A decidedly odd couple with ulterior motives convince Dr. Alan Grant to go to Isla Sorna (the second InGen dinosaur lab.), resulting in an unexpected landing...and unexpected new inhabitants on the island.
A factory worker, Douglas Quaid, begins to suspect that he is a spy after visiting Rekall - a company that provides its clients with implanted fake memories of a life they would like to have led - goes wrong and he finds himself on the run.
5 years after Pitch Black, the wanted criminal Riddick arrives on a planet called Helion Prime, and finds himself up against an invading empire called the Necromongers, an army that plans to convert or kill all humans in the universe.
The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's corrupted creation and a unique ally who was born inside the digital world.
Professor Trevor Anderson receives his teenager nephew Sean Anderson. He will spend ten days with his uncle while his mother, Elizabeth, prepares to move to Canada. She gives a box to Trevor that belonged to his missing brother, Max, and Trevor finds a book with references to the last journey of his brother. He decides to follow the steps of Max with Sean and they travel to Iceland, where they meet the guide Hannah Ásgeirsson. While climbing a mountain, there is a thunderstorm and they protect themselves in a cave. However, a lightening collapses the entrance and the trio is trapped in the cave. They seek an exit and falls in a hole, discovering a lost world in the center of the Earth. Written by
Claudio Carvalho, Rio de Janeiro, Brazil
Indie film maker Paul Chart (American Perfekt (1997)) was originally signed to write and direct the picture and penned the original script. Chart left the project, however, after a decision was made to shoot the film in 3-D, uncomfortable with the possibility it would become more 'theme park ride' than the epic action-adventure film he envisioned. The Jules Verne novel was apparently one of his favorite pieces of literature. Chart was ultimately replaced with effects specialist Eric Brevig and the script was heavily retooled to emphasize the new 3-D format. See more »
Iceland lies over a volcanic plume at a place where the North American and Eurasian tectonic plates are pulling apart. The earth's crust is rather thin at that point, and any existing cave systems could not go too far down. Based on current geological science, Iceland is a very implausible location for an adventure of this depth. See more »
[Sean and Trevor have fallen behind Hannah, tired of climbing]
I call dibs on the mountain guide.
What? You're thirteen; you can't call dibs.
See more »
The film begins with the sound of a T-Rex walking, which causes the New Line and Walden Media company logos to vibrate slightly. See more »
Journey to the Center of the Earth (2008) Movie Review from The Massie Twins
While Journey to the Center of the Earth will readily appeal to its target audience of youngsters and the easily impressed, its ridiculous story won't earn the respect of any longtime Jules Verne fans. The jokes alternate between rather amusing and blatantly failed, but the creative implementation of 3D effects pleasantly surprise, balancing out the whole Journey into a much more palatable affair.
Everyone knows you can't travel to the center of the Earth. Everyone except for publicly criticized science professor Trevor Anderson (Brendan Fraser), who journeys to the mythical "world within a world" to unravel the mystery surrounding the disappearance of this brother. Accompanying him is his nephew Sean (Josh Hutcherson) and their pretty mountain guide Hannah (Anita Briem) who will join in his fantastic adventures in a lost land of terrifying creatures and prehistoric danger.
Glowing hummingbirds, magnetic floating rocks, and giant carnivorous plants may sound pretty silly, and that's because they are. However, when such creations are thrown into a 3D movie they become spectacular moments of visual brilliance. Except perhaps the floating rocks. But Journey does well in its main reason for existence, and generates an ample amount of creative uses for its medium. From things jumping out of the screen, to more things jumping out of the screen, Journey wastes no opportunity to throw every manner of object or deadly creature at its audience, resulting in an abundance of visual stimulation and a noticeable absence on solid storytelling. At least the former was expected.
The true "Verneian" will be dismayed to learn that little remains familiar between this latest adventure to the Earth's core and the original novel. And while it may be unfair to compare it to the book or even the 1959 film, director Eric Brevig's vision often feels like an excuse to use a famous title rather than a sincere adaptation. Goofy comedy replaces earnest, though far-fetched, explanations and the unfriendly locale thrives on stereotypical monstrosities designed specifically for dimensional effects. Odd musical bouts aside, the '59 version utilizes a human antagonist for an extra layer of depth on a film already submerged deep within the Earth's crust, and a race for discovery accompanies the challenge of survival. This new Journey substitutes in a young boy for a young man, a bumbling scientist for a genius professor, and an animated avian for an Icelandic handyman, but at least the female protagonist remains, this time in the form of a mountain guide. Unfortunately all elements of drama and romance take a backseat to the outlandish action and phosphorescent birds.
If curiosity (or the kids) gets the better of you and you must take this Journey, make sure you see it in 3D. Otherwise, once the story rapidly tires, the only thing you'll be able to fall back on is the headrest of your theater chair.
The Massie Twins
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