After a teleport malfunctions, letting aliens from a planet called Xen into the Black Mesa research facility. Dr. Gordon Freeman who designed the teleport escapes and is coerced into working for an unscrupulous government agent known only as the G Man. Placed into stasis by the G Man, Dr. Freeeman awakens on a train heading for a massive European city known only as City 17. An alien empire called the Combine watches over an army of human minions that occupy earth and enslave it's populace, devouring its resources. And sitting within the massive fortress called the Citadel that controls the oppression is none other than Gordon Freeman's old administrator, Dr. Wallace Breen. Uniting with his old acquaintances from the Black Mesa research facility, Dr. Freeman finds himself the one free man of Earth with the fate of humanity resting on his shoulders. Written by
16 November 2004 (USA)
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The game does not contain a model or texture for Gordon Freeman, except for his hands. A grey, untextured Freeman model can be spawned in Gary's mod, but the actual game prevents the player from ever seeing Freeman's face or body. See more
Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...
At the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera. See more
Followed by Half-Life 2: Episode Two
Tracking Device (Credits / Closing Theme)
Kelly Bailey See more