Mostly a numbers game. Using codes that are spoken to you during the game, you have to decode and destroy the Master Control Program.


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Credited cast:
TRON (voice)
MCP (voice)
Joan Gerber ...
Bit (voice) (as Joannie Gerber)
Patti Glick ...
Yori (voice)
Fred Jones ...
Mechanical (voice)
Diane Pershing ...
Yori (voice)


Mostly a numbers game. Using codes that are spoken to you during the game, you have to decode and destroy the Master Control Program.

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Release Date:

1983 (USA)  »

Also Known As:

Solar Sailor  »

Company Credits

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Did You Know?


This game was created for use with the Mattel Intellivision, Mattel Intellivision II, or Sears Tele-Games Super Video Arcade Console. It required the addition of the Mattel Intellivoice add-on module. See more »


Spun-off from TRON (1982) See more »

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User Reviews

Could have been much better
10 February 2005 | by (United States) – See all my reviews

After being dazzled by Tron: Deadly Disks and then being confused and disappointed by Tron: Maze-A-Tron, I'm doubt I was expecting a great deal from this game.

The game is loosely based on the "solar sailer" sequence from the movie Tron. The object of the first part of the game was fairly straightforward. At the beginning of each map (which were called "tracks" like those on a computer disk), a voice would tell you the code key for the end of that board. You would then begin the game, traveling along a series of beams of energy, which give your ship both direction, speed, and operational power. Upon reaching the proper location (denoted by a bright yellow energy beam similar to the ones you use for travel), the game would pause. You entered the code on the controller keypad and would then be whisked away to the next map.

Surrounding you were a few different objects. There were enemy tanks that sporadically fired at you but were stationary. There were stationary spider like objects (seen briefly in the movie) that were little more than standing interference for the tanks. Lastly, there were enemy "recognizers" (think angular, bright red upside down U shape) that would appear from the side of the screen and attempt to capture your ship, dragging it back to an earlier map.

After you had gotten through the last track and entered the MCP, you were then subjected to a first person view of flying through a tunnel. Random numbers flew by, and you had to align your crosshairs and shoot the pairs of numbers you needed to complete a final code sequence to shut down the MCP. Personally, I was never able to complete this portion of the game.

Although it wasn't nearly as bad as Maze-A-Tron, I still don't see why anyone would have bought this game and actually thought it was enjoyable. It did have the Tron feel to it, and it did have realistic (for the time) voices. Other than that, I kept having Maze-A-Tron flashbacks, due to the fact that the first sequence of "tracks" was very maze-like, and what with the recognizers traveling from the top and bottom of the screen to capture you. Then the end part---numbers you had to shoot with a set of crosshairs? The similarities were too hard to get around.

Better effort, still a lousy game.

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