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Resident Evil: Dead Aim (2003)

Gun Survivor 4: Biohazard - Heroes Never Die (original title)
After Raccoon city's destruction in late 1998, Umbrella would not cease T-virus research. Three days ago a large amount of T-Virus was stolen from Paris HQ. Coincidentally, an Umbrella ... See full summary »


(scenario), (scenario) | 1 more credit »


Cast overview:
Bruce McGivern (voice)
Claire O'Connor ...
Fongling (voice)
Angus Waycott ...
Morpheus D. Duvall (voice)
Murray Johnson ...
Superior Officer (voice) (as Murrey Johnson)


After Raccoon city's destruction in late 1998, Umbrella would not cease T-virus research. Three days ago a large amount of T-Virus was stolen from Paris HQ. Coincidentally, an Umbrella cruise liner has just been hi-jacked by former Umbrella employee Morpheus Duvall. Unless this mad-mans demands are given, he will launch missles caryying the T-Virus to the US and to China. Enter STATCOM officer Bruce McGivern. He must now escape the infected Cruise Liner, and stop Morpheus. While trying to get aid from China's agent, the mysterious Fongling... Written by Natas04

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Release Date:

17 June 2003 (USA)  »

Also Known As:

Resident Evil: Dead Aim  »

Company Credits

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Technical Specs

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Did You Know?


Some of the interiors of the cruise liner (especially the grand staircase) are based on the first class interior design of R.M.S. Titanic. See more »


Bruce McGivern: Looks like we accomplished our mission. Fongling, come with me to America. There's nothing left for you in China.
Fongling: No, I'm going home. I belong to China.
Bruce McGivern: "Don-Gua", I'm truly an idiot after all.
Fongling: You know what it really means?
Bruce McGivern: I've been in your country once.
Fongling: That was not in your dossier.
[Bruce and Fongling kneels down and kiss each other]
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Crazy Credits

The credits fade out mid-way to feature an extra cutscene, then resume playing to the end. See more »


Follows Resident Evil: Survivor (2000) See more »


Gun Shot
(Epic Records Japan Inc.)
Lyrics by Jesse Huerta
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User Reviews

A cut above "Resident Evil: Survivor"
10 November 2004 | by (CT, USA) – See all my reviews

This is the second "Resident Evil"/first-person shooter I have played, and (In My Humble Opinion) it is much better than the previous one (the above-mentioned "Resident Evil: Survivor"). It blends RE's traditional 3rd-person action with the 1st-person shooter style of "Survivor", which is very handy. "Survivor" was all FPS, all the time, which can get nerve-wracking, especially when you're fighting multiple enemies. In "Dead Aim", you only enter FPS to fight. Tap the trigger (R1) once to aim, and again to fire. If you don't like the odds, you can turn and run away, or fight back if the bad guy has grabbed you, then turn back and resume the battle.

Since it's for PS2, both analog sticks come into play; the left one for movement (if you're "old-school" like me, you may prefer the D-pad), and the right one for changing your aiming point, which is represented by the crosshairs on the screen. You can use the Right and Left buttons on the D-pad to strafe, but using Forward and Back will move *you*, not your aim point, and you'll revert to 3rd-person action.

Carrying stuff is a little different in this game, since the only limit is on the amount of ammo clips you can carry; a total of 6 slots are available, and that space has to supply *all* of your weapons. You get 3 different types of 9mm handguns, one .50 caliber Magnum handgun, one shotgun, one Assault Rifle, one Grenade Launcher, and a Plasma Rifle. Handgun ammo is plentiful, and the save areas carry an infinite amount. Otherwise, conserve whenever possible (especially Magnum ammo), and also keep plenty of health items in reserve.

There are only two really tough boss battles in this game; the rest of the action is pretty standard. Just be careful not to get too close to the really huge boss, and be patient when fighting the really fast boss (you'll see what I mean).

This is a good game for "Resident Evil" enthusiasts, and the learning curve is not very steep. There are three difficulty levels (Easy, Normal and Hard), which allow you to familiarize yourself with the game without getting killed too often. Overall, I give it: 10/10.

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