One late night in a college dorm, four socially inept geeks immerse themselves in a fantasy world of their own creation. As their characters journey through forbidden kingdoms, ancient ruins, and the forsaken wilderness, the players attempt to solve a mysterious puzzle that could ultimately mean the difference between getting a life and death. Who is The Shadow? Where is The Princess hidden? Will any of them ever find a date? And how long do they have before their annoyed neighbors call the cops? Written by
Honour. Valour. Gloury. Dourks.
Did You Know?
After the adventurers killed the Shadow the Gamemaster states that Nimble finds a secret trapdoor. When the characters open the door it is a door in the wall, not a trapdoor. It has to be said, anyway, that "find secret trapdoors" is a D&D gaming term including any kind of secret passageways, be it on the floor, wall or even roof. See more
Hey, isn't Mark supposed to be here?
Uh yeah. He's over there.
After end credits: Six hours, six hours gone from my life for one more player in Hero Quest. And he died. See more
Referenced in The Gamers: Dorkness Rising