Half-Life 2 (2004)

Video Game  -  Action | Adventure | Sci-Fi  -  16 November 2004 (USA)
9.6
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Ratings: 9.6/10 from 9,271 users  
Reviews: 57 user | 5 critic

Assume the role of Gordon Freeman as he fights to free humanity from the oppressive Combine.

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Title: Half-Life 2 (Video Game 2004)

Half-Life 2 (Video Game 2004) on IMDb 9.6/10

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Cast

Complete credited cast:
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Dr. Eli Vance (voice)
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Vortigaunt (voice)
...
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Alyx Vance (voice)
Michael Shapiro ...
G-Man / Barney Calhoun (voice)
Harry S. Robins ...
Jim French ...
Father Grigori (voice)
...
Citizens / Misc. characters (voice)
Mary Kae Irvin ...
Citizens / Misc. characters (voice)
Ellen McLain ...
Overwatch (voice)
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Storyline

After a teleport malfunctions, letting aliens from a planet called Xen into the Black Mesa research facility. Dr. Gordon Freeman who designed the teleport escapes and is coerced into working for an unscrupulous government agent known only as the G Man. Placed into stasis by the G Man, Dr. Freeeman awakens on a train heading for a massive European city known only as City 17. An alien empire called the Combine watches over an army of human minions that occupy earth and enslave it's populace, devouring its resources. And sitting within the massive fortress called the Citadel that controls the oppression is none other than Gordon Freeman's old administrator, Dr. Wallace Breen. Uniting with his old acquaintances from the Black Mesa research facility, Dr. Freeman finds himself the one free man of Earth with the fate of humanity resting on his shoulders. Written by redcommander27

Plot Summary | Plot Synopsis


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M | See all certifications »

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Release Date:

16 November 2004 (USA)  »

Box Office

Budget:

$40,000,000 (estimated)
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Did You Know?

Trivia

In an early version of the game script, Gordon was to receive a briefing by Eli Vance via slides to fill him in on what had happened in between the large gap of time he had been gone. The slides would have featured Bullsquids chasing people from their homes and an Icthyosaur materializing in a public pool under a kid halfway through a dive. It also set up how the combine was able to gain power. It would have ended by showing Dr. Breen and the power he received. This was cut for pacing reasons. See more »

Quotes

[first lines]
G-Man: Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
G-Man: The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...
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Crazy Credits

At the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera. See more »

Connections

Spin-off Portal (2007) See more »

Soundtracks

Shadows Fore and Aft
Kelly Bailey
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User Reviews

Sequel to the 2nd most important FPS of all time...
18 December 2004 | by (Portland, OR) – See all my reviews

The most important, of course, being Doom I. But while ID has stagnated by creating the same game over and over with new window dressing (Doom, Doom II, Quake I, QII, QIII, Wolfenstein, Doom III... all the same game!), Valve has advanced the genre in ways that really matter. The first Half Life was limited by Valve having the resources only to modify the current Quake II engine technology. However, they outdid all others in that class through remarkable game-play and storytelling. Wonderful immersive ideas, tempered with a disciplined approach to avoid allowing the game to get too unbalanced (the jumping puzzles in Xen wasn't THAT hard!). Half Life 2, however, has it's own Source Engine, enhanced by Havok (object physics) technology. There are other games which utilize Havok to success (psi ops and Max Payne 2 come to mind), but Valve has taken the technology for a never-before-seen spin. The gravity gun... my god the gravity gun. It's hard to describe the indescribable joy of wielding such a wonderful toy. You would really have to play it for yourself to understand. So do yourself a favor. I love the Half Life games even though I'm not even into Counterstrike or Team Fortress. It's the storytelling, the creativity of the puzzles and going toe to toe with the AI soldiers that gets me. And don't believe the hype, the story is very understated and good. Unlike some games where you get 20 sides of the story and know what's going on even if your character doesn't, HL2 lives up to the FIRST PERSON Shooter ideal. You know what your character, Gordon Freeman, knows. So, you will not understand the whole story of the combine by the end of HL2. I guess the story would have gotten more acclaim if they gave away everything at once from all perspectives (hey, why not have clips of evil guys talking and laughing maniacally?) just like Empire Strikes Back would have been better if it ended with a genetic parental test instead of leaving everyone hanging. <---Yes, that is sarcasm.

In closing, don't believe the B.S. about the game crashing. If you have a stable system, it will run 10 times better than that crappy Doom III. Unlike Doom III, HL2 was actually finished when they said it was. Enjoy this wonderful game for yourself... again and again. There is something for everyone here: exceptional graphics, fun game-play, and a showcase of the best game-play engine currently in existence.


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