A decidedly odd couple with ulterior motives convince Dr. Alan Grant to go to Isla Sorna (the second InGen dinosaur lab.), resulting in an unexpected landing...and unexpected new inhabitants on the island.
A factory worker, Douglas Quaid, begins to suspect that he is a spy after visiting Rekall - a company that provides its clients with implanted fake memories of a life they would like to have led - goes wrong and he finds himself on the run.
5 years after Pitch Black, the wanted criminal Riddick arrives on a planet called Helion Prime, and finds himself up against an invading empire called the Necromongers, an army that plans to convert or kill all humans in the universe.
Professor Trevor Anderson receives his teenager nephew Sean Anderson. He will spend ten days with his uncle while his mother, Elizabeth, prepares to move to Canada. She gives a box to Trevor that belonged to his missing brother, Max, and Trevor finds a book with references to the last journey of his brother. He decides to follow the steps of Max with Sean and they travel to Iceland, where they meet the guide Hannah Ásgeirsson. While climbing a mountain, there is a thunderstorm and they protect themselves in a cave. However, a lightening collapses the entrance and the trio is trapped in the cave. They seek an exit and falls in a hole, discovering a lost world in the center of the Earth. Written by
Claudio Carvalho, Rio de Janeiro, Brazil
When Trevor opens the box of stuff belonging to his lost brother, he pulls out an odd wooden item, declares that he doesn't know what it is, and sets it aside. The item is a Holmes Stereoscope, a device designed in 1861 by the American physician and writer, Oliver Wendell Holmes, for the viewing of so-called "stereocards". A stereocard is like a postcard which has a Left-view and Right-view photograph mounted alongside one another. When viewed through this stereoscope, the photographs are merged into one 3-D image (which was later adopted for the ViewMaster viewers and cards). The Holmes Stereoscope was a great source of entertainment in the Victorian era. It was, in a sense, the Home Entertainment Centre of its day, as it transported its users to exotic places all over the world. People bought packs of stereocards for their entertainment - in much the same way as we buy DVDs today! (Thus, a character in a 3-D movie having no idea what a stereoscope is, makes for a cute little 3-D in-joke...) See more »
When Sean is lying on the "beach" after being carried across the ocean by the kite, he is wearing gloves. In the next shot, when he is standing up, the gloves are gone. In the next shot, he takes the gloves off. In the following shot, as he begins to follow the bird, they are gone again. See more »
[in complete awe]
Ladies and gentlemen, I give you the center of the Earth.
See more »
The film begins with the sound of a T-Rex walking, which causes the New Line and Walden Media company logos to vibrate slightly. See more »
Journey to the Center of the Earth (2008) Movie Review from The Massie Twins
While Journey to the Center of the Earth will readily appeal to its target audience of youngsters and the easily impressed, its ridiculous story won't earn the respect of any longtime Jules Verne fans. The jokes alternate between rather amusing and blatantly failed, but the creative implementation of 3D effects pleasantly surprise, balancing out the whole Journey into a much more palatable affair.
Everyone knows you can't travel to the center of the Earth. Everyone except for publicly criticized science professor Trevor Anderson (Brendan Fraser), who journeys to the mythical "world within a world" to unravel the mystery surrounding the disappearance of this brother. Accompanying him is his nephew Sean (Josh Hutcherson) and their pretty mountain guide Hannah (Anita Briem) who will join in his fantastic adventures in a lost land of terrifying creatures and prehistoric danger.
Glowing hummingbirds, magnetic floating rocks, and giant carnivorous plants may sound pretty silly, and that's because they are. However, when such creations are thrown into a 3D movie they become spectacular moments of visual brilliance. Except perhaps the floating rocks. But Journey does well in its main reason for existence, and generates an ample amount of creative uses for its medium. From things jumping out of the screen, to more things jumping out of the screen, Journey wastes no opportunity to throw every manner of object or deadly creature at its audience, resulting in an abundance of visual stimulation and a noticeable absence on solid storytelling. At least the former was expected.
The true "Verneian" will be dismayed to learn that little remains familiar between this latest adventure to the Earth's core and the original novel. And while it may be unfair to compare it to the book or even the 1959 film, director Eric Brevig's vision often feels like an excuse to use a famous title rather than a sincere adaptation. Goofy comedy replaces earnest, though far-fetched, explanations and the unfriendly locale thrives on stereotypical monstrosities designed specifically for dimensional effects. Odd musical bouts aside, the '59 version utilizes a human antagonist for an extra layer of depth on a film already submerged deep within the Earth's crust, and a race for discovery accompanies the challenge of survival. This new Journey substitutes in a young boy for a young man, a bumbling scientist for a genius professor, and an animated avian for an Icelandic handyman, but at least the female protagonist remains, this time in the form of a mountain guide. Unfortunately all elements of drama and romance take a backseat to the outlandish action and phosphorescent birds.
If curiosity (or the kids) gets the better of you and you must take this Journey, make sure you see it in 3D. Otherwise, once the story rapidly tires, the only thing you'll be able to fall back on is the headrest of your theater chair.
The Massie Twins
44 of 77 people found this review helpful.
Was this review helpful to you?