Resident Evil: Dead Aim
(Video Game 2003)
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Resident Evil: Dead Aim
(Video Game 2003)
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| Credited cast: | |||
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Raj Ramayya | ... |
Bruce McGivern
(voice)
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Claire O'Connor | ... |
Fongling
(voice)
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Angus Waycott | ... |
Morpheus D. Duvall
(voice)
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Murray Johnson | ... |
Superior Officer
(voice) (as Murrey Johnson)
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| Rest of cast listed alphabetically: | |||
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Alyson Court | ... | |
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Patrick Harlan | ... |
Ark Thomson
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| Carolyn Lawrence | ... | ||
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Paul Mercier | ... | |
After Raccoon city's destruction in late 1998, Umbrella would not cease T-virus research. Three days ago a large amount of T-Virus was stolen from Paris HQ. Coincidentally, an Umbrella cruise liner has just been hi-jacked by former Umbrella employee Morpheus Duvall. Unless this mad-mans demands are given, he will launch missles caryying the T-Virus to the US and to China. Enter STATCOM officer Bruce McGivern. He must now escape the infected Cruise Liner, and stop Morpheus. While trying to get aid from China's agent, the mysterious Fongling... Written by Natas04
Despite doing nothing horribly wrong, this game is determined to shy away from any chance at greatness as soon as it gets close.
Think about a well presented luxury liner. Think about zombies and escaped bio-weapons. Think about a horrific control system when it comes to turning your character around. Think stop-start-stop-start-stop-start lightgunning sections mixed with the ability to run in circles. Think typical RE game mechanics, painfully simplified, puzzles removed, tension removed and half-decent characters removed.
What you're thinking probably resembles this game.
Whilst many regard it as a brave attempt to mould two genres into a playable game, I can't share their sentiments. The controls are laughable, for a game associated with RE and considering what the RE games were like at the time of this game's release.
Add in the short completion time, the tired enemy types and the unappealing characters, this really didn't require or deserve the RE tag.
Those requiring some adrenalin-fueled action will already own games far superior to this, those looking for survival horror may well become quickly annoyed at the shallow gameplay. RE fans might well become drowsy at the re-repeating enemy types.
As a footnote, those behind this game have obviously got some talent and could create cracking software I'm sure (that's if the actual RE team wasn't behind this in the first place?), but this game would need rebuilding from the ground up to really shine.