Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.



28 wins & 13 nominations. See more awards »





Complete credited cast:
Dr. Eli Vance (voice)
Vortigaunt (voice)
Alyx Vance (voice)
Michael Shapiro ...
G-Man / Barney Calhoun (voice)
Harry S. Robins ...
Jim French ...
Father Grigori (voice)
John Patrick Lowrie ...
Citizens / Misc. characters (voice)
Mary Kae Irvin ...
Citizens / Misc. characters (voice)
Ellen McLain ...
Overwatch (voice)


After previously causing portals to open between worlds, Gordon released a race of aliens from enslavement on Xen and was placed into stasis by a mysterious figure known only as the G-Man. Meanwhile a race of aliens known as the combine enslaved Earth and is devouring its resources. Freeman awakens on a train heading for a massive city known only as City 17. The alien Combine empire watches over its human minions from a massive fortress called the Citadel, within which the human governor is none other than Gordon Freeman's old administrator, Dr. Wallace Breen. Uniting with the resistance fighters which contain some of his old acquaintances from the Black Mesa research facility (such as Barney Calhoun from Half-Life: Blue Shift), Gordon leads the resistance to free mankind with the help of the creatures he liberated from Xen, and the Antlion controlled with pheromones. After the fall of the first fortress G-Man places Gordon back into stasis.

Plot Summary | Plot Synopsis


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Release Date:

16 November 2004 (USA)  »

Box Office


$40,000,000 (estimated)

Company Credits

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Technical Specs


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Did You Know?


The game does not contain a model or texture for Gordon Freeman, except for his hands. A grey, untextured Freeman model can be spawned in Garry's mod, but the actual game prevents the player from ever seeing Freeman's face or body. See more »


[first lines]
G-Man: Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
G-Man: The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...
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Crazy Credits

At the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera. See more »


Referenced in Duke Nukem Forever (2011) See more »


Ravenholm Reprise
Kelly Bailey
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User Reviews

Sequel to the 2nd most important FPS of all time...
18 December 2004 | by (Portland, OR) – See all my reviews

The most important, of course, being Doom I. But while ID has stagnated by creating the same game over and over with new window dressing (Doom, Doom II, Quake I, QII, QIII, Wolfenstein, Doom III... all the same game!), Valve has advanced the genre in ways that really matter. The first Half Life was limited by Valve having the resources only to modify the current Quake II engine technology. However, they outdid all others in that class through remarkable game-play and storytelling. Wonderful immersive ideas, tempered with a disciplined approach to avoid allowing the game to get too unbalanced (the jumping puzzles in Xen wasn't THAT hard!). Half Life 2, however, has it's own Source Engine, enhanced by Havok (object physics) technology. There are other games which utilize Havok to success (psi ops and Max Payne 2 come to mind), but Valve has taken the technology for a never-before-seen spin. The gravity gun... my god the gravity gun. It's hard to describe the indescribable joy of wielding such a wonderful toy. You would really have to play it for yourself to understand. So do yourself a favor. I love the Half Life games even though I'm not even into Counterstrike or Team Fortress. It's the storytelling, the creativity of the puzzles and going toe to toe with the AI soldiers that gets me. And don't believe the hype, the story is very understated and good. Unlike some games where you get 20 sides of the story and know what's going on even if your character doesn't, HL2 lives up to the FIRST PERSON Shooter ideal. You know what your character, Gordon Freeman, knows. So, you will not understand the whole story of the combine by the end of HL2. I guess the story would have gotten more acclaim if they gave away everything at once from all perspectives (hey, why not have clips of evil guys talking and laughing maniacally?) just like Empire Strikes Back would have been better if it ended with a genetic parental test instead of leaving everyone hanging. <---Yes, that is sarcasm.

In closing, don't believe the B.S. about the game crashing. If you have a stable system, it will run 10 times better than that crappy Doom III. Unlike Doom III, HL2 was actually finished when they said it was. Enjoy this wonderful game for yourself... again and again. There is something for everyone here: exceptional graphics, fun game-play, and a showcase of the best game-play engine currently in existence.

42 of 52 people found this review helpful.  Was this review helpful to you?

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