Outbreak  »

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Did You Know?


The game revisits two areas seen in previous Biohazard/Resident Evil games. The underground laboratory from Biohazard 2/Resident Evil 2 is found in the "Below Freezing Point" scenario and the hospital from Biohazard: Last Escape/Resident Evil 3: Nemesis appears in the scenario "The Hive". See more »


During the opening cinematic, while Hunk's team is being decimated by Birkin, a commando is shown cowering backwards in fear while firing his MP5. On top of the weapon there is a form of red dot sight, possibly an aimpoint. When Birkin impales the hapless commando and the gun goes flying, the scene cuts away to a shot of the gun hitting the ground in slow motion while still firing. In this shot, the scope/red dot sight is no longer present. See more »


David King: May be a joke but I'm not laughing.
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Crazy Credits

During the opening credits, it shows a reenactment of the scene from Resident Evil 2 where William Birkin attacks Hunk's team. See more »

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User Reviews

Highly polished, graphically beautiful
1 February 2005 | by (UK) – See all my reviews

"Outbreak" is the final Resident Evil instalment to appear on the PS2, released in the Autumn of 2004, and in many ways it is the perfect swansong.

Although far from 'perfect', it carries over all of the main annoyances of the series that show its' PS1 origins – namely the loading times between rooms and passages. Whilst this was necessary in its' original incarnation; due to PS1 technical limitations, it is wholly unacceptable on the PS2.

It is SO frustrating to traverse a room that is 2 or 3 steps in size, to be confronted with another loading screen of 10 seconds. Just to prove it IS possible, in two locations in the game, there are no loading screens, and you go out of one door and instantly go into the next room. And don't mention the cut-scenes ! Beautiful though they are, after they have played, the PS2 has to load the game engine back into memory, and it takes an absolute age !!

The main differences between this and the other episodes of the franchise is that firstly it is divided into seemingly unconnected scenarios. There is also a time limit of sorts, in that you are infected with the T-Virus, it starts of at 0% and constantly rises, the more injured you are, the quicker it rises. Hey, and guess what, you really have a RELOAD weapon button this time, and you can use the left analogue for directional control)

You also have the opportunity to choose from 8 different characters with different abilities. For example Alyssa can pick locks, Cindy has medical skills, Jim can play dead to escape monsters, David can create new weapons from scratch etc etc. Then once the game begins you are accompanied by two other of the characters in order to complete the scenario. These characters can be instructed to follow, wait, help you, give you items, give items to, basic squad control stuff.

The time limit is not the problem you initially think it will be, and you can thankfully, reasonably easily complete the levels with a good percentage left to spare.

The character choices are pointless, the ONLY character you could possibly complete the game with is Yoko – who is the only person who can carry 8 objects – the others carry only 4. Don't EVER pick Jim, when he plays dead, his virus infection rate skyrockets like no nobodies business)

The squad control system can be frustrating, and the NPC's often forget to heal themselves and die even though they have several health packs. They also annoy because they run into a room ahead of you and steal all the best ammo in the room, and then do a runner in a fire-fight, leaving you to fight on your own (some of the zombies now move like a cat with a rocket up its bum, and attack en masse (10 at a time at the end of the 1st level!))

Once a scenario is completed, you are graded and scored depending on countless factors, and then you are awarded points and unlockables. You can trade these points in at the Resident Evil shop for the said unlockables, although 500 points for a picture of an ingame character ? 13,000 points for a costume ? There are also new game modes to unlock too (though you have to purchase them after you have unlocked them)

That aside though, the graphics are truly, amazingly beautiful, PC quality. Just wait until you see "Leechman" (usually known as that ****ing Leechman ****), the protagonist of "The Hive" scenario. A man whose entire upper body is covered with writhing leeches, and without a doubt, the most frustrating monster in Resident Evil history, as he stalks you remorselessly from room to room, giving you no respite whatsoever. And the beautiful animations, fire effects, fully 3d polygonal environments and stunning monsters/zombies, are incredible too.

In almost every way this is easily the best of the entire series, the only drawbacks are loading times between rooms issue that have dogged the series from the beginning, that Capcom seem to think "adds suspense". No it doesn't !! I say 'Almost' the best, because the scenario system doesn't really involve you in an immersive start to finish story like the old games did. And boy is it hard too ! I would never want to play the game though on anything buy EASY level (on Easy, you still have to fight THREE Tyrant battles on the final scenario !), but to many people, that's a pro, not a con.

If you like the series, then you've already bought it, but for anyone else; it's definitely worth a two night rental at your local gamestore.

4 of 7 people found this review helpful.  Was this review helpful to you?

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