Freedom Fighters (2003 Video Game)
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The story revolves around Christopher Stone, a 32-year-old plumber who gets caught up the "Soviet Invasion". He teams up with Isabelle, the leading spokespeople for the fight against reds, and other freedom fighters to battle the Russians. Your brother Troy, who gets captured byt the Russians is also a leading person.
Lets talk about game play: You get to recruit a max of 12 people to help you fight, now there cheats to get it automatically, but if you like the old fashion ways, then go through it with how many you get from things. Healing civilians and other fighters will raise up your charisma, which unlocks new fighters. I love the NYC graphics, grade A work, they did a good job with it. The kid, tells you whats in level in some way, mostly telling you about C4 and where to plant it. the weapons are great, my choice is the Assault Rifle. You can select what the fighters do, pressing triangle tells them to basically FIGHT, pressing square tells them to Regroup, and circle is to fall back.
The levels are just awesome, lots of nocks and craneys, if you look around enough, you can heal civilians to get more charisma, and recruit more fighters.
The soundtrack is just amazing, i love it. I forget who orchestrated it, but i give it 5 stars, amazing soundtrack. there really no bosses in this game, the only one that would come close is General Titarin, who is the leader of the Soviet group.
Weird Stuff: When you kill them, sometimes they fly and catch a wall and hang there, its really weird.
Stupid stuff: when ever you aim and your fighters are aorund yuou, the aim button goes in all directions, so when you fire you hit your teammates. I would highly NOT SUGGEST using the rocket launcher when your fighters are around you.
Great game! try it
I went back to my place and was instantly floored by the music on the menu screen. Not sure why, but I was. I'd spend a long time just simply listening to it. Jesper Kyd does a phenomenal job as almost always. Freedom Fighters was the game that got me paying more closely to music in games than ever before.
Freedom Fighters has you in the role Chris Stone. Not the most original of names. But no biggie. Anyway, you are suddenly thrust into conflict as the Soviets begin their invasion. The idea of their invasion is, Take New York and you take the entire country. It kinda backfires. Instead of the US falling to its knees. The entire country rallies around the New York rebellion and your actions. But all the action takes place in New York City.
Your actions in some areas can affect other areas. You will notice this on your first mission. You have to get C4 in one area, go to the other and blow up the snipers so you can get into the police station. This sort of thing is repeated throughout the game. One of the more common goals is to destroy a helipad to stop attack/transport choppers or destroying bridges to prevent further reinforcements. Doing both of those vastly decreases the difficulty of the area you are on. It does get a little tiresome though having to do it all the time. And I understand why they have the player do it because I would imagine the Reds have more than just one helicopter pad. They also try to mix it up a bit by having you rescue POWs and some civilians caught in the middle. And that is fine. You complete the level or area by raising the flag in a particular building or spot. Some see this as some political thing. I see it as just a way to end the level and move on.
Another neat thing about Freedom Fighters is the squad commands. They are fairly simple. You have 3 commands: attack, defend, and follow. Just tapping the keys will tell one rebel what you want him to do. Holding it tells your entire platoon or squad. I usually put these guys to work around heavy machine gun emplacements and have them cut down any unfortunate Soviet Sap who feels a bit more brave than the rest. But every now and then I get creative and have each of my squad-mates line up single file along the side of a car to maximize the firepower a bit. Some may see this command thing as something rushed or far too simple. But when you need to clear a room on a hard difficulty setting they are your healthiest bet.
There really isn't a diversity of weapons. Americans don't have their own stuff with the exception of the Spas-12, pipe wrench, Molotov, and the revolver. Everything else is acquired from the Soviets. In a war zone such as this. I would expect a little more than that.
There is no blood. I reckon that's another flaw. It brings a little cartoon feel to the game. I know its not meant to be the most ultra realistic looking game ever. But from the makers of Hit-man 2. I expect to see some blood at least.
No lip animations or hardly any at all. May not seem like a big deal but a lot of times you get to see the characters faces clearly and its just plain weird having them talk and not seeing anything moving.
Overall its a exceptional game. I've played it on the PS2, Xbox, and my PC. Each time was still a good experience.
You play a plumber in New York City (imagine that) who gets caught up in an invasion on the United States by the Russians (grandpa Joe WAS telling the truth). His brother is kidnapped and Chris places his trust on a band of rebels that are working out of a sewer cavern that looks big enough to house the nukes needed to bomb the hell out of the invaders. After you're introduced to the rebels and such you're set out on your first mission. To rescue Isabella, the imprisoned rebel leader. To do this, you must go through stages to ensure the rescue of Isabella. The stages are usually separated into three to five separate parts in your current area. Each of these parts need to be overthrown with sabotage to the enemy's resources in that area. To complete the stage, you will need to raise an American flag at the points with Russian flags. Once each flag point has an American flag risen, the level is complete.
For those of you who know Jesper Kyd, I don't think I have to go into details about the music in this game. But, for those of you who don't, the music is phenomenal. It's packed with epic scores sung by the Hungarian Radio Choir. Anyone from Hungary? I would really like to know if they do intros for the radios there, because I thought they were excellent. Better than our American radio jingles. Jesper Kyd, I-O Interactive's music mastermind puts in his best to make you picture running into battle with an AK and an American flag ready to kick ass and take names. Freedom Fighter's makers put their music in good hands. I have the soundtrack, believe me, I listen to it on my way to work and drum on the dashboard. I know, I know. But Kyd's got amazing talent. Just listen to the Hit-man trilogy.
SO. Final score. 8/10 Graphics -- 7/10 - Yeah, they were good. But they looked somewhat chunky. Everyone was muscular and well built, except for Chris's brother who looked like Super Mario.
Gameplay -- 8/10 - Truly epic gameplay. Actually felt like you were turning back the invasion. I could definitely see a movie adaptation with the way the actions in the game were. Everything is very Band of Brothers'ish. It has it's moments of running into the invaders guns-a-blazin' and it has it's stealth moments. Although the gameplay is excellent, I could definitely be seeing many of you punching in your cheats during gameplay. It's difficult to fight the Russians when everyone on your team doesn't want to follow your direction and ends up getting killed, leaving you buddy-less and hiding from gunfire with out any health packs. Unless you're on very easy mode, health packs are scarce, and so is ammo. You will sometime find yourself resorting to your plumber's wrench. Recruiting members into your squad is as easy as cooking pie in a microwave oven. But getting them to follow your direction is probably as easy as finding a unicorn in your glove-box. They'll go to where you want them to go, but then they'll run back to you and tell you they're "ready when you are." I often found myself saying, I'm ready for you to stop jerking off and go investigate the area I told you to. But they'd probably nod and laugh and say "good one, boss." Combat -- 9/10 - Like I said, much of the gameplay is epic and it will have you screaming into battle with an AK and a Molotov expecting to mow down the opposition. That is, if the opposition didn't have unlimited man power and a hell of a lot more firepower. Just think of the idea of running into combat without any backup as throwing a snowball into the gates of hell, then imagine that you're the snowball. You wouldn't last two milliseconds before becoming Rebel Hamburger Meat. That being said, you can use the invader's weapons against them, not the helicopters with high-powered machine guns, but the smaller 50 cal machine guns. Grenades are impossible to use not only because they can take out everything and it's mother, but because the Russians pussy out and run from them every time you throw one, but of course our guys yell grenade and stand over it as if it were a magical device capable of making you invincible. They guessed wrong.
Sound -- 9/10 - Jesper Kyd really brings techno industrial music back from the tattered ruins of the 1990's espionage films and wraps it into a nicely wrapped gift-box. Other than the music, every other sound was standard. The voices were somewhat overdone, but nothing to bitch about.
Replay-ability -- Slim - Yes it was a good game to play with through the first time, but the whole Guy gets Shot At, Guy Rescues girl, guy runs through building, guy gets betrayed yadda yadda shtick gets a little repetitive after a while and you find yourself shouting "GOD I HATED THIS FRIGGEN LEVEL!!" at every turn. But, you still want to replay it on a day when the bullies at school told you you couldn't do anything right. Rescuing New York City from Russian invasion sure sounds right to me.
From the Review Square, JC
This game is awesome - you get to lead a small group of insurgents battling against the commie takeover of America in New York. You get to fight your way through sewers, war torn streets, oil refineries, headquarters, military bases, etc. Nothing is much more fun than ordering squads of guys to take out targets while you sit back and chill with a sniper rifle and take out baddies at leisure with minimal risk. The engine is really smooth and fairly free of bugs, and the voice acting / plot is even pretty well-done as well.
However, there are a lot of things that fell short with this title. The first is that you're awfully limited in your ability to misbehave or do anything outside the linear time line of events. You can't kill friendlies who are essential to the plot or fully explore areas. There's a few instances where you get to fight tanks and helicopters but there's never the option to hop inside a T-72 and take it for a joyride in Greenwich Village. Also, there's no blood or gore which makes the combat awfully cartoonish... and a few levels are needlessly, frustratingly hard due to enemy helicopters with insanely good accuracy.
I'd still like to see a sequel, hopefully one that goes the distance and gets an "M" rating.
The main problem with the game is the hilariously stupid story that grounds it.
The Soviets could never have invaded America, nor would they unless the US tried to invade them first. The Soviets were too isolationist, they didn't trust each other enough to launch such an invasion, which would have strained their always unstable inner political structure. If they had invaded, reaction would have been swift and devastatingly violent, whether the US was led by Democrats - like Jimmy Carter, who effectively designed the US nuclear submarine program, targeted specifically at the Soviet Union, long before he entered politics - or Republicans like Reagan.
The laughable scenario is underscored by the task the main character performs to end a mission And move on - he raises a flag over a building.
Oh, come on! Despite right-wing rhetoric, wars are not about flags (what the Amish call "painted rags") or buildings. In 1812, Napoleon thought he had captured Russia because he had captured Moscow; the Russians let him know different. 42 years later, the Confederate Army fought Union General Sherman to preserve Atlanta Georgia, because they thought he wanted to use the railway network that joined at Atlanta as a base; so he had the whole city burned down just to prove he didn't care about they're dam' railroad.
The kids who think such stories such as that of "Freedom Fighters" make sense, haven't any notion what freedom really means, and so would never know how to fight for it. You don't start by willing to kill - but by willing to die. To die, because "freedom" is only a codeword for "the next generation" - that is, our children and our children's children, and the kind of life we wish for them to enjoy.
If this "kind of life" is all about money and consumer goods, then it amounts to nothing.
It is the ability to think for one's self and to define the self that thinks. It is the choice of morals, which admittedly deny us much of the grosser enjoyments in life, not a choice of objects to enjoy.
"Freedom Fighters" was a fun game to play - but I will not be leaving it to my children.
I give this game 10/10 for story and game-play, however i deduct 2 points for the lack of any extras and a quite disappointing multi-player mode.
Take up various weapons as Chris Stone, a plumber-turned-soldier to lead your band of freedom fighters to victory against the USSR, and take back your city.
Audio: 4/5 Great music, excellent effects, but needs more death groans.
Video: 4/5 Some of the best visual effects for the PS2.
Gameplay: 5/5 Has a set storyline, but you are allowed to decide which objective to get first. Will you blow the bridge to stop reinforcements? or would you rather take their choppers down?
Story: 5/5 A plot line that hasn't been seen since Red Dawn.
Cheats: 5/5 All in game, effects not seen in many other games.
Rated T (Teen) for Violence