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Resident Evil: Dead Aim (2003)

Gun Survivor 4: Biohazard - Heroes Never Die (original title)
After Raccoon city's destruction in late 1998, Umbrella would not cease T-virus research. Three days ago a large amount of T-Virus was stolen from Paris HQ. Coincidentally, an Umbrella ... See full summary »


(scenario), (scenario) | 1 more credit »


Cast overview:
Raj Ramayya ...
Bruce McGivern (voice)
Claire O'Connor ...
Fongling (voice)
Angus Waycott ...
Morpheus D. Duvall (voice)
Murray Johnson ...
Superior Officer (voice) (as Murrey Johnson)


After Raccoon city's destruction in late 1998, Umbrella would not cease T-virus research. Three days ago a large amount of T-Virus was stolen from Paris HQ. Coincidentally, an Umbrella cruise liner has just been hi-jacked by former Umbrella employee Morpheus Duvall. Unless this mad-mans demands are given, he will launch missles caryying the T-Virus to the US and to China. Enter STATCOM officer Bruce McGivern. He must now escape the infected Cruise Liner, and stop Morpheus. While trying to get aid from China's agent, the mysterious Fongling... Written by Natas04

Plot Summary | Add Synopsis






Release Date:

17 June 2003 (USA)  »

Also Known As:

Resident Evil: Dead Aim  »

Company Credits

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Technical Specs

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Did You Know?


Some of the interiors of the cruise liner (especially the grand staircase) are based on the first class interior design of R.M.S. Titanic. See more »


Bruce McGivern: Wait! Before you said "Don-Gua", what does that mean!
Fongling: Hmmm... It means you are cool.
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Crazy Credits

The credits fade out mid-way to feature an extra cutscene, then resume playing to the end. See more »


Follows Resident Evil: Survivor (2000) See more »


Gun Shot
(Epic Records Japan Inc.)
Lyrics by Jesse
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User Reviews

Throws itself between two stools
9 May 2006 | by See all my reviews

Despite doing nothing horribly wrong, this game is determined to shy away from any chance at greatness as soon as it gets close.

Think about a well presented luxury liner. Think about zombies and escaped bio-weapons. Think about a horrific control system when it comes to turning your character around. Think stop-start-stop-start-stop-start lightgunning sections mixed with the ability to run in circles. Think typical RE game mechanics, painfully simplified, puzzles removed, tension removed and half-decent characters removed.

What you're thinking probably resembles this game.

Whilst many regard it as a brave attempt to mould two genres into a playable game, I can't share their sentiments. The controls are laughable, for a game associated with RE and considering what the RE games were like at the time of this game's release.

Add in the short completion time, the tired enemy types and the unappealing characters, this really didn't require or deserve the RE tag.

Those requiring some adrenalin-fueled action will already own games far superior to this, those looking for survival horror may well become quickly annoyed at the shallow gameplay. RE fans might well become drowsy at the re-repeating enemy types.

As a footnote, those behind this game have obviously got some talent and could create cracking software I'm sure (that's if the actual RE team wasn't behind this in the first place?), but this game would need rebuilding from the ground up to really shine.

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this should be RE8 HomeiJ89
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any better than the first resident evil survior game? mattjaco24
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