A young girl discovers her father has an amazing talent to bring characters out of their books and must try to stop a freed villain from destroying them all, with the help of her father, her aunt, and a storybook's hero.
Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
Professor Trevor Anderson receives his teenager nephew Sean Anderson. He will spend ten days with his uncle while his mother, Elizabeth, prepares to move to Canada. She gives a box to Trevor that belonged to his missing brother, Max, and Trevor finds a book with references to the last journey of his brother. He decides to follow the steps of Max with Sean and they travel to Iceland, where they meet the guide Hannah Ásgeirsson. While climbing a mountain, there is a thunderstorm and they protect themselves in a cave. However, a lightening collapses the entrance and the trio is trapped in the cave. They seek an exit and falls in a hole, discovering a lost world in the center of the Earth. Written by
Claudio Carvalho, Rio de Janeiro, Brazil
Journey to the Center of the Earth (2008) Movie Review from The Massie Twins
While Journey to the Center of the Earth will readily appeal to its target audience of youngsters and the easily impressed, its ridiculous story won't earn the respect of any longtime Jules Verne fans. The jokes alternate between rather amusing and blatantly failed, but the creative implementation of 3D effects pleasantly surprise, balancing out the whole Journey into a much more palatable affair.
Everyone knows you can't travel to the center of the Earth. Everyone except for publicly criticized science professor Trevor Anderson (Brendan Fraser), who journeys to the mythical "world within a world" to unravel the mystery surrounding the disappearance of this brother. Accompanying him is his nephew Sean (Josh Hutcherson) and their pretty mountain guide Hannah (Anita Briem) who will join in his fantastic adventures in a lost land of terrifying creatures and prehistoric danger.
Glowing hummingbirds, magnetic floating rocks, and giant carnivorous plants may sound pretty silly, and that's because they are. However, when such creations are thrown into a 3D movie they become spectacular moments of visual brilliance. Except perhaps the floating rocks. But Journey does well in its main reason for existence, and generates an ample amount of creative uses for its medium. From things jumping out of the screen, to more things jumping out of the screen, Journey wastes no opportunity to throw every manner of object or deadly creature at its audience, resulting in an abundance of visual stimulation and a noticeable absence on solid storytelling. At least the former was expected.
The true "Verneian" will be dismayed to learn that little remains familiar between this latest adventure to the Earth's core and the original novel. And while it may be unfair to compare it to the book or even the 1959 film, director Eric Brevig's vision often feels like an excuse to use a famous title rather than a sincere adaptation. Goofy comedy replaces earnest, though far-fetched, explanations and the unfriendly locale thrives on stereotypical monstrosities designed specifically for dimensional effects. Odd musical bouts aside, the '59 version utilizes a human antagonist for an extra layer of depth on a film already submerged deep within the Earth's crust, and a race for discovery accompanies the challenge of survival. This new Journey substitutes in a young boy for a young man, a bumbling scientist for a genius professor, and an animated avian for an Icelandic handyman, but at least the female protagonist remains, this time in the form of a mountain guide. Unfortunately all elements of drama and romance take a backseat to the outlandish action and phosphorescent birds.
If curiosity (or the kids) gets the better of you and you must take this Journey, make sure you see it in 3D. Otherwise, once the story rapidly tires, the only thing you'll be able to fall back on is the headrest of your theater chair.
The Massie Twins
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